Kopamo duboko po istoriji računarskih igara, kad tamo – blago neviđeno! Početak početka U trenutku kada poznati studio, Strategic Simulations Inc (SSI), konačno dobija licencu da napravi prvu zvaničnu AD&D igru, RPG igre su u opticaju još od 1975. godine. Te prve cRRG igre su zapravo bile sličnije […]
Image (cc) Dean PetersThere is an age old argument for and against the "Railroad" and the "Sandbox" when it comes to RPG campaigns.Railroads are pre-set linear story paths that the players can break by deviating from them; this is the main criticism that tends to be levelled at traditional published adventures.Sandboxes are environments that let the plots be driven by the players; the GM leaves hooks and clues for them to find but the story follows the players' choices.But these aren't the only options, these are just the options that are easy to publish.Some people love a sandbox. The Welsh Piper blog has some amazing hex map creation tools perfect for sandbox campaigns and hex crawls are an old-school D&D staple. The counterpoint is that sandboxes can lack focus - this is one of the many things I agree with The Angry GM about. Popular opinion is that a railroad is bad, but a railroad is easy to run for new GMs. Until the players break it and you end up having to write your own ma
The Academy of Adventure Game Arts & Design je objavila imena dobitnika 45tih godišnjih Origins Awards. Imena dobitnika su objavljena na večernjoj gala ceremoniji u okviru Origins Game Fair u Kolumbusu, Ohajo. Dodeljene su nagrade u 11 kategorija, uključujući i nagradu za najbolju igru godine. Akademija je ove […]
Danas je Free RPG Day, dan u godini kada se slave roleplaying igre. Danas ćete u hobi prodavnicama širom sveta moći da dobijete besplatno RPG štivo nekih poznatih izdavača koji su sponzori ovog događaja. Da li je tako i u Srbiji? Širom sveta, ali ne i u Srbiji. […]
Hi All,Sorry for not posting in awhile, life has a way of getting in the way of hobby stuff. I've been meaning to share this list of youtube videos from our WFRP campaign. Michal has given me permission to post them here and I will set up a page to post the links for easy reference. I joined the group somewhere towards the end of the "Heralds of Woe" campaign. I'm not sure which session yet. The sessions are about 3 hours each. I've toyed with the idea of stripping the audio and editing them down to 1 hour chunks for a podcast format. But honestly I don't know if I have the stamina for that.Any way, here's the list:WFRP - "Pretty Things""Pretty Things" Playlist: https://www.youtube.com/playlist…Session 01: https://youtu.be/LkgplaU6jyISession 02: https://youtu.be/k4Gt3N2eiXMSession 03A: https://youtu.be/NeNaLhjko0kSession 03B: https://youtu.be/B9qhtUO7IEgWFRP - "Everybody's Talking at Me""Everybody's Talking at Me" Playlist: https://www.youtube.com/playlist…Session 01: https:
Image (cc) Rachel SwallowsHere's a brief rundown of some of the gems I've found in the RPG blogosphere since the last digest, I'm going to try to do this every month...Sheep and Sorcery breaks down what I always felt about how people build characters in D&D/d20 games vs other games. It's interesting reading as a player and a DM.DIY and Dragons makes a very valid point about hallways and how to describe them, and provides a link to this very interesting post on how (not) to describe dungeons; we've all been faced with arbitrary left-or-right decisions...I have enjoyed the idea of "The Best Blog You Are Not Reading" over at The Other Side, and the few of the featured blogs too, you should check it out.Rolls, Rules and Roles provides thought provoking insight into "Post-OSR" gaming and the Interactionist mindset - which I never realised I belonged to until it was pointed out here.I stumbled upon this (admittedly OLD) post on Coins and Scrolls about an OSR Pirate game - I've always wanted to play a Pirat
The standard introduction for a game which incorporates deck building will talk about how every game tries to find a niche. With so many games on the market, it’s easy to pass up even the flash-in-the-pan titles and stick to the tried and true formulae. There are just too many games to belabor nuance. Such […]
