Review


[Review] Perilous Nights in Eckwold for 5e

I happened on one of the DM's Guild Facebook Groups on a new author wanting to get some critique about his adventure. Jos-W put out an adventure called Perilous Nights in Eckwold by Dicey Games. He was asking for feedback on the adventure... and what better way to do so than to review it! So let's get to it, shall we? 1- Overall. The first thing I noticed about it is that the pdf is dry and without art (except for a set of maps at this end, an overall map with the distance of the main events would REALLY help). This felt like an Adventure League product in appearance. I will rate this as "okay", so 2/5. 2- Editing. I noticed a few issues here and there, nothing really jumped out at me. The issues were less with the English and more with the D&D terminology, like skill names having the wrong casing, magic items and spells not being italicized and capitalized. Okay. Okay, I'm an old and grumpy guy who focuses too much on these things. None of the issue prevented me from understanding, so I'll give it a 4/

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[Review] Saving Encea for 5e

Earlier this week, my Facebook feed brought me a request by fellow creator Matt-V, asking for feedback on his adventure. I replied and in short order, he sent me a copy of his product to go over. I printed the adventure and began reading. The adventure is Saving Encea, presented as 6-8 hour one shot adventure. Now knowing my players, they would spend 12 hours in the first encounter, but that is besides the point. 1- Overall: The look and presentation is top-notch, reminding me of a Paizo product (the gold standard IMO). The art is and layout is clear and easy to follow. 5/5 2- Editing: I found a number of minor issues. Nothing that prevented me from understanding, but enough for me to notice it. 4/5 3- Flow: This is one of my personal major points. If the adventure does not flow, then it sucks. However, as I read the adventure, the flow was natural and realistic. I found myself thinking I could use this adventure in my own setting, with little modification. Although not unexpected, I enjoyed it very much. 5

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The Cultural Experince Zululand Tour - a review

The tour I have described over the last few posts was for me abucket list item ,not only visiting the AZW battlefelds but also meeting Ian Knight not the cheapest holiday and there are cheaper tours to Zululand but they do not cover as much .Pre Holiday - Great service from TCE and we received a fantastic holiday itinerary booklet which contains a very in depth guide to the Zulu war by Ian Knight containg some nice maps .Flights - the flights from and to the UK as well as the internal flight to Durban were all BA and included meals and drinks , a very long flight I don't fly very well but others were snoring away for most of the 12 hours .The Guide -What can I say Ian Knight is a fantastic guy ,not only full of expert knowledge but has areal passion for his subject ,his talks were informative and funny at the right points and he was excellent company during our down time , Paul the tour manager teeamed up with us at Durban and again was abrilliant guy , ex SA army and an architect by trade who only does the t

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Abaddon the Despoiler 2019

Ezekyle Abaddon has many names. He is known as the Despoiler, Warmaster of Chaos, greatest Champion of the Undivided Chaos, and Lord of the Black Legion. As such he has led multiple Black Crusades onto the Imperium and the latest attack on Vigilus. This new campaign supplement for Warhammer 40,000 is one of the reasons, […]

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Warhammer 40,000: Vigilus Ablaze – Review

Simply put, it feels as though Vigilus Ablaze sets out and accomplishes most of its goals. Whatever happens after the events of this story, this is one book I'm not too disgruntled to be carrying around to most of my games. I foresee it getting plenty of use as it brings further life to my games. [...] The post Warhammer 40,000: Vigilus Ablaze – Review appeared first on Tabletop Games UK.

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Konflikt 47 Locust Medium Panzermech

Picking up the theme of Konflikt 47 once again. We cover today an interesting counter-part to the jump walkers of the Allied Forces, like the M2 Mudskipper, the Locust Panzermech by the Axis. Konflikt '47 is a joint project by Warlord Games and Clockwork Goblin and is set upon an updated Bolt Action's First Edition […]

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Ghosts of the Moor (Tasty Minstrel Games) Review

A Spooky, Treasure-Laden Trek Better run from those ghosts… or (gulp!) bring them with you! Ghosts of the Moor is the sort of game I would’ve loved as a child: it has an evocative theme, quality components, and some basic–yet significant choices. Fortunately, I had the opportunity (in the form of a review copy) to play this small-box title with my own kid, age 5, who thoroughly enjoyed winning against Dear Old Dad. But, what sort of game is it? Here’s the basics, before we venture out into the moor!   The Ghosts of the Moor Experience Our intrepid treasure hunters are set to explore the haunted moor! Artwork Before we turn to gameplay, I have to say, the art pulled me and my kid into the game. She admired the treasure tokens scattered along the track, and commented on which ones she hoped to snag, as well as which ghosts looked the spookiest (“the number 2 ghost is hideous!”). I personally admired the little explorer meeples, with their pith helmets and arms outstretc

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Shadowspear – Stoking the Good & Bad Fires of 40K

Shadowspear feels like another reasonable move forward from Games Workshop with Warhammer 40,000. Yet, I fear it comes as a step forward when a potential leap could have been made. [...] The post Shadowspear – Stoking the Good & Bad Fires of 40K appeared first on Tabletop Games UK.

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