Scenarios


Fate, Fortune or Faithlessness? Camaret Bay 18th June, 1694 Part 1

This piece was first run in Wargames Illustrated in 2016. I thought it a solid multi-parter to run on the blog whilst I am holidaying.Contemporaneous notorietyThe disastrous attack at Camaret Bay on June 18th1694 was a very English tragedy. From a distance of 322 years it is easy to understand that a relatively minor operation which went badly wrong and resulted in the death of a largely forgotten general is of little if any significance. Although few may have been aware of the Battle of Camaret Bay or Thomas Tollemache before reading this piece it is likely that most if not all readers have heard of John Churchill and more than a few of King James II and Sébastien Le Prestre de Vauban, Seignur de Vauban, Marshal of France. Each is linked directly or indirectly to a disastrous military adventure which in its own way will have shaped subsequent momentous historical events.Tollemache by Sir Godfrey Kneller.If we hopped into the DeLorean and set the dial to April 1694 the names of our protagonists would be as ub

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One Saturday at mine... Building 1/2400 terrain

I have been researching how to bring this important campaign to the table top for a while now. That activity has paid off. I originally planned to build the entire river in 1/2400 which would have been a mammoth task however, I have now identified five important stretches:1.The Mouth/Sheerness2. Musselbank3. Gillingham Reach and St Mary's Creek4. The Chatham Dockyard stretch5. Chatham to Rochester BridgeThe river complete from The Dutch in the Medway- P.G. RogersAction of some sort or another took place at each. Studying old maps, contemporary sketches and very importantly, Google Maps gave me a good feel for what I needed to achieve in recreating the terrain.My first challenge - to build the Chatham stretch to look like thisAs per usual, my plan was more in my head than on paper. I bought some 6mm and 9mm thick MDF from the DIY store and decided to do a 2' x 4' test board which is what the piece features. I bought but dismissed various materials to represent the land , the most hopeful being 25mm thick polys

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Verbrand hun slagschepen! (Burn their battleships!) June 13th 1667: Part 2

The battleships lie at anchor watched over by the Eastern Shore Battery commanded by Spragge.Turn 1.The Dutch sailed upriver from Upnor Reach in line ahead with the frigate Harderwijck leading the way followed by the Fireships Catarina, Pro Patria, Rotterdam and Drak  in that order. Ahead lay gun batteries on both the east and west bank consisting of heavy artillery transported from Gravesend and positioned to guard the anchored warships.Sailing in line astern in the narrow eastern channel the Fireships head upriver on their one way mission.Turn 2.The leading Dutch veseels came under the muzzles of the shore batteries which opened up with a hot fire causing damage to Harderwijck and Catarina. The Dutch frigate returned fire against the nearer east shore as the squadron was sailing in an eastern channel. By the end of the turn Rotterdam and Drak had altered course and were pointing toward their respective targets HMS Loyal London and HM

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Verbrand hun slagschepen! (Burn their battleships!) June 13th 1667: Part 1

Restoration idyll. Lying at anchor in the calm of a June morning - Three men o'war in ordinary.I was keen to run this scenario and determine whether it made an exciting  two player wargame or, whether it was a 'play against the house' type affair.I have explained the background in a previous post - During the Medway Raid  (Tocht naar Chatham) the ultimate phase was the Dutch attack on the pre-sunk men o' war anchored in the stretch of the river between Upnor Castle and Chatham Royal Dockyard.On paper it looks a bit one sided and even lightweight. Three anchored and decommissioned English ships of the line take a pounding from a single Dutch 4th Rate and four sacrificial fireships. The English defenders have two static land batteries forming a gateway through which the Dutch must pass. From this description the English role seems very passive and depressingly inevitable.I wanted to play it pretty true to form but introduce enough interest both ways to make it exciting and unpredictable. It was both b

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Tocht naar Chatham 1667 - The 28mm bit begins

The first unit of Dutch Marines - uniform colours from colonial naval infantry of the same period.Having co written Donnybrook and produced an as yet unpublished extension for Beneath the Lily Banners dealing with small unit actions it was always the plan to deal with some of the 1667 Medway fighting in 28mm.Other units will have different flagsThere appears to be no concensus regarding the long sleeve/elbow length cuff debate nor, the apostles/bullet bag debate. As an example consult the following works covering the period 1660 - 1691 and you will see long sleeves and bullet bags as early as 1667 with short sleeves and almost elbow length cuffs as late as 1691! -  Wars and soldiers in the early reign of Louis XIV (Mugnai - Helion), Charles XI's War (van Essen: Helion), Battle of Aughrim 1691(McNally:Helion).A mob of sturdy English Yeomanry - probably called peasants anywhere else!By way of explaining my choice to use Warfare's earlier period ie 1680+ Military Civilians for the combatants this goes part

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Going large(er).. Small squadron action 1666 2nd Dutch War - Suffolk coast.

