Rangers of Shadow Deep
A week ago, one of your fellow rangers stumbled into camp, escorting a Lorenthian survivor she had rescued from a pack of Orcs in the Shadow Deep. During their debriefing, they mentioned seeing the ruins of the Convent of St. Emilia, once a great house of healing in Lorenthia. It is said that the nuns never turned away anyone that came to them in sickness, and that they were aided in their mission through the possession of a powerful magic artefact, the Decanter of St. Emilia, also known as the Decanter of Burning Light. Water poured from this silver decanter onto a wound would wash it free of any infection, poison, or other corruption. The ranger didn’t approach the convent but, from what she could tell, the place appeared abandoned. The walls were cracked, and several of the towers had collapsed. Soon afterwards, you were summoned by your captains. They explained the situation and tasked you to venture into the Shadow Deep, make your way to the ruins, and, if possible, find the Decanter of St. Emilia
Huddled in a ruined farmstead, Bron and his remaining companions come across seven survivors convinced the end has come. As monsters loom from the shadows, swords and drawn and the Rangers and survivors make their final stand against the Darkness.
Burning Light is the first campaign supplement for Rangers of Shadow Deep, its included as an appendix to the core rules after the initial 8 introductory scenarios. In the coming months I’ll be playing the whole thing as solo campaign continuing the adventures of the Ranger Blackwulf and his men. Its an 9 Scenario Campaign so including this preparative post this should be a 10 post series. None of the Scenarios are particularly long , each scenario deals with a specific area which needs to explored and cleared on a 9 turn clock. so each game should make a single post, should things get long winded I might move into a second post but I am going to try to keep each to one.The Rangers of Alladore are sent to explore the ruins of an old convent deep within the darkness of the shadow deep to recover a powerful artifact. The adversary list is pretty massive- 71 miniatures beside your Ranger Crew as potential foes and even a few potential allies. I already have about 2/3 of the l
At the base of the broken stairs Bron and his companions find a huge and spreading pool of water which rises up slightly into dark marshlands ahead. Ruins jut from the water and the stinking mists of the Shadowdeep are everywhere. Shapes begin to move in the distance as the Rangers take their first steps into the magical blight that has swallowed their neighboring kingdom.
My Frostgrave Warband for tomorrows Adepticon CampaignAdepticon 2019 starts today over in Schaumburg, IL and now mere 2 hours away on the west side of the greater Chicago area. Now its 17th year its gone from a couple hundred person Games Workshop fan event to the largest top gaming convention in the US. I have been to 11 of them starting in 2007 I made it 10 years in a row, until I burned out. Letting things that shouldnt really have bugged me , its just folks playing games after all, bug me. As the convention grew so did my expectations and when growth and expectation failed my own litmus test, I got pissed. I returned in 2017 just as a spectator with my kids , doing some shopping, marveling at the displays and games and doing the take and paint. Last year we didnt go at all. This year was to be my 12th year, I bought a badge, and signed up for the Frostgrave, day long Campaign event "The Great Wyrm" run by my favorite tourney organizers whose games and events outside Adepticon since 2
Yesterday was spent working on the basing of the figures I have recently painted, with the result that all the miniatures (well, all bar a couple of birds) for the first mission of Rangers of Shadow Deep – ‘The Missing’ – have now been finished. I started painting these on the 19th February, which a total of 59 miniatures painted in 33 days, which must be some new sort of record for me! First off we have our intrepid Rangers. These will be selected from the following miniatures from the Foundry fantasy range: These can be accompanied by a Rangers best friend (Otherworld Hunting Hounds): Then we have the monsters our Rangers will be facing – Giant Rats (Reaper Bones), Zombies (Mantic Games) and Giant Spiders (Wizkids – D&D Nolzur’s Marvelous Miniatures) Finally, we have “The Missing” of the mission title – Villagers (Gripping Beast) Next up on the painting desk are miniatures for ‘The Beacon Tower’ mission, which include Gnolls, a Fles
I have probably mentioned several times in the last that I am something of an enforced painted – I paint because I really don’t like the look of bare plastic and metal on the tabletop. Painting isn’t part of the hobby I would necessarily choose to do – I would much prefer to be playing games. However, since I also think that I should paint the models I have bought to put on the tabletop, I find myself looking to use what techniques and skills that I can find to make painting as quick and painless as possible. My goal isn’t to paint models that will win awards, but rather to get models onto the tablet that look decent from “wargames range” – the range you see figures when actually playing with them. This is typically 3′ – 4′, so if a model I have painted looks good at arm’s length, I am usually pretty happy. One of my favourite ways of painting is to use a dark wash over a figure to provide contrasting shades and highlights. It is a techni
With the Watchtower at Tor Varden cleared of the evil Kobolds emerging from the Shadowdeep, Bron and his companions scout a steep pathway leading down the cliffs behind the guard tower. Mustering what provisions they can from the stores of the Tor, they set out immediately on their third mission, this time past the borders of Alladore into the Shadowdeep itself!
