The International Rules of Zomtober require one Zed per week. I am a bit behind on painting this week but I did finish a 28mm Frankenstein kit from Pulp Figures.Here we have Igor and Doctor Frankenstein animating a corpse. Overall, happy with the figures but I see I was overly enthusiastic with the grey paint on the bases.Then we have the Monster (which I'm calling a Zed). Nice figure. I fiddled a long time to try to get the black to work properly (an increasingly desperate set of washes, dry brushings, and dips).Freddie sits in the cage I bought last year from Red Claw pretty nicely. Overall, a sweet little set. I chose to paint the doctor and Igor a bit more modern-looking than might be appropriate to fit in with my pulp and superhero figures.Up next: Maybe a report from the club!
I'm grinding my way through the Zombicide Toxic Mall box this Zomtober. A challenge with these boxes is limited poses. I thought I would do a small number up as medical staff from a hospital or clinic that had turned.Overall, they are a touch drabber than I had hoped. But they fit the bill.They are a little smaller than some Heroclix figures that I have along the same lines.Up next: Some Astronaut gaming, some Zed-soccer teams, and maybe some more pulp.
No chance to game this week due to work commitments,but I did do some painting. First up are some 28mm heroclix cops. Just a quick highlight, wash, dull coat and rebasing.In a addition to the five street officers, there was a detective in the bunch.I also added a few new supers, including Cyborg and Raven, from the old Teen Titans comics. Cyborg's feet are stupidly large.I was over at Bruces last week play testing a Napoleonic game and he hauled out some 1/72 astronauts he was working on to miniaturize an old Steve Jackson game about combat on the moon during the cold war.Very nice Airfix stuff that was re-released for the 50th anniversary. This was supplemented by some paper Space 1999 rovers (printed at 4% of the file size!) and some Airfix rovers and landers.This looks like it will be a visually spectacular game!
With October upon us, a young man's paint brush turns to zombies. These are from the Zombicide: Toxic Mall expansion I picked up last year.Nothing too special here. Lots of runners and some new poses. The painting is nice and easy!Up next: No club gaming for me this week because union business takes me out of town. But I do have some heroclix that I've just finished painting. Plus more Zeds are on the way.
I found myself with some birthday cash this month and no pressing purchases so I decided to buy some additional figures for modern gaming. I was short on cops for Gotham the last time I played so I ordered some packs from Pulp Figures.I painted up the cops right away. These are a bit old-school (1930s) but go with the gangsters I also ordered. Foundry has some lovely 1980s cops, but I'm trying to keep my money in Canada!The figures paint up nicely enough (given my limited skills). This group was a white base, washed on colours, details, and a dip. Looks like the grey base needs another coat. I based them on washers and used some white glue to smooth-out the join between the washer and the integral base.They scale reasonably well with the superhero figures.They are a touch smaller in stature when compared to the Heroclix cops (below, centre) I have. I think in separate units, they will do just fine. I also picked up some additional clix singles that I'll get to in November.Up next: I'm moving onto some zombies
Conan is now an Avenger.
So I finished off the Ghostbuster box painting this week.This batching included the four ghostbusters plus the bad guy (Vee-Ger or Gozer? I can't recall). So-so figures for the ghostbusters. A bit cartoonish and with limited raised detail.They fit in okay with 28 and 25mm figures. The Ecto-1 is was under-scale (like 1/64 figures with a 1/87 car).But the Ecto-1 fits in nicely with the other HO-scale vehicles I have so that is just fine.Need to think through a Hallowe'en-themed game to use these with. I have some odds and ends on the painting table with a bunch of zombies ready to start for Zombtober.
So Bruce dropped over last week and we re-played the Gotham scenario that I ran at the club the previous week. I was interested in his take on the rules.Same scenario (find the tapes and get them to the police station or TV station). Bruce played the heroes. I was keen to play the baddies and see what I could do with the shooter gang.I brought the two squads of goons on together (the melee group serving as a meat shield for the shooters) with the Terminator as their back up.Pretty picture.The main heroes and villains took to the roofs for a fight.Katana attacked Penguin but he drove her back and inflicted some wounds.Then Bats arrived and beat-down Penguin, after taking some hits. There was some hopeful umbrella branching but Penguin just didn't have the cards.Poison Ivy then jumped Bats but drew a crap hand (all defensive cards and low ones at that). Bats managed to knock her out and then moved in to finish Penguin.In the meantime, the shooters had taken out a unit of cops and the Terminator had found the ta
More Ghostbuster figures rolled off the painting line. I'll start wth Stay Puft. Big but nice and easy. I looked at painting on some burn marks (lovely examples online) but decided against it.I finished off all of the rank-and-file ghosts, this time in blue.I've got one more boss ghost, four ghostbusters and Ecto-1 left to do (painted, just need a wash). I also hauled out a bunch of Zombies for Zombtober and spray-primed them. These are from one of the Zombicide expansions I bought last year. I'm going to start with the regular Zombies and then maybe to the radioactive ones with a green wash?