The year is 1666.......A moment from T3...The Fireship Rotterdam explodes!Getting more used to the rules, having added in some of my own detail and generally loving the game play, I decided it was time to get a bit more ambitious with the Dutch Wars naval action.I now have enough ships painted and had so far resisted putting anything larger than a 3rd Rate on the table but that self-denying rule is now by the boards.This battle was a surprise in that I thought it would last longer than the 15-18 turn games thus far played. Not a bit of it. It was done and dusted by the end of Turn 6. It was carnage from Turn 2 and the result was not as anticipated.It is a pretty straightforward action set somewhere off the Suffolk coast. A raiding squadron of Dutch warships in search of prey is unfortunate enough to run into a powerful but numerically inferior group of ships of the English Red Squadron.The objective is to vanquish the enemy! .DUTCH SquadronThe Dutch squadron approaches the English coast line.Battle DivisionDe

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Did you hear the one about four Dutch Heokers? December 1689.

Eilean Dub Mor, December 4, 1689A regimental camp at Dundalk October 1689 - King William's soldier die in droves daily.William III and his army landed at Carrickfergus, Ulster in August 1689 and the international struggle for Ireland began. His army was ill-served by its officers and during the terrible winter camp at Dundalk thousands of men died from disease. The situation was disastrous and dangerous. Lack of proper supplies, poor sanitation, inadequate food and damp shelter resulted in dozens of preventable deaths every day. Something had to be done to alleviate the army's wasting away.The French Navy made passage to Ireland challenging and so convoy routes had to be kept secret. In the dead of winter a small yet important mission comprising four small Dutch heokers has navigated Cape Wrath and is weaving through the inner Hebrides to come into Dundalk harbour from the north. The ships are heavy laden and armed but without an escort. They have been told a man o'war will pick them up off Eilean Dub Mor (Th

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Against the wind - Bantry Bay May 11, 1689

This second scenario using my 1/2400 ships is based on the events of May 11, 1689 when Admiral Herbert's English fleet attacked a French fleet under Admiral Chateaurenault in Bantry Bay on the south west coast of Ireland. It also gets me back to Ireland and my favourite theatre of the entire period.The historical action was inconclusive and involved 24 French and 19 English vessels. Most were 3rd, 4th or 5th rate on both sides. I have chosen not to re fight the whole battle but to pick a representative vignette in the form of a French ship running for the open water of the Atlantic instead of being trapped in the narrow confines of the bay.The main Battle of Bantry BayThe game was set at a 20 turn limit. The larger ships featured were actually present at the battle although I have changed the names of the captains. Those familiar with American rock music of the seventies may connect the scenario title with the name of one of the captains! Bonus ball question!Scenario: Against the wind , Bantry Bay, May 11, 16

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Sink the Dreadnought, June 1667

Captain Bogaert's 4th Rate Delft with 40 guns sails south into the MedwayInspired by discussions with fellow enthusiast Peter A of this parish, my general love of the period and of naval warfare, I took the plunge at Partizan buying two starter fleets in 1/2400 from Tumbling Dice. So far have completed 24 vessels large and small for my Dutch/English/French fleets 1660 - 1700.Thanks to wonderful help from Neil Fox and inspired by Simon McDowall's Sole Bay re fight of a couple of years back, here is my first venture into gaming and modelling the ships of our period... look out for Swedish and Danish vessels in the future too.I thought it best to introduce the project with a played out scenario set during the very successful Dutch Raid on the Medway in 1667. The rules are Neil's with some scenario specific tweaking by me. The game took less than an hour and was very enjoyable.SINK THE DREADNOUGHT!It is 1667 and the Restoration monarchy is hard up. Plague and the great fire of the previous year has denuded the Ki

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D3+2 Objectives / a scenario for Dragon Rampant

SCENARIO: D3+2 OBJECTIVESI made a lot of mud huts this year to use them as objectives in our games of Dragon Rampant. I think tabletop games which are about taking objectives are fun because they are often undecided until the end.Krüger and I wrote this scenario for Dragon Rampant. (It's an adaptation of a scenario from a popular Science Fiction wargame which we have played a lot.) Please try it and let us know if it works and how it could be improved ...SET-UPBefore choosing Attackers and Defenders, starting with the winner of a roll-off, the players alternately place D3+2 objectives on the tabletop. These objectives may not be in impassable terrain, nor within 12" of a table edge or another objective.The Defender chooses one of the long table edges and deploys up to a 12" depth from that table's edge. The Attacker deploys in a similar way on the opposite site. The Attacker goes first.SPECIAL RULESNone.ENDING THE SCENARIOPlay until one player has had half or more army points of units removed from play. From

