Rules


GW Meet the Studio Q&A Session at NOVA 2019

This last weekend I managed to get to the NOVA Open for one day. In the past I've gone for the whole experience, but just couldn't squeeze it in this year. So instead I picked one event, the Adeptus Titanicus Princeps Formal, went for the Vendors (read- Toledo Game Room) and played a few fun games. And then for $5 I was able to register for what was an interesting two hours... I'll talk about the AT games another time, but I want to delve into those two hours I and a handful of others spent doing a Q&A with Pete Foley (GW Studio Manager) and Robbin Cruddace (GW 40k lead and 8th Edition Author).I didn't take notes (wish I had, but I didn't know this was going to be Q&A going into it so I had nothing to write with) so this will be very much stream of conscious and just based on memory, no particular order.First, I ask specifically about Forge World and Death Korps of Krieg specifically, indices and warhammer legends and if we are going to see all the index move to WL or with FW coming into the fold are

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My Unofficial Battlegroup: Cold War - UPDATE - New and Edited French Lists

Time for another update.  It's been a while I know but I've recently completed my revision of THREE French lists and I now feel they are in much better shape than they were when I first published the French Armoured Division Battlegroup list.So here are the revised and new lists for the French:French Armoured Division BattlegroupFrench Infantry Division BattlegroupFrench Rapid Reaction Force BattlegroupI believe with these lists you should be able to replicate almost any French force from the mid to late 1980's - even possibly the first Gulf War.The French have some awesome kit - certainly the best Armoured Cars (like the AMX-10RC) of any of the other lists, and also some pretty old and funky stuff (like the AMX-13).  I just need access to a complete range of French infantry options and then this is on my "to complete" list as I've already been putting away the odd bit of French kit for years.Anyway - I think I have the Czechs still to do and then I'm largely calling the Army Lists complete.  A

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Rebels and Patriots

Fairly quiet at the club last night, one RPG game, one Age of Sigmar and Rebels and Patriots run by Stuart, I volunteered for the latter, it has been played a couple of times at the club but I was still in Saga mode then, I have since escaped from that.The game was a continuation of a campaign I think or a linked series of games, loosely involving the same characters if not players, this gives a kind of narrative to the players efforts and seems to be de rigueur these days with skirmish games, either this or a whole series of events triggered by dice rolls. Did I like it, it was fine, I can only compare it to Muskets and Tomahawks which I really enjoy. It is very easy to play, all of us picked up the mechanics within a turn or so, when shooting you have to score so many hits to kill, for instance if your target is in open ground every two hits kills one man, in cover every three. Like M&T shooting and combat can be brutal and deadly, shooting is to me strange, you can fire through woods, visibility seems

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Warhammer 40,000: Chaos Knights Codex Review

f you revel in the prospect of running an army of Chaos Knights, then by all means, jump into the Chaos Knights Codex with both feet. Just don't be expecting it to be a rich and fully-fleshed experience as with other armies. [...] The post Warhammer 40,000: Chaos Knights Codex Review appeared first on Tabletop Games UK.

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Age of Sigmar: General’s Handbook 2019 – Review

Covering both casual and competitive play, the General's Handbook 2019 is by no means a bad purchase. It includes a wealth of battle plans, scenarios and new ways to enjoy Games Workshop's fantastical wargame. This coupled with the support for organising events as well as the encouragement for decent etiquette makes the supplement feel like a welcome release. Some parts may not quite hit home, but it succeeds enough that I'd advise not going to your Age of Sigmar games without it. [...] The post Age of Sigmar: General’s Handbook 2019 – Review appeared first on Tabletop Games UK.

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Allies of Inconvenience: Episode 19- The Big FAQ 3 Discussion and Review

Apologies for the delay on this one, but after having to completely re-edit the episode it is ready!Enjoy!Join us for our review of the Big FAQ 3 (or rather April FAQ 2019). We start out with some brief hobby progress but then launch into our thoughts on the errata and FAQs and when they all mean for the game,. This is followed by some talk on faction specific FAQs covering interesting items of note in them.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher00:00 Intro02:14 Hobby Progress15:12 The Big FAQ48:54 Codex Specific FAQsSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1- GhostbustersClip 2- Robot ChickenClip 3- Robot Chicken

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Thud & Blunder Trial

This weeks activities centered around a trial run through of the Thud & Blunder rules from The Ministry of Gentlemanly Warfare  chaps.A five sided punch up with a fairly standard hunt the treasure and duff up nasty Trolls scenario to keep things simple for the first trial.Andy W supplied most of the war bands for the trial and Cardboard Ken providing the terrain for the punch up. Myself. Andy W, Ken, Eck and Dougie sat down for the run through with Ken supplying his own band and Andy providing the pre-generated bands for the rest of us.The five sided game went pretty well and provided a fun evenings entertainment and lots of food for thought for making up our own bands, which was the point of the trial after all. I was playing the Town Watch with generic knight and guard types with a wizard thrown in.The wizard died almost instantly being a big target for obvious reasons but with limited range spells was easy bait for Dougie's orc archers. The combats about the town went well and eventually Dougie cl