A couple of months back, Bruce introduced me to this game called Tribal ($10 on wargames vault) designed for skirmish gaming among low-tech cultures. The key thing about it is no dice: it is card driven. I was skeptical but it was a hoot to play and Bruce morphed it slightly to do so Three Musketeers. My thought about the combat system (which is basically a five-part card game) was that this would work for superheroes. So I brought a small game out to the club to try last week. Andy and Taylor (above) played the heroes while Terry and Richard played the villains.The scenario was that Gotham was on the edge of chaos and tapes demonstrating the mayor's corruption had been hidden on the board. The heroes had to find them and carry them to the police station (where they would get "lost" in the evidence room) while the baddies wanted to take them to the TV station to boost Penguin's bid for the mayor's chair.The first two turns saw movement onto the board and rules questions. Back Lightening soon found the ta
I finished up a second batch of ghouls from the Ghostbusters game. These fellows all got a fleshy treatment.I also finished off a long-neglected Cthulhu mini from RAFM that I think I got from Chen (some kind of undead dragon?).And I painted a 40mm Qui-Gon Jinn that I got from somewhere. Weird scale, but I have a matching Darth Maul who is next on my list.Up next: Some superhero action from the club and then back to the ghouls.
So a few months back, Dan sold me his Ghostbusters game. The game is meh but it had a lot of cool figures. I finally got around to starting on the figures. A bit more Cthulhu than ghostly, but they will make a fine set of foes in a future game.There are only three main poses but a lot of figures so I decided to add some variation via colour differences. The figures came as a translucent dark blue (clear would have allowed for more options) so I primed them all white and used washes. Today is "green" day.Overall, the results are decent for not much work. I have a group of tan and a group of blue underway.The one usefully translucent figure was actually Slimer (below) who came in green. I left the trail of slime holding him up as a translucent green but painted him up.The figures fit in with 25mm and 28mm figures so would make a good Hallowe'en scenario.I have some Ghostbusters as well as Stay Puft underway as well. I'm thinking about painting on some of the battle damage Stay Puft takes (burnt areas).Up next:
I ran a game of Rebels and Patriots at the club: The Battle of Pork Rind. This is a War of 1812 scenario based around the Yanks capturing a British supply base. The base is mid-table and there are four loot token for the Americans to win. The British are outgunned but set up well and can bring on some reinforcements.Andy (right above) declared for King while Bruce and Scott played for Congress. The Americans came on the board quickly and pushed the British pickets back.Andy had amazing activation rolls and was able to bring on his reinforcements early. This include the Indian Allies I had painted up earlier in the day (still a bit wet on the bases!). These I pointed out as aggressive so they melee on 4+ (I mention this because it becomes important).The American advance was steady from Bruce's side of the board while Scott struggled with his activation rolls. I can't tell you how happy I am to have finally gotten the British camp onto the table. I painted it 7 (?) years ago!Bruce eventually worked his cavalry
A quick post, but I know everyone out there is definitely on tenterhooks to see what I've done in the last couple of days. So here you are...Vrooom!It's a WW1 motorcycle messenger!This is another model I've had lying around for a long time, that I started painting while I was waiting for the 7TV Pulp box to arrive. It's part of a pack from Great War miniatures that I picked up years ago when I first started VBCW.Parp parp!I've deliberately not flocked the base in the hope it'll look like it's on a muddy road. I'm not really sure how well that's worked though, so I might give in and flock it later.Anyway.Here are some numbers! You'll notice that one of them has gone up slightly since last time. Huzzah!Acquired: 126Painted: 37I'm only 89 behind now! This is getting close now.
I said last time that there would be another blog post about pulp models, since I approached the 7TV Pulp day by just painting anything vaguely appropriate I had lying around and then figuring out a cast later.Time to make good on that threat. I give you... the extended Perishables!Today's photography problems includevery poor lighting and a somewhat greasy lensIn order to spin this post out into something that seems vaguely worth writing, here are the models I've added...A saboteurPretty sure this chap was an Artizan Designs model, from some packs I got when I was first playing Bolt Action and using partisans. I never really had a use for these models before now, and having seen the 7TV Pulp rules... I still don't.This model pairs nicely with this one...A man with a plunger!The detonator bloke comes from the same pack, and feels like it might somehow be more useful in a game, but so far that hasn't come up.Moving swiftly on...Lovely boaterI also got this fella when I was building up the partisans and needed