Pulp


A Graveyard (Much Delayed)

File this one under “long neglected projects finally finished”, I guess. I’ve finally based, painted, and finished the last of the Renedra gravestones I started way back in February 2013, which were actually purchased in December 2012. Back in 2013 half of them (one of the two identical sprues) got cleaned up, based, sand added to the bases, and grey primed, and that was it. For more than five years. The original 2013 batch of graves, based but not yet primed. Click for slightly larger. In early 2018 I pulled the 2013 bits out of storage and got them painted up and flocked fairly quickly for the game I ran at Trumpeter Salute 2018. The paintjob was pretty simple. I hit all of them with a wash (GW Nuln Oil or Earthshade), then drybrushed and scrubbed various other colours across the stones. Two different shades of grey, some dark green, two shades of tan, and two shades of off-white applied in different amounts to different stones give a bit of variation to each stone. Finally, this week I

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Review: ERA Warfare Mgebrov-Renault Armored Car

David at ERA Warfare has released his 28mm 3D Printable Mgebrov-Renault Armored Car, and I had the pleasure of test printing and painting one for him. It’s available on DriveThru RPG now. The Mgebrov-Renault is an early armored-car, and around 11 were built in 1915. It is an interesting design both from a historical, and a war gaming point of view. I think David’s done a great job of capturing the unique look of the historical vehicle – and the detailing including rivets and hatchwork prints surprsingly well on an FDM 3D printer. I printed this on my Creality Ender 3 with a mixture of PLA from Wanhao and eSun. Rivet counters should be happy with the accurate design, and the vehicle also looks great on a Pulp or 30’s war gaming table. That’s why I couldn’t resist photographing it next to some of my own Pulp collection. He has plans to work up some more crazy Russian WWI/inter-war vehicles which I’m looking forward getting onto the paint station as well.

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ERA Warfare Mgebrov-Renault Armored Car

David at ERA Warfare has released his 28mm 3D Printable Mgebrov-Renault Armored Car, and I had the pleasure of test printing and painting one for him. It’s available on DriveThru RPG now. The Mgebrov-Renault is an early armored-car, and around 11 were built in 1915. It is an interesting design both from a historical, and a war gaming point of view. I think David’s done a great job of capturing the unique look of the historical vehicle – and the detailing including rivets and hatchwork prints surprsingly well on an FDM 3D printer. I printed this on my Creality Ender 3 with a mixture of PLA from Wanhao and eSun. Rivet counters should be happy with the accurate design, and the vehicle also looks great on a Pulp or 30’s war gaming table. That’s why I couldn’t resist photographing it next to some of my own Pulp collection. He has plans to work up some more crazy Russian WWI/inter-war vehicles which I’m looking forward getting onto the paint station as well.

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A bunch of cults.....cultists!

Much to Rays horror I have moved in to 15mm fantasy (these can be used for pulp too) and gone with some CP Models and some Croms Anvils figures to begin the horror......CP Models......The colour you're looking for is mauve......Croms Anvil figures.........These figures are a little smaller than the CP Models range but they are female and not indicative of the rest of the range.......What are they summoning, tune in next week for......

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A bunch of cults.....15mm cultists!

Much to Rays horror I have moved in to 15mm fantasy (these can be used for pulp too) and gone with some CP Models and some Croms Anvils figures to begin the horror......CP Models......The colour you're looking for is mauve......Croms Anvil figures.........These figures are a little smaller than the CP Models range but they are female and not indicative of the rest of the range.......What are they summoning, tune in next week for......

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Gangsters and Pete's Meat Shop

Bruce hosted a gangster game, using Chain Reaction 2.0 rules. The gang was trying to move a bunch of bootlegged booze out of its warehouse and off the left side of the board, using a truck.The more booze Ethel and the boys got off the board, the higher the points for the gangster. Facing them, was the town's corrupt police force, who got points of killing gangsters and capturing booze. The coppers set up on the left side of the table, mounted in a squad car and motorcycle.As Ethel frantically carried booze out to the truck, the cops put the pedal to the metal. One of the motorcycle riders jumped off and ran after he took some fire from Vinnie while the rest eventually cranked up on a nasty turn ("too fast!"). Sergeant O'Furniture (driving the paddy wagon)  misjudged the movement of the street car!A miraculous control roll saw him slew the wagon around, parallel to the street car and coppers bailed out to engage Vinnie. O'Toole, O'Shea, and O'Leary opened up on hapless Vinnie.Other coppers advanced in the