They say that Man’s best friend in his dog. Well, in Rangers of Shadow Deep (reviewed on podcast episode 262) there is a good chance that in a four player game a Ranger’s only companion, at least at low level, will be some form of hunting hound, as this is one of only a few companions that can be afforded when you start the game. I found these rather nice Hunting Hound miniatures from Otherworld Miniatures – you can find them here. Now, you can go with the way the dogs are painted on the Underworld website, which is fine. However, you may want to rely on more than just model pose to tell the dogs apart, which will mean painting them in different colours. But what are the possible colours of an Irish Wolfhound? Well, I have just found this colour chart of Wolfhounds on the Showdog.com website which I hope will be useful in painting the above models.
This report is a full play-through All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.Orcs are subbed for Gnolls but use the Gnolls stats from the scenarioPicking directly up from where we left off after 6 turns!Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III continues...TURN 7 RANGER PHASEBlackwulf can activate Sigurd using group activationWith the Dust Storm limiting visibility to 10 inches they cant see the oncoming Orcs (so Blackwulf cant shoot at them) so the both men move inside the Farmhouse with a double move.CREATURE PHASEThe new group of Orcs attacksOrc Fighter 5 and 6 make 9 inch double move toward the farm house , they can see Skuti and will be able to climb the farmhouse walls and enter the building in one turn. This turn gets them right to the farmhouse wallOrcs assault the houseOrc Archer 1 can see Skuti who has hard cover so its +6 vs +2 (18,19) the arrow misses.Orc
Pre Game Setup..see part I for detailsThis report is a full play-through All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes. Picking directly up from where we left off HERE. , and we roll dice! TURN 1RANGER PHASE Blackwulf uses group activation to activate Xavos and GordXavos moves twice over the stone wall toward the small ruined home across the roadGord moves twice over the stone wall toward the small ruined home across the roadHunting Treasure Blackwulf shoots at one the Giant Flies he sees moving toward the house (15,19) miss +2 vs+1 (intervening terrain)CREATURE PHASETroll lumbers forward with a double of 6 inches (M4) its sees skuti on the second floor, it can climb to his position with a single 4 inch moveOrcs charge from the woods to the back door guarded by Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough move to get over the wall , he does with his
Mission 3: Descent into Darkness, Scenario 3: The Last Stand Having pushed through the swamp, the land becomes firmer and the gnarled trees less dense. The rolling black clouds above still cast everything in a perpetual twilight and ash and smoke still drifts in the air. For the most part, the land is quiet. No birds sing, no insects call out. Occasionally, a small animal twitters from the shadows or scampers through the dead leaves. Twice you have spotted small patrols composed of gnolls and masked men, but both times you have been able to find cover and remain undetected. With few indications of the passage of time, you are forced to rely on your own reckoning and the growl of your stomach to know when to call halts, rest, and eat. You have passed several streams, which seem to contain fresh water, though you remain wary of drinking from them.Just as your companions are starting to tire, and you are considering calling a halt for sleep, youspy a broken structure in the gloom ahead. Crawling forwa
MISSION 3: DESCENT INTO DARKNESS, SCENARIO 2: SWAMPLANDFor nearly a full day, you and your companions carefully climbed down the broken stairs. Day eventually gave way to a murky twilight as the sun was blotted from the sky by the thick, dark clouds of the Shadow Deep. Most of your party have covered their faces to block out the ash and stink of the place. Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water?This report is a complete play-through.Updated Character SheetsPre game notes: At first glance this is probably the most basic of the introductory scenarios. The new thing here will be
Rangers of Shadow Deep, Mission 3: Descent into DarknessWhile the battle against the Shadow Deep rages along the line of the old beacon towers, you and your companions have made a huge discovery. Scouting the area behind Tor Varden, you found a long, deep fissure that runs down into the gloom of the Shadow Deep. Within this fissure is a rough and broken stairway. It seems too purposeful to be a natural occurrence, yet its rough surface and uneven, sloping steps argue against it being made by the hands of men. Reporting your find to your superiors, you quickly receive new orders. You are to lead your team down the stairs and penetrate as far as you can into the Shadow Deep. You will be the first warriors of Alladore to enter the cursed realm and any intelligence you can bring back will be of huge importance. Take any opportunity to strike against the enemy, but your primary goal is reconnaissance. This report is a complete playthrough.After recapturing the Beacon Tower- Tor Varden, Ranger Blackwul
Emergency orders from the Commander take Bron and another Ranger to a village beset upon by horrors unimaginable. On their journey there they encounter a group of Auxiliary soldiers who have survived the assault. With their companions left behind in the race to arrive the King’s Men are forced to rely on these locals to aid and as guides… but one of them is now what they seem… Check out Rangers of Shadow Deep’s first Micro Supplement HERE: https://www.drivethrurpg.com/product/261465/Rangers-of-Shadow-Deep-Blood-Moon