Taken from the Miniatures PageSkirmish Wargaming in the Late C20th CenturyWritten by Wayne BollandsISBN: 978-1-85818-758-756 pagesPaperback$29.00 from On Military MattersA new "Cold War Gone Hot" rules set has hit the market, and I've gotten an chance to take a look at it. The only reference to the novel series is that shares the name, and something of the premise, but no hovercraft or hard as nails snipers to be found here! It's a shame, because that series was very, very gameable, both from a RPG and wargaming perspective. The production quality was fairly good, and I was pretty chuffed with it when I first got it, but there were some issues. First, I wasn't too happy that some of the gear mentioned in the squad organizations was not stated out in the game. Granted, an M113 is probably very much like an FV-432 in game terms, but it's really kind of phoned in IMO, or one size fits all ATGM?!You can tell it's descended from "Living on the Frontline", and the game's system is very, very similar, if not identic
Hi EveryoneAnother quick update - this time with four new AFV Data Tables for the Norwegians, Belgian, Polish and East Germans. The Norwegian table has been updated to match the new version of the army list while the Belgian, Polish and East German AFV Data tables are brand new, and should (hopefully) cover everything in each of those nationalities lists.If you can spot any problems with the tables, please let me know.Here they areNorwegian AFV DataBelgian AFV DataPolish AFV DataEast German AFV DataThanksRichard
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Four below goes into the Lord of War and Dedicated Transport, as well as closing thoughts on the Beta rules.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Three discussed the Heavy Support Choices.Coronus Grav-CarrierWell for starters, it is better than the Land Raider for what it does (Deliver infantry to the enemy lines), though not as tough. But you don’t need it to be as tough (besides it has that 2” buffer from Gravitic Backwash). You need it to live into turn 2 or 3 and deliver its cargo. And this transport can and will do that.What makes it better? Simple the fact it is cheaper and faster. Sure the Land Raider is still by far deadlier. But the point of these vehicles is to transport something even deadlier inside. And seeing how the Coro
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Three below will discuss the Heavy Support Choices.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Caladius Grav TankThis is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just out shines the Pallas in every way. Yes it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more T, nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).To me the no brainer load out is the Twin Iliastus Accelerator
Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part One below will discuss the Elites Choices.Part Two will be about the Fast Attack. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Contemptor-Achillus DreadnoughtOther than the fact I think this is the cooler looking for the two Custodes Contemptors, I prefer the Achillus on paper to the Galatus (we will get to him next). The Dreadspear is just a beast of a weapon, and at the cost of 1CP, you can get this guy DS in imminent threat range. Have him deep strike with some terminators or land near some bikes, and your opponent will have a hard time what to prioritize if you fail to make the charge out of DS. But burning a CP on rerolls to ensure that charge is worth it, because the dreadspea
Legends of the High Seas coverJust a short update: After a recent request I have just uploaded some old resources for Legends of the High Seas to the LotHS section of the blog:Crew reference sheetRandom HappeningsScenario: Mine, All Mine!Scenario: Dock RaidAnyone of you still playing this great classic skirmish pirate game?
Come Join the Allies of Inconvenience Crew as we close out 2018! We start off as usual with hobby progress (I think our shortest yet) before launching into Chapter Approved discussion! We then move onto Terrain releases, Fortifications and the place of useable faction terrain in 40k and as compared to Age of Sigmar... and then slowly get derailed into just general hobby blabber, rants and "Tomfoolery"So check out our final Season 2 episode before we start off with Season 3 in 2019!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro01:47 Hobby Progress44:05 Terrain and General DiscussionSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1, 2, 3 - Ghazghkull Thraka
"...whether you're pleased about it or not, should you wish to jump into the Underhive, now is surely the best time." [...] The post Neromunda: The Rulebook We Wanted? appeared first on Tabletop Games UK.