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Men of Bronze

Men of Bronze is the latest set of rule from Osprey Wargames, and is aimed at battles set in Ancient Greece.To me, hoplite warfare seems to be tricky to convert to a game. The clash of phalanx upon phalanx can lead to some boring engagements, and games that focus on a broad sweep of ancient history naturally tend not to give this problem too much thought. Men of Bronze is one of two games that have been released very recently, Mortal Gods being the other, designed with this period in mind. Hopefully one of them, at least, will give us a good game for hoplite warfare. Overview - the book.Men of Bronze is a 64 page book. After a few pages covering ‘first principles’, ie what you need to play, basing, measuring, rounding etc, 4 pages are dedicated to a brief history of the warfare and soldiers involved.The core rules take up the next 17 pages or so, with a further 4 with advanced and special rules.The 13 unit types are then described, followed by 9 lines of battle, or army lists, and 7 sample armies.The boo

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Impressions: Spectre Operations Version 2

Disclaimer: I have been involved in the development of Spectre Operations Version 2 along with a group of other playtesters. It’s finally here. Spectre Operations was released in 2016, the first rulebook the company had released. Now, after hundreds of games (at least) and all the experience that comes from that, Spectre have released a second edition. The plan was improve several areas that have been needing enhancement while still keeping the core mechanics everyone knows and loves in place. And by god, I think they did it. Wasting no more time, lets dig in. The Book Before we go into the mechanics and their changes, let’s talk first about the book itself. Version 1 was the very first rulebook they had produced and, although very good, there were plenty of complaints by people about just finding the rules needed to play the game. Version 2 is a much thicker book, packing in more stuff as well as some improvements to the rules explanations. There are now plan view diagram

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A Couple of Rules Reviews - A View of the Disunited Kingdom and The Zone

Taken from the Miniatures PageSkirmish Wargaming in the Late C20th CenturyWritten by Wayne BollandsISBN: 978-1-85818-758-756 pagesPaperback$29.00 from On Military MattersA new "Cold War Gone Hot" rules set has hit the market, and I've gotten an chance to take a look at it. The only reference to the novel series is that shares the name, and something of the premise, but no hovercraft or hard as nails snipers to be found here! It's a shame, because that series was very, very gameable, both from a RPG and wargaming perspective. The production quality was fairly good, and I was pretty chuffed with it when I first got it, but there were some issues. First, I wasn't too happy that some of the gear mentioned in the squad organizations was not stated out in the game. Granted, an M113 is probably very much like an FV-432 in game terms, but it's really kind of phoned in IMO, or one size fits all ATGM?!You can tell it's descended from "Living on the Frontline", and the game's system is very, very similar, if not identic

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My Unofficial Battlegroup: Cold War - UPDATED - New AFV Data Tables

Hi EveryoneAnother quick update - this time with four new AFV Data Tables for the Norwegians, Belgian, Polish and East Germans.  The Norwegian table has been updated to match the new version of the army list while the Belgian, Polish and East German AFV Data tables are brand new, and should (hopefully) cover everything in each of those nationalities lists.If you can spot any problems with the tables, please let me know.Here they areNorwegian AFV DataBelgian AFV DataPolish AFV DataEast German AFV DataThanksRichard

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Custodes Beta Rules Review: Part 4- LoW, Dedicated Transport and Closing Thoughts

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Four below goes into the Lord of War and Dedicated Transport, as well as closing thoughts on the Beta rules.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Three discussed the Heavy Support Choices.Coronus Grav-CarrierWell for starters, it is better than the Land Raider for what it does (Deliver infantry to the enemy lines), though not as tough. But you don’t need it to be as tough (besides it has that 2” buffer from Gravitic Backwash). You need it to live into turn 2 or 3 and deliver its cargo. And this transport can and will do that.What makes it better?  Simple the fact it is cheaper and faster. Sure the Land Raider is still by far deadlier. But the point of these vehicles is to transport something even deadlier inside. And seeing how the Coro

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Custodes Beta Rules Review: Part 3- The Heavy Support

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Three below will discuss the Heavy Support Choices.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Caladius Grav TankThis is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just out shines the Pallas in every way. Yes it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more T,  nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).To me the no brainer load out is the Twin Iliastus Accelerator

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Custodes Beta Rules Review: Part 1- The Elites

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part One below will discuss the Elites Choices.Part Two will be about the Fast Attack. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Contemptor-Achillus DreadnoughtOther than the fact I think this is the cooler looking for the two Custodes Contemptors, I prefer the Achillus on paper to the Galatus (we will get to him next). The Dreadspear is just a beast of a weapon, and at the cost of 1CP, you can get this guy  DS in imminent threat range. Have him deep strike with some terminators or land near some bikes, and your opponent will have a hard time what to prioritize if you fail to make the charge out of DS. But burning a CP on rerolls to ensure that charge is worth it, because the dreadspea

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Legends of the High Seas Resources

Legends of the High Seas coverJust a short update: After a recent request I have just uploaded some old resources for Legends of the High Seas to the LotHS section of the blog:Crew reference sheetRandom HappeningsScenario: Mine, All Mine!Scenario: Dock RaidAnyone of you still playing this great classic skirmish pirate game?

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