Apologies for the delay on this one, but after having to completely re-edit the episode it is ready!Enjoy!Join us for our review of the Big FAQ 3 (or rather April FAQ 2019). We start out with some brief hobby progress but then launch into our thoughts on the errata and FAQs and when they all mean for the game,. This is followed by some talk on faction specific FAQs covering interesting items of note in them.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher00:00 Intro02:14 Hobby Progress15:12 The Big FAQ48:54 Codex Specific FAQsSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1- GhostbustersClip 2- Robot ChickenClip 3- Robot Chicken
This weeks activities centered around a trial run through of the Thud & Blunder rules from The Ministry of Gentlemanly Warfare chaps.A five sided punch up with a fairly standard hunt the treasure and duff up nasty Trolls scenario to keep things simple for the first trial.Andy W supplied most of the war bands for the trial and Cardboard Ken providing the terrain for the punch up. Myself. Andy W, Ken, Eck and Dougie sat down for the run through with Ken supplying his own band and Andy providing the pre-generated bands for the rest of us.The five sided game went pretty well and provided a fun evenings entertainment and lots of food for thought for making up our own bands, which was the point of the trial after all. I was playing the Town Watch with generic knight and guard types with a wizard thrown in.The wizard died almost instantly being a big target for obvious reasons but with limited range spells was easy bait for Dougie's orc archers. The combats about the town went well and eventually Dougie cl
Men of Bronze is the latest set of rule from Osprey Wargames, and is aimed at battles set in Ancient Greece.To me, hoplite warfare seems to be tricky to convert to a game. The clash of phalanx upon phalanx can lead to some boring engagements, and games that focus on a broad sweep of ancient history naturally tend not to give this problem too much thought. Men of Bronze is one of two games that have been released very recently, Mortal Gods being the other, designed with this period in mind. Hopefully one of them, at least, will give us a good game for hoplite warfare. Overview - the book.Men of Bronze is a 64 page book. After a few pages covering ‘first principles’, ie what you need to play, basing, measuring, rounding etc, 4 pages are dedicated to a brief history of the warfare and soldiers involved.The core rules take up the next 17 pages or so, with a further 4 with advanced and special rules.The 13 unit types are then described, followed by 9 lines of battle, or army lists, and 7 sample armies.The boo
Disclaimer: I have been involved in the development of Spectre Operations Version 2 along with a group of other playtesters. It’s finally here. Spectre Operations was released in 2016, the first rulebook the company had released. Now, after hundreds of games (at least) and all the experience that comes from that, Spectre have released a second edition. The plan was improve several areas that have been needing enhancement while still keeping the core mechanics everyone knows and loves in place. And by god, I think they did it. Wasting no more time, lets dig in. The Book Before we go into the mechanics and their changes, let’s talk first about the book itself. Version 1 was the very first rulebook they had produced and, although very good, there were plenty of complaints by people about just finding the rules needed to play the game. Version 2 is a much thicker book, packing in more stuff as well as some improvements to the rules explanations. There are now plan view diagram
Taken from the Miniatures PageSkirmish Wargaming in the Late C20th CenturyWritten by Wayne BollandsISBN: 978-1-85818-758-756 pagesPaperback$29.00 from On Military MattersA new "Cold War Gone Hot" rules set has hit the market, and I've gotten an chance to take a look at it. The only reference to the novel series is that shares the name, and something of the premise, but no hovercraft or hard as nails snipers to be found here! It's a shame, because that series was very, very gameable, both from a RPG and wargaming perspective. The production quality was fairly good, and I was pretty chuffed with it when I first got it, but there were some issues. First, I wasn't too happy that some of the gear mentioned in the squad organizations was not stated out in the game. Granted, an M113 is probably very much like an FV-432 in game terms, but it's really kind of phoned in IMO, or one size fits all ATGM?!You can tell it's descended from "Living on the Frontline", and the game's system is very, very similar, if not identic
Hi EveryoneAnother quick update - this time with four new AFV Data Tables for the Norwegians, Belgian, Polish and East Germans. The Norwegian table has been updated to match the new version of the army list while the Belgian, Polish and East German AFV Data tables are brand new, and should (hopefully) cover everything in each of those nationalities lists.If you can spot any problems with the tables, please let me know.Here they areNorwegian AFV DataBelgian AFV DataPolish AFV DataEast German AFV DataThanksRichard
