Review


Magmeda Monsters Kickstarter Review

 It was Forrest Gump who famously said “Life is like a box of chocolates; you never know what you’re going to get”. Which is clearly nonsense as the list of contents is on the box. And even if it’s not, there’s a contents sheet inside. Anyone who buys a box of chocolates at random is obviously either blind or a Grade-1 moron. I raise the possibility of unknown or potentially unpleasant content as we at Polyhedron Collider regularly are sent pre-production, pre-kickstarter or prototype games to assess, review, cast judgement upon and playtest ahead of any proposed release. This process does yield some genuinely good games, some games that have a great idea, but need a bit of improvement plus a spit and polish and then there are the games that, like an albino Vampire, should never see the light of day. Thankfully the games in the latter category are, like the coffee cream in the box of Terry’s All Gold, relatively few and far between because most designers don’t want to release turds rolled in gli

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Blood Bowl Team Greenfield Grasshuggers

31 years after their initial introduction, the Greenfield Grasshuggers receive a plastic kit as part of the latest Blood Bowl reincarnation. The Greenfield Grasshuggers were shown for the first time in the rulebook of the 2nd edition of Blood Bowl in 1988, above the entry you can see a bit of the Nurgle Rotters, who […]

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The Tabletop Convention Survival Guide (or, Geeking Out for the Anxious)

Conventions can prove harrowing experiences for those not used to large, noisy, crowded spaces. Having done a few of them, Robey has some tips and advice to get through them and ensure that you have the best possible experience. [...] The post The Tabletop Convention Survival Guide (or, Geeking Out for the Anxious) appeared first on Tabletop Games UK.

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Sensor Ghosts Kickstarter Review

Congratulations!  You escaped the computer that was stuck in “Kill All Humans” mode.  You managed to build an escape shuttle and now you’re headed back to Earth.  Time to put your feet up (especially easy in zero-gravity, you don’t need a footstool or anything), sure there’s an asteroid field between you and home but the autopilot can deal wi...I beg your pardon, did you just say “malfunctioning sensors”.Ah crap!Read more »

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Sensor Ghosts Kickstarter Preview

Congratulations!  You escaped the computer that was stuck in “Kill All Humans” mode.  You managed to build an escape shuttle and now you’re headed back to Earth.  Time to put your feet up (especially easy in zero-gravity, you don’t need a footstool or anything), sure there’s an asteroid field between you and home but the autopilot can deal wi...I beg your pardon, did you just say “malfunctioning sensors”.Ah crap!Read more »

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[EN/PL] Goryw - Żerca Koliby ( Zerywia, an adventure cooperative game / Zerywia - Gra Przygodowa na Wspieram.To )

Hello my friends!I remind my polish friends about the Kickstarter of Zerywia, an adventure cooperative game set in the original world of Slavic myths today.        In the previous post I wrote a bit about the game itself and today I painted the first of the heroes' models available in the game (All graphics and photos from the official collection campaign of the game's originators :-)        The miniature is about 32-35 mm is slightly larger than the standard figures, which is known in the SAGA game, but it is also great for a hero, God or other envoy from another world in many other wargames.----------------------------------------------------------------------------------------------------------------------------------------------Witam wszystkich serdecznie!Dziś przypominam o zbiórce na Wspieram.To gry Zerywia, przygodowej gry kooperacyjnej osadzonej w pierwotnym świecie Słowiańskich mitów.       W poprzednim wpisie napisałem nieco o

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Age of Sigmar: General’s Handbook 2019 – Review

Covering both casual and competitive play, the General's Handbook 2019 is by no means a bad purchase. It includes a wealth of battle plans, scenarios and new ways to enjoy Games Workshop's fantastical wargame. This coupled with the support for organising events as well as the encouragement for decent etiquette makes the supplement feel like a welcome release. Some parts may not quite hit home, but it succeeds enough that I'd advise not going to your Age of Sigmar games without it. [...] The post Age of Sigmar: General’s Handbook 2019 – Review appeared first on Tabletop Games UK.