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Gaming at the club

We had 7 guys out at the club this week with three games on deck. Jonathan and Scott played some Commands and Colors Machine Guns.I think this was the Verdun scenario, with the Germans advancing over the Meusse River? I left before it was done, but it looks like the Germans were just running out of troops.Dan hosted Terry and Richard in a game of Strange Aeons. RCMP and heroes versus cultists.The cultists were selling some naked townies for meat to some little guys with big teeth. Gravel Road Cowboys had to rescue them.I left before this game reached conclusion. At that point, the body count looked like it was favouring Sergeant Preston and his kung-fu fighters.A very pretty game that Dan did a nice job of putting on.Chen and I played Battlestar Galactica with Newtonian movement. BSG is basically the same as Wings of War (movement on cards, simultaneous selection) and you can play it with cinematic movement or with Newtonian rules.Newtonian movement allows you to pivot your ship away from your direction of tr

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Model railway swap meet

I haven't had a lot of chance to game these past few weeks with competing demands and a nasty cold. Jess and I did get in a game of Memoir 44. It was an Operation Cobra scenario and she pulled out a win in a tight game.This morning was the bi-annual model railway swap meet. I picked up a few terrain items for cheap. First up was a $5 HO-scale factory. This needs a coat of spray primer and then some painting.I also got a meat shop. Nothing special about it except my Gotham lacks buildings that suggest people live there so a food shop was a good deal. Needs dusting, a wash, and some sealing. This was $5?I got a pair of HO-scale street cars. They need painting but offer an alternative to cars and buses for eco-conscious super villains. They were $5.This factory was $15. It was a bit pricy but still a deal. Needs a wash and seal. maybe some detailing on the fire escape on the back side. Irritatingly, it was not constructed square (left section needed filing that was not done).Finally, I got these bits and pieces

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Some new weapons for Mad Maximilian 1934

Harpoon Guns are hip My recent foray into running Mad Maximilian 1934 at ScrumCon 2019 made me realize I have not really written down some ideas I’ve had for weapons that probably SHOULD be in the Mad Maximilian rule book but aren’t. So this quick post is to redress this. I’ve worked out how to use Harpoon Guns, Grenades, Mines and Molotov Cocktails for a while now but needed to put it down on paper so I could attach it to my QRC sheet for convention games. I might as well share them with anybody that is interested. Disclaimer: These weapons are added as a fan based player aid, offered for no recompense and as a derivative effort. This document is not authorized by Mana Press, and their efforts are acknowledged for its inspiration. If you want a new weapons sheet, go here to download the PDF. If you have ideas about other weapons that aren’t in the current rulebook and fit the early 20th century/pulp mystique of Mad Maximilian, I encourage you to share them either on the Facebook Group

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Mad Maximillian 1934 at ScrumCon

I don’t want to overwhelm the ScrumCon 2019 after action report (last post) with a post on a game I ran, or it would load the post with pictures of one event. I took one of the game slots in the morning shift of ScrumCon, which meant a 10:00 AM start time. We had no trouble setting up– terrain is basically a flat cloth, some scatter terrain, a few bluffs, the pyramids indicating where you need to turn, and the Gates at the near and far end. I had about 20 vehicles, with a wide range of sizes and classes. Seen in photo: Blue Horizon, Lil Red Devil, Rickety Racer, A Touch of Elegance, People’s Collective, The Singular (monowheel), and Brutarian. When it comes to customizing vehicles I like to start with a recognizable historical concept– like the Bentley, the Bugati, the Soviet Armored Car, etc., so I don’t make insane car customization. The semi-historical element adds to the whimsy element. I ran Mad Maximilian 1934 at Fall IN! 2018 with Jon Lunberg.  I was noticing kind of a run

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Jetpack troopers and a fountain

Some more Tatooine figures from Imperial Assault this. These are four jetpack troopers.Nice models. What they need are flames come out of the jet pack (rather than just nozzles).I also finished up an HO-scale fountain I bought on eBay to add a water feature to my Gotham layout.This was 3-D printed and seemed fine to me. It has a clear insert for the water that was awful so I replaced it with some white glue (to fill space) with some green washes and then a thick top coat of future floor wax (for shine and depth).Some 25mm figure for scale. I also have some printed HO-scale cars that I'm working on along side more Star Wars figures.

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TOP 10 Pulp movies for wargaming

This is the third post of my Pulp Wargaming series. Today I want to cover my Top 10 pulp movies for wargaming. And please note, this list is highly subjective. So let’s dive in. Why movies matter for wargamers As wargamers, we are constantly searching for new ideas. Not surprisingly, movies are a big inspiration for a lot of us. But watching them is not only fun, sometimes it seems that we can’t get enough. Watching Indy is cool, but let’s be honest, we want to be like him. Well at least on the tabletop we can! So what can we as wargamers get out of movies? Well, obviously any movie has some kind of plot. This can offer some inspirations for our own games. Some ideas just had to be played on the tabletop. And some villains are so over the top, that they are perfect for our needs. But the biggest advantage of movies over books are the visuals. Of course, there are inspirational books too, but in this regard, movies have a big advantage. You can really see the locations, the props

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