Last week I got to run a one shot of Dungeon World - for all my enthusiasm about it I had never actually played it - but I'd heard good things. I'd also heard good things about Trilemma Adventures so I decided to grab one of their free dungeons to play in. How did it go? Read on, bold adventurer...We played The Sky Blind Spire by Michael PrescottCreating characters was fairly straightforward, the main problem being I had printed the playbooks out too small! DW brings playbooks from Apocalypse World rather than using character sheets, it's a case of ticking boxes and filling in blanks so once we were all on the same page we were ready to roll. All the standard fantasy classes and tropes I'd expect are there, and I liked that it's clear the characters are THE, not a, member of that class.Because Dungeon World also uses Apocalypse World's "Moves", play is quick - powered by the narrative - and I was impressed by how much freedom the rules give to describe cool actions that are no le
Image (cc) paganjesus on DeviantArtI'm the kind of person who likes to have a project, so I'm setting myself one right here.For years I've been looking for a way to weave the player characters into engaging plots while still keeping prep low and flexibility high, and it finally feels like things are falling into place. My hobby project for the rest of this year is going to be formalising my ideas and getting them down on paper. Electrons. Like so:On DMing, or How I Learned to Let Go and Embrace the Chaos (May)Railroad / Sandbox / Other (June)Reusability and Separation of Concern (July)Using a Grid for Plot Components (August)Populating the Grid (September)Using the Grid for Planning (October)Reshuffling Items in the Grid (November)Example Campaign (December)Sounds manageable, and by the end I'll know if it works or not. Hope you'll follow along. I'll be using this post as an index as I go and post a retrospective at the end, wish me luck!
Jesmo kapetane! Ove nedelje smo spremni za gusarske avanture u Sea of Thieves RPGu kao i za Cyberpunk Red starter set koji ce nas uvesti u svet Cyberpunk 2077. Moramo priznati da nismo spremni za kolekcionarsko izdanje WHFRPG kampanje The Enemy Within. O ovim izdanjima čitajte u nastavku […]
Image (cc) amorphisss on DeviantArtFae don't seem to feature much in Dungeons and Dragons games (that I have played) and I think it's probably because they're low challenge in combat. But why would faeries, who are essentially physically weak extradimensional magic users, be interested in engaging in combat when they could be playing to their strengths?By their nature, the Fair Folk are otherworldly, capricious, playful, powerful, and broadly disinterested in us and our world unless they can derive some entertainment or gain.Here are my thoughts on how to take advantage of this nature to have fun at the table:The faerie realm (or the Feywild if you insist) is not part of our realm, so have fun with geometry and geography:Faerie roads can join places in our realm with little concern for their true geographical - or even temporal - relationships.A moment in the faerie realm could be years in ours, or vice versa.Things that are small in one realm can be vast in the other.Fae settlements and buildings do not need
Kako ne zavoleti pravila koja su nadahnula RPG pod naslovom “Cadillacs and Dinosaurus”? Twilight 2000 je primer kako užasna pravila mogu postati kultna i opstati do dana današnjeg. Možda ste do sada primetili da sam vam ja čudan svat kad su posredi RPG-ovi. Ne volim DnD, pišem o […]
Image (cc) BiPiCado on DeviantArtMidway through my recent SWN campaign I started reading some "Powered By The Apocalypse" games and I really liked the ideas of a) tying the story to the characters and b) character playbooks to help flesh them out. It reminded me of what I liked about Beyond The Wall.I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game. Screenshot below:These are fan content based on the tables in the free Stars Without Number rules for randomly rolling characters based on background, but adding a prompt for each result to help with the fiction. Mechanically the characters will be the same, as the tables are the same, but hopefully they will help generate character backstories and ideas for drives
The Modern AGE companion delivers on the premise of a toolbox with which a group can shape their own game into something that is truly theirs! [...] The post Shaping worlds with the Modern AGE Companion appeared first on Tabletop Games UK.