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[Review] Kendal Santor's Treatise on the Mournland

I was on one of the many 5e Facebook group lurking and killing time when I happened on a post asking for reviews. On a whim, I replied and Alan-T sent me a copy to review. The product is Kendal Santor's Treatise on the Mournland by Alan Tucker and [friends] (there are a lot of people on this project). Full disclosure, I am not a fan of Eberron. That campaign setting does nothing for me. It leaves me completely indifferent. High-Tech in my fantasy is something I like in small doses. If I want to play Sci-fi, then I would play a Sci-fi game. With this know, let's go over the document... The document is 78 pages long, including a cover page, a page for credit and foreword, a page for table of contents, and a page of ads/links at the end. Meaning you get 74 pages of content, for 12.95, that's not bad. A tad pricey, but let's see what we get for that price. The first section, environment presents some environmental challenges you encounter when playing in the Mournlands. This section is one of the surprise hig

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Munchkin Warhammer 40,000

Games Workshop does not make all their profits by selling miniatures, a solid part of the revenue is generated by licensed products. Those are not just video games, but board games as well. I showed you the Monopoly variant of Warhammer 40,000 already on this blog, and today I'd like to share the new Munchkin […]

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Krakon Games - Multi Part Fomorians (Fimir)

Recently Krakon Games were kind enough to send me some sample of their new multi-part fomorians from their successful kickstarter.Krakon has made fomorians before, warriors, spellcasters and so on, but this particular set has me pretty excited. Why? Well, as you can see, the fomorians bear a startling resemblance to my favourite cyclopenans bog-dwllers, the fimir. There are very few large (ogre sized) fimir available unless you go hunting the original range, or pick up the Forge World offering. Even then though, there aren't too many variants. These fellas change that.Krakon had quite a few nice stretchgoals in this kickstarter. Shields, trident hands, new tails, new bodies, new heads, command hands, tathlum hands (a concrete ball on a chain for throwing) severed head hands, whips hands sickles and loads more.So what this has done is given fimir fans and players options. Command models for starters. Ranged units. Heavy infantry, nobles, spears and so on. I had a little play with the parts I got. Bear in mind

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Mecha Monday: Drachen WHISPER

The Drachen WHISPER is a product of the Draconian War. The combined forces of both rebel Draconians and outlaw pirates in the opening weeks of the war were tough and driven fighters. They had taken over a dozen city-states, and then moved on one of the larger population centers. They completely overran the city-state of New Berlin in a matter of hours. Out of the chaos, a group of four WHISPERs were able to fight a prolonged three-hour engagement with the pirates, buying enough time for more civilians to evacuate the city's confined streets. These WHISPERs were the first sighting of the Drachen. Two of the pilots were killed in action, with the remaining pair escaping to the wastelands leading to the southern marshes. Once there, they made contact with troops from Alsafi. Their pilots and maintenance crew revealed they had the entire production program and design specifications for the Drachen in hand. They promised to give Alsafi's governor, Dumas, and troops the specifications for mass fabrication, on one c

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Dungeon World + Trilemma Adventures

Last week I got to run a one shot of Dungeon World - for all my enthusiasm about it I had never actually played it - but I'd heard good things.  I'd also heard good things about Trilemma Adventures so I decided to grab one of their free dungeons to play in.  How did it go?  Read on, bold adventurer...We played The Sky Blind Spire by Michael PrescottCreating characters was fairly straightforward, the main problem being I had printed the playbooks out too small!  DW brings playbooks from Apocalypse World rather than using character sheets, it's a case of ticking boxes and filling in blanks so once we were all on the same page we were ready to roll.  All the standard fantasy classes and tropes I'd expect are there, and I liked that it's clear the characters are THE, not a, member of that class.Because Dungeon World also uses Apocalypse World's "Moves", play is quick - powered by the narrative - and I was impressed by how much freedom the rules give to describe cool actions that are no le

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Book Review: Wargames Terrain & Buildings - The Napoleonic Wars by Tony Harwood

Tony Harwood has quite a reputation for building attractive wargames scenery so I was very keen to get hold of Pen & Sword Books The Napoleonic Wars, which appears to be the first in a series of books on constructing scenery and buildings for the wargames table.As expected, after a quick flick through the book, Tony has managed to produce a series of interesting buildings that could grace any wargames table. Although it is squarely aimed at the Napoleonic period, I feel that there is plenty here to interest gamers of other periods too as many of the buildings would suit earlier or later periods.A brief skim through will give you a right old treat for the eyes, and even that is enough to inspire terrain ideas.After giving it a thorough read through, I do have a few issues with the book. Firstly, I would like to point out that I am a professional model maker and have been for over 30 years (I have been running an architectural model making workshop at a school of architecture for the past 15 or so years). I

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