Finally.....Its been a long time coming and involved a fair amount of effort, but today I'm pleased to post up a French Armoured Division Battlegroup List:French Armoured Division BattlegroupMany, many thanks to Paul Cziganj and Jerome Bons without whom this list would either not exist or if it did, it would be seriously wrong! It seems even the French find French Army TO&Es a little confusing!I'd appreciate any feedback including errors etc. Any mistakes in the list are purely mine, not Jerome or Paul's.You'll note that there is a new French specific Special Rule re: Rifle Grenades as part of the list. I am trying to show the heavy, doctrinal use of rifle grenades by the French Army. Any better ideas for dealing with this would be appreciated.So in the next month or so, I hope to add 2 more French lists (which will be much easier now this list is done) and I'll work on the French Vehicle Data and Weapons information.It's been a fairly bad year hobby-wise as we planned to be moving
Discordian here! I have a couple of modest changes that I think would benefit Tau.Interesting ideas that will probably never happen.1. KrootKroot are relatively okay. I feel like their only real problem is that Fire Warriors are just to cheap.But I would really like a way to field a pure Kroot Detachment. Something like the following. War Shaman: In a Detachment that only includes units with the KROOT Keyword, Kroot Shapers become a HQ choice instead of Elite.2. Rail WeaponsI like Rail weapons. They look cool and they're the OG Tau heavy weapon, but they're just not performing anymore.I'm going to put aside my frustration that both Riptides and Storm-surges never got options to take them, and focus on the guns that exist.Make them all a little more expensive, stay with me here..... and make them all rapid fire rapid fire. It would allow mobility and increase the fire potential, without being to close to ion weapons in function. Boom.... followed by a additionally
When I first saw mention of Warlord Games new game, Cruel Seas, I was both intrigued and a little tempted. In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy. Command your … Continue reading "On the Cruel Seas"
In case you haven't seen it, here is the trailer for the new Vigilus Defiant Campaign BookNow I did a bunch of freeze framing to try and decipher some of the content. Mostly looking for a new Primarch myself (I didn't see one) BUT there are some cool tidbits to be gleaned. It looks like every faction will be represented in the book. I didn't see ever one, but it was such a diverse cross section I think it is safe to assume everyone is included vice leaving one or two factions out.I'll post all the screen shots below, but here is some info gleaned. This is just focusing on the Forces section in the back of the book, not all the fluff at the beginning.New Stratagems and MissionsALOT of Ork StuffStompa MobsMultiple ClansMek ForcesSpeed FreeksGenestealer Cults- they had the only page where I thought I saw wargear and pointImperial FistsCrimson FistsSons of the Phoenix2 or 3 Other Primaris ChaptersDark AngelsUltramarines (Obviously)Necrons - and a mention of the War of Beasts?KnightsAstra MilitarumAdeptus Mechanic
After pulling out my copy of Colonial Adventures, printed now by Rebel Minis, but originally a Two Hour Wargames product, I believe they will be the rules of choice. While they call for twenty figure units, I think they will work fine with the fifteen figure units I am organizing. Having played some of the other Two Hours offerings, I like their reaction and reputation driven rules. Of course, rules are always open to change!As for bases, Litko used to be my go to company as they make high quality bases in a huge variety of shapes and sizes. But lately I have been looking for a more affordable alternative, and Warbases offers just that. I can still buy the sizes and thickness to match my Litko stash, but the pricing is noticeably less expensive, even with the shipping from overseas (they are a UK based company). So, I have ordered a slew of round bases, and some movement trays for both mob and formed units.
The revelation has unfurled as of yesterday revealing the very first Warhammer Underworlds restrictions and bans for cards within the game. In a game that will soon feature a card roster nearing a thousand in number, this was only inevitable. Pegged as “the ultimate competitive miniatures game”, Warhammer Underworlds continues to sweep into hobby circles across the scene. Blending card play tactics with skirmish miniature warfare, it continues to rope in hobbyists by the boatload. You may have missed it, but we’re still enjoying it since launch. These changes are interesting and exciting indeed, but how could these bans and restrictions impact you? Might they hinder or bolster your deck or warband? Let’s do a little digging… The bans and restrictions will work in different ways. Firstly, these limitations only apply at official organised play events. You are, of course, welcome to play these cards in friendly games and more ‘structured’ events with the discretion of
If you haven’t caught our review of Warhammer Question: Blackstone Fortress, you may wish to give it a read. The game offers a hefty and impressive number of gameplay mechanics and systems to keep the game fun and engaging. However, one of the issues of these more robust games is that sometimes you can all-too-easily forget some of the rules. In my first few games of Blackstone Fortress, this was certainly the case. Thankfully, I’m here to give you a head-start so that your first few games run as smoothly as your later sessions when you’re more accustomed to the game. In order to get the most of your sessions you want to adhere to each of the rules of Blackstone Fortress. This will provide you with the best experience as intended by the designers. Below are some of the rules I found myself slipping-up on which either made the game noticeably easier or irksomely difficult. With three booklets of rules to flick through, let us help you remember some of the ones that may be more likely to slip