Sci-Fi


Necromunda Re-Basing Project: Part the Second

Instead of painting new figures this past week, I've mostly continued re-basing of all the existing Necromunda figures...The group for this week...Well... most of them...Okay I did finish off two totally new minis... another ganger and a miniature I thought Amanda could use as her Rogue Doc Hanger on: Doc Sanders. The Doc Sanders is, I think, a Shadowrun miniature...? the medical kit came from my bitz box - it think it was originally from a Tempestus medic?)Mechanicus! We have an Explorator - Jer-Ohm (from Lead Adventure Astropolis), a couple of Servitors and a very youthful adept (also from Lead Adventure Astropolis). Explorators are Cult Mechanicus tech priestsTwo of the Spyrers - Abraham Ran Lo and Constance Helmawr (yes, of THOSE Helmawrs... she's officially 3416th in line of succession, though... so...).A pair of Scavvies - Exvus and Rakkr - a right nasty pair, these two - know to eat the faces off of their victims in hopes that it might make them pretty... it doesn't seem to be working (Exvus is an old

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Star Schlock: Final Preparations

Royal Astro Guards of the Federation race to secure a comms objective to send an evacuation signal to the populace before the undead moon zombies arrive.I ran a final play test for the Star Schlock scenario I'm bringing to Fall In this weekend. The Federation good guys eked out a win, successfully blasting off and escaping the horde of Space Ghouls who overran the mining camp. I've found most players stumble through the first round or so, but have a good grasp with the basics by mid game. I think there are enough standard conventions that experienced wargamers can pick them up quickly enough, but there are some wrinkles that give players additional decision points each turn beyond "should I move and shoot or shoot and move?" I'm looking forward to running some fresh faces through the game to see if this is something people outside my local game groups would be interested in.I also finalized the promotional prizes I'll be handing out to the winners of each scenario.Even without knowing anything about the game,

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V the Mini Series - The Alamo #2

After painting up the Visitor shuttle craft back in the summer it was high time it got an outing on the table. I say an outing more a crash site.The rebels in Zikanga had scored a rare victory catching a shuttle craft with an RPG round that had brought it down in a village several miles from the nearest Visitor garrison, Julian Leader of the Visitors crawled from the damaged craft, fortunately the crew and passengers were unharmed, the craft carried a valuable cargo in the shape of senior scientist Peter who was developing a vaccine to the Red Dust that the freedom fighters had created in the US.Julian knew he had very little time to defend the village before the rebels would be upon them.Throwing up boxes and tyres the Visitors manned the barricades awaiting the attackers advancing through the surrounding jungle.Meanwhile the rescue column of Shock Troopers under Diana's personal command rushed to rescue Julian and his lead scientist.The rebels moved through the tall grass and fired wildly, many were cu

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Star Schlock is coming to Fall In

Star Schlock forces, ready for their next playtest.I'll be running a few games of Star Schlock at Fall In this year. To ensure things go smoothly I've been playtesting the scenario to make sure the forces are balanced and players have plenty of opportunities to roll dice and blow stuff up.Here's the scenario listed in the PEL:Space Ghouls of the Cursed MoonDisaster on Moon Base Alpha! The mineral extractors dug too deep, awakening a long slumbering alien intelligence. Roused from hibernation, an inhuman elder being has animated the corpses of the dead, spurring them to wipe out all life on the surface of the planetoid! The colony's defenders race to thwart the shambling cannibalistic monsters long enough to fuel the last escape shuttle. Will they escape the creatures' grasp, or will the ranks of the undead menace grow with fresh victims. The surface of the desolate moon is finished, but I'm still working on the fuel pumping station and landing platform that form the centerpiece of the battlefield. The ba

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Into the Breach! – Slow Death Games to publish Star Breach

Slow Death Games and Elijah Kellogg Join Forces – The Maker of Wild in the Streets to bring Star Breach to us