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Four below goes into the Lord of War and Dedicated Transport, as well as closing thoughts on the Beta rules.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Three discussed the Heavy Support Choices.Coronus Grav-CarrierWell for starters, it is better than the Land Raider for what it does (Deliver infantry to the enemy lines), though not as tough. But you don’t need it to be as tough (besides it has that 2” buffer from Gravitic Backwash). You need it to live into turn 2 or 3 and deliver its cargo. And this transport can and will do that.What makes it better? Simple the fact it is cheaper and faster. Sure the Land Raider is still by far deadlier. But the point of these vehicles is to transport something even deadlier inside. And seeing how the Coro
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Three below will discuss the Heavy Support Choices.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Caladius Grav TankThis is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just out shines the Pallas in every way. Yes it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more T, nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).To me the no brainer load out is the Twin Iliastus Accelerator
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part One below will discuss the Elites Choices.Part Two will be about the Fast Attack. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Contemptor-Achillus DreadnoughtOther than the fact I think this is the cooler looking for the two Custodes Contemptors, I prefer the Achillus on paper to the Galatus (we will get to him next). The Dreadspear is just a beast of a weapon, and at the cost of 1CP, you can get this guy DS in imminent threat range. Have him deep strike with some terminators or land near some bikes, and your opponent will have a hard time what to prioritize if you fail to make the charge out of DS. But burning a CP on rerolls to ensure that charge is worth it, because the dreadspea
Legends of the High Seas coverJust a short update: After a recent request I have just uploaded some old resources for Legends of the High Seas to the LotHS section of the blog:Crew reference sheetRandom HappeningsScenario: Mine, All Mine!Scenario: Dock RaidAnyone of you still playing this great classic skirmish pirate game?
Come Join the Allies of Inconvenience Crew as we close out 2018! We start off as usual with hobby progress (I think our shortest yet) before launching into Chapter Approved discussion! We then move onto Terrain releases, Fortifications and the place of useable faction terrain in 40k and as compared to Age of Sigmar... and then slowly get derailed into just general hobby blabber, rants and "Tomfoolery"So check out our final Season 2 episode before we start off with Season 3 in 2019!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro01:47 Hobby Progress44:05 Terrain and General DiscussionSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1, 2, 3 - Ghazghkull Thraka
"...whether you're pleased about it or not, should you wish to jump into the Underhive, now is surely the best time." [...] The post Neromunda: The Rulebook We Wanted? appeared first on Tabletop Games UK.
Finally.....Its been a long time coming and involved a fair amount of effort, but today I'm pleased to post up a French Armoured Division Battlegroup List:French Armoured Division BattlegroupMany, many thanks to Paul Cziganj and Jerome Bons without whom this list would either not exist or if it did, it would be seriously wrong! It seems even the French find French Army TO&Es a little confusing!I'd appreciate any feedback including errors etc. Any mistakes in the list are purely mine, not Jerome or Paul's.You'll note that there is a new French specific Special Rule re: Rifle Grenades as part of the list. I am trying to show the heavy, doctrinal use of rifle grenades by the French Army. Any better ideas for dealing with this would be appreciated.So in the next month or so, I hope to add 2 more French lists (which will be much easier now this list is done) and I'll work on the French Vehicle Data and Weapons information.It's been a fairly bad year hobby-wise as we planned to be moving
Discordian here! I have a couple of modest changes that I think would benefit Tau.Interesting ideas that will probably never happen.1. KrootKroot are relatively okay. I feel like their only real problem is that Fire Warriors are just to cheap.But I would really like a way to field a pure Kroot Detachment. Something like the following. War Shaman: In a Detachment that only includes units with the KROOT Keyword, Kroot Shapers become a HQ choice instead of Elite.2. Rail WeaponsI like Rail weapons. They look cool and they're the OG Tau heavy weapon, but they're just not performing anymore.I'm going to put aside my frustration that both Riptides and Storm-surges never got options to take them, and focus on the guns that exist.Make them all a little more expensive, stay with me here..... and make them all rapid fire rapid fire. It would allow mobility and increase the fire potential, without being to close to ion weapons in function. Boom.... followed by a additionally
When I first saw mention of Warlord Games new game, Cruel Seas, I was both intrigued and a little tempted. In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy. Command your … Continue reading "On the Cruel Seas"