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Battle of the Skull Mound - Part 3: Reflections

I promised a look back at the performance of both the Ottoman based infantry force and the Cossack Force which was used in the Skull Mound game.Let's deal with the Ottomans first. We beefed up the quality of the this force in order to achieve a points match with the enemy. This resulted in two Guard quality units - something that rarely if ever happens in the Western theatre but these ratings are relative to their opponents in this battle and not absolute. So, comparing one eight and one twelve model Janissary formation to their opponents, the quality differential between the Raw Ukrainians and the grizzled Turks justified the Guard rating. The other Janissary units received the Veteran rating which was also generous but for the same reason. The irregular infantry were Drilled making the overall quality of the Ottoman Foot vastly superior. This was compounded by providing all Janissaries with flintlocks and providing three field guns.The Cossacks on paper appeared to be a pushover - six units of matchlock arm

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Guest post: Battle of Malatitze 1708 - Dannie Fogleman

Friend of the blog and GNW enthusiast Dannie Fogleman undertook some evangelical work on behalf of Beneath the Lily Banners at South Bend, Indiana recently. Here is the tale of his adventures with some BLB novices.....The Battle of Malatitze 1708 - Ready to rol in South Bend, IN @SYWAWe did a BLB3 GNW game at the Seven Years War Association in South Bend, Indiana recently.  It was based on the actual battle of Malatitze in 1708. This was a dawn attack by about 9,000 Russian infantry and three regiments of dragoons against a rather isolated camp of eight Swedish battalions and the Östgöta cavalry regiment.  We thought this would be a good game to teach novices the mechanics because there is no artillery and no terrain issues.We used eight Swedish battalions and a regiment of four squadrons of cavalry.  Amazingly, most of the regiments I had to use were actually at the battle.  The Russians had 16 battalions of infantry in four brigades, including a brigade of Guards, and three four squ

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Let's make a wagon fort

Well, it was a thought that had been floating around my head for a while. I had some vague ideas about how I might scratch build a defend-able 'wagon barrier' but had never gone practical with it.No time like the present - about a month or so till Partizan so nothing like a little pressure to focus the mind.How many? (it was a question to self).. four? six?... how about twelve? OK. That's settled, oh, and some portable defences to cover the gaps between too, yeah, fine.I didn't have a plan but I figured if I left one side off the Warfare Miniatures open wagon WLOA905 and built a wooden wall on the other side that the flat bed would provide a good firing step for singly based models without the wagons appearing too enormous and down scaling the battlefield.My materials were simple: stirring sticks from the coffee shop, super glue and the wagon kits from Warfare.. I have access to a few of those.The design was a suck it and see but actually has turned out to be both relatively easy and practical from a gaming p

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Battle of Skull Mound Part 2 - Battle report photos

The Ottoman attack on Skull Mound builds cautiously but steadily.With very little cavalry available the Ottomans were relying on firepower in this battle. We upgraded the Janissary units to Veteran with two small units rated with the rare Guard level and all ortas with flintlock muskets. The three field guns forming a baseline would hopefully provide plenty of support fire. 152 infantry, 18 cavalry and 3 guns for the Turks.Support fire uphill against the little makeshift fort.By contrast, the Cossacks would hope their numerous lance armed light cavalry could run the slow moving enemy ragged, look for gaps and run riot in the rearward areas. Their infantry was all Raw and equipped with matchlocks. 72 infantry, 66 lance armed Tribal cavalry including two Veteran squadrons of Hetman's bodyguard, two light guns, a sniper and two fortified positions.Waves of Cossacks nudging into the Ottoman right wing and forcing a static battle line to form.In real terms, the Ottomans were actually outpointed but not by much.As

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Battle of the Skull Mound 1677: The Scenario

1677.....The Ottoman Empire, allied with Crimean Tatars is pushing north on the west bank of the great Dnieper river into the Ukranian territories. The first line of defence is offered by Cossacks on both sides of the river.A strong Turkish force composed mainly of infantry has been given the objective of capturing a small Cossack settlement near an ancient Patzinak burial site known locally as Skull Mound. The Cossacks have fortified the village and built temporary defensive works atop the skull hill. A large combined force of infantry and cavalry is rushing to block the advance of the Turks and their Tatar allies........The Ottoman force prepares to attack Skull Mound Ottoman ForceCommander: Skilful. 2 squadrons of Timariot Sipahis. Drilled with lance.1 squadron of Tatars. Raw with bow3 field guns - 1 with Master gunner.1 unit of 12 Archers - Drilled3 units of Sekban infantry. Drilled with matchlock muskets.4 units of Janissaries. Veteran with flintlock muskets.2 units of Guard Janissaries (8 &

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