(more distractions)I picked up the Kal Jericho omnibus novel collection and a pack of Kal and Scabs figures (the older metal ones) - not because I was planning to pick up Necromunda at any point in the immediate future (though it has been on the "Maybe Someday" Wishlist for some time), but because I was getting fired up to play Wrath & Glory and I thought the book might give me some background and inspiration and the figures might give me a couple more not-so-military 40k types to play with.I have to admit, since the new edition of Necromunda came out, I've been tempted to jump in. But for one reason or another... haven't... so far... First I was playing Shadow War: Armageddon... Then I was deep into Kill Team... Since the hardcover rulebooks were released late last year, that temptation has grown even more - it would be cheaper having to buy the core box set and a half dozen Gang War books to get all the rules (and, hopefully, the collected rules incorporates all errata, rule changes and FAQs so far)...
Try as I might I am a sucker for something new and shiny, despite my best efforts I find my head being turned by two new games. I have always had a hankering for the cold war and modern games ever since reading Larry Bond's Red Phoenix back in the early 80's in which North Korea launches a lightning invasion of the South backed by heavy soviet support. I have tucked away in a box a reasonable North Korean and South Korean force that has not seen the light of day for over a decade waiting for rules that would give me the right feel for encounters in Korea.I might just have found them with Great Escape Games latest offering. - Seven Days to the River Rhine. Designed to be a fast play set of rules which caters for company plus sized encounters, where one model represents one vehicle, Infantry are based on stands which contains small arms and a supporting AT weapons. Good because I can hardly see the things these days in 6mm.However ATGW such as Milan's are separate.The rules are well laid out with
Image (cc) BiPiCado on DeviantArtMidway through my recent SWN campaign I started reading some "Powered By The Apocalypse" games and I really liked the ideas of a) tying the story to the characters and b) character playbooks to help flesh them out. It reminded me of what I liked about Beyond The Wall.I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game. Screenshot below:These are fan content based on the tables in the free Stars Without Number rules for randomly rolling characters based on background, but adding a prompt for each result to help with the fiction. Mechanically the characters will be the same, as the tables are the same, but hopefully they will help generate character backstories and ideas for drives
Image (cc) desuran on DeviantArtI've talked about Stars Without Number a lot. I think I'll probably continue to do so; I love it. One thing I did find hard to keep track of was Ship Combat, fantastic system/minigame though it is, so I decided to make this control sheet. I also think I ran it slightly differently to the book - it felt right to me - so I'll explain how to use the sheet to run it the way I did. I'm sure you can adapt it.I suggest you have:A copy of the Ship Combat Actions for each player (I printed handouts from the free SWN rules) for referenceOne SWN Ship Combat Control Sheet for the table - click to download from Google DriveA collection of minis, markers, or tokens to help keep track. They can represent the players directly or indirectly, it's just for visual reference on the sheet.Command PhaseThe Captain decides and declares the plan of actions.Players assign their tokens to departments (top row) if they will be taking Department Actions or to the Delegate Pool if they choose "Do
V The Movie
Dust, Tears & Dice: V the Miniseries - Money, Lasers & Contracts #1: After the ambush at the pipeline Lydia Head of Security for the Visitors in Africa is visiting one of the local warlords and opponent of ...
After the ambush at the pipeline Lydia Head of Security for the Visitors in Africa is visiting one of the local warlords and opponent of "legs" to negotiate a contract to patrol and defend the pipeline. She has a substantial bribe and contracts guaranteeing a stake in the pipeline venture once peace returns to the region.Unfortunately Louis "Legs" Akimbo and his Militia has become aware of these negotiations and has spent some time preparing an ambush to stop them. They are particularly eager to get their hands on Lydia and her briefcase – they can use the money to hire more gunmen and the contracts will prove the Visitors are not to be trusted which will fuel even more resentment and jealousy between Zikinga's ever-feuding clans. The ambush involves pre-placed IEDs that destroy the Visitors vehicles and leaves them stranded in the middle of bush. Once the IEDs are detonated, the Warlord Charity Nsithlan and his men will head for home and offer no assistance to the Visitors – if there’s no bribe mo
It's been a while since I started on my Future wars Project and I've been steadily gathering troops and terrain for the campaign. There's been a bit of progress in getting things modeled and painted but it's been fairly slow. With a view to actually getting a game in, I decided to get things on the table and though in mixed states of completeness I got a game in to see what things were beginning to look like.The battle played out here is the first part of the two-part Siege of Stirling following on from the events set out in the Kra'uul Invasion timeline and is set during 30th Sept to 1st Oct 2065.The Human forces, comprising European Federation troops and some allies (British, German and Scandinavian forces and a small number of elite Russian League troops), are holding a line roughly across the Forth and Clyde Canal and have dug in to prevent further territorial losses to the Enemy, whose advance is slowing (thought to be due to incurred losses and a growing lack of resources).Dawn, and the Enemy appro
Way back in December 2014 my kickstarter arrived from Spectre Miniatures.https://dusttears.blogspot.com/2014/12/spectre-miniatures-christmas-comes-early.htmlIt was one of those kickstarter projects that was delayed and by the time the package arrived the butterfly effect had taken hold and I was off on another project and these guys sat for the next 4 years in the cupboard of shame.However the recent "V" project and the War of Insurgency rules got me thinking it was time they made it on on to the paint table.They are slightly skinnier than others in my Congo collection but really capture the chaotic fighters in central Africa including the adoption of fancy dress which gives them a very Liberian feel.With 30 or so African militia, PMC's and Delta force to get through they are a small distraction from yet more Haiti line troops.Until next time....
Liberator by Phil Parker, on FlickrHow could I not recommend the magnificent Stars Without Number as a top tier FREE GAME?Stars Without Number - Free Edition is the game that changed how I DM. It helped me prep just enough and forgot about "building encounters" and start enjoying the game so much more. It's the game I wish I'd run first, but more on that later.But how does it play?Mechanically, it's an odd mix of d20 (for combat and saves) and 2d6 (for skills) but the players didn't seem to mind. Skills are distinct enough without being too granular and it all seems to work. Being an OSR game there are hit dice and hit points, and my favourite method for rolling HP when you level I have seen so far: roll all your hit dice and get that if it's higher than your current total, or get +1 HP if you rolled lower. It really helps to smooth the curve.Character generation is somewhat random, in a similar vein to Mythras, but the players' non-random Focus (think Feat) choices and Skill pick mean
Just finished up a few more Aeldari I'm planning to use for the Strange Bedfellows tournament coming up in June...Wraithguard!I've had one of these models for years and never really got around to painting it up because I could never find enough others to make a unit. Oh, they're available out there on eBay, it's just that people want so much for them! So, I was REALLY EXCITED when I saw there was a full unit of five included in the Big Batch of Eldar I recently picked up - especially considering how well my Wraithlords have been doing in games - AND how well Keira's Wraithblades fared in our latest game.Here is the rest of the force, so far... I just have ten Dire Avengers to finish up the 1000 point force. I hope to have them done by the end of the weekend - and then it's on to painting Drukhari!Coming Soon to Tim's Miniature Wargaming Blog:Ten Dire Avengers seems most likely.I've also had a post about painting plans for the year congealing in my brain matter, that might show up soonish.It is the Victoria Da
Joe's wife Ellen Levy shot a ton of great photos of the game. The crappy ones are mine. Anything good in this battle report is her work. Thanks Ellen!I've been working on a set of sci-fi skirmish rules for a few years, and finally brought them to test with the Scrum Club. The rules are still in an "alpha" state and I'll be posting about them more as they approach a publicly available "beta", but I thought I could share this battle report so you could see what I've been up to.An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe!Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table
These Aberrant Games miniatures are really nice SWAT style models. I wantd a very plain colour scheme so went for black with grey pouches and knee pads. There is a Shotgun and a Flamer in there with three Assault Rifles and an Engineer Specialist. Black is a hard colour to paint!
Whilst the TV show concentrated on the US, the motherships appeared all around the globe and no part of the earth was untouched by the Visitor presence including the backwater that is Zinkanga.Louis "legs" Akimbo cared little for the visitor presence all he saw was another faction who were looking to step on his turf.The Visitors has started to widen their influence under key human individuals and were subject to Diana's mid control process called "conversion", which turned them into the visitors pawns. With senior leaders now under the control of the Visitors they inserted themselves amongst key organisations such as the UN and slowing brought them under their control.Bringing the Visitors into direct conflict with Legs.The UN and Visitors had set up an outpost in the heart of Leg's territory and the local peace was starting to interfere with his "tax" collecting operation.Recently the Visitors had installed a pipeline running across the country, he had blown it up only to find it piping water - very st