Rangers of Shadow Deep
It is dark and dreadful beneath the monastery as Bronn and his companions enter to find what horrors lurk there on their hunt for the Crystal Decanter!
Blackwulf had a spot of bad luck in the Zombie Swamps outside Shadowdeep. Ever the pragmatist he has struck out on his own in this aside from Burning Light and finds himself embroiled in the dealings of brigands and other Rangers in service of the King! Today I find myself joined by author Miles Cameron and our friend Chase Paterson for the narrative conclusion of the series of games he is writing into his first Rangers of Shadowdeep novel! Read the book for free on his Author’s Page HERE: https://christiancameronauthor.com/newsletter/?fbclid=IwAR2aUJUfaFAIHT_1reQ9rDWbJq3AGm9bK92cQxHNXkY68VB7OokLPJPG4TI
With the Abbey secured, Bron and Jauriel return to the exterior buildings to search for clues. The ruined chapel is next, strange figures moving about in the shadows within…
Could the head of the order of St Emilia shed light onto the fate of those cloistered there? The Shadowdeep continues to invade the Abbey as Bron and Jauriel attempt to learn the fate of the sisters there.
Having survived the Hospital, Jauriel and Bron venture deeper into the Abbey in search of clues to the fate of its inhabitants. Ahead is the Dormitory, after which lies the quarters of the Abbess herself.
Bron and Jauriel enter the famed Hospital of the Convent of St Emilia, searching for clues. What they find instead are webs and chittering, poisonous horrors beyond imagining..
PROLOGUEBlackwulf’s report- no clues in the courtyard as to the Decanters location, just many undead. The fountain statues hand that seemed to point toward library was sheared off. Noises from the Chapel have our attention, we search there next. It seems as if the creatures from the Shadow Deep may have first entered here..the Stench of Death is strong. From what we have seen there are likely no survivors. This report is a complete play-throughAll die rolls are shown as (x) all combat rolls are shown as (x,x) with the heroes roll always being first.Correctionsit was pointed out to me (by the games author no less) that I was interpreting the use of the event deck incorrectly. Only two shadow deep cards are added each scenario, but each time its next consecutive two cards from the shadow deep event list so you remove the previous cards . so for this 9 turn mission we have 8 events , 6 scenario based events and 5thand 6th card from the Shadow Deep event deck.Pre Game NotesBoard is scaled down to 20 “x 20 “
Moving on from the Gatehouse, Bron and Jauriel discover a huge open area dominated by a Fountain with a statue of St Emilia. A huge group of skeletal warriors mills about as darkness starts to descend and the Rangers brace themselves for battle.
Bron is joined by Ranger Jauriel and her companions to investigate then convent of St Emilia, swallowed up by the Shadowdeep. The Darkness closes in as the companions approach the Gatehouse and make their way into the darkened edifice.
PROLOGUE Before entering the courtyard Blackwulf is given the Lorenthian messengers satchel recovered by Sigurd. Blackwulf attempts to read the runes inscribed on a sealed letter inside +2 roll (20) and instantly recognizes it as an old ranger cipher once used by both kingdoms during better days. Blackwulf reads it and calls for Xavos!? ..”Xavos is still at Tor Varden, Chief “ mutters Skuti.. “ Scribes never around when you need one right?” Blackwulf fumbles for some paper and a charcoal stick from the messengers satchel and starts to write :Blackwulf’s Report: Met maximum resistance at the Covent Gathouse. Ogres, Undead. We were lucky. The Knight Calistra fights like shes possessed by St Emilia herself. When Sigurd and I found ourselves locked in combat with the brutes, she entered the fray and slew them with a single stroke, not once, but twice. Evil magic is at work here, bound by magic chains, the flayed dead come back to life. Lorenthia was here as well
It has taken almost a full month, but the Gnoll warband has been finished. The undercoat \ basecoat was applied to the models on March 31st. Since then work on them has been somewhat sporadic, but the Easter break has allowed me some time to really get my teeth into the final few models and get them finished. I approached the task by dividing the figures into smaller groups – 2 groups of six models each, followed by a group of eight. Then the seven metal character models and finally the two hyenas. The basing on all the figures was left until the end and all done together. Gnoll Characters A Gnoll Tracker with his pets Gnoll Sergeants (They are characterised by wielding two-handed weapons) Gnoll Warriors with hand weapons Gnoll Archers The warband has 29 models in total, so should be quite flexible for most of my needs – the character models with perhaps a couple of rank and file models would make a great group for Thud and Blunder. The models in both metal and plastic have actually been a joy to
A week ago, one of your fellow rangers stumbled into camp, escorting a Lorenthian survivor she had rescued from a pack of Orcs in the Shadow Deep. During their debriefing, they mentioned seeing the ruins of the Convent of St. Emilia, once a great house of healing in Lorenthia. It is said that the nuns never turned away anyone that came to them in sickness, and that they were aided in their mission through the possession of a powerful magic artefact, the Decanter of St. Emilia, also known as the Decanter of Burning Light. Water poured from this silver decanter onto a wound would wash it free of any infection, poison, or other corruption. The ranger didn’t approach the convent but, from what she could tell, the place appeared abandoned. The walls were cracked, and several of the towers had collapsed. Soon afterwards, you were summoned by your captains. They explained the situation and tasked you to venture into the Shadow Deep, make your way to the ruins, and, if possible, find the Decanter of St. Emilia
Huddled in a ruined farmstead, Bron and his remaining companions come across seven survivors convinced the end has come. As monsters loom from the shadows, swords and drawn and the Rangers and survivors make their final stand against the Darkness.
Burning Light is the first campaign supplement for Rangers of Shadow Deep, its included as an appendix to the core rules after the initial 8 introductory scenarios. In the coming months I’ll be playing the whole thing as solo campaign continuing the adventures of the Ranger Blackwulf and his men. Its an 9 Scenario Campaign so including this preparative post this should be a 10 post series. None of the Scenarios are particularly long , each scenario deals with a specific area which needs to explored and cleared on a 9 turn clock. so each game should make a single post, should things get long winded I might move into a second post but I am going to try to keep each to one.The Rangers of Alladore are sent to explore the ruins of an old convent deep within the darkness of the shadow deep to recover a powerful artifact. The adversary list is pretty massive- 71 miniatures beside your Ranger Crew as potential foes and even a few potential allies. I already have about 2/3 of the l
At the base of the broken stairs Bron and his companions find a huge and spreading pool of water which rises up slightly into dark marshlands ahead. Ruins jut from the water and the stinking mists of the Shadowdeep are everywhere. Shapes begin to move in the distance as the Rangers take their first steps into the magical blight that has swallowed their neighboring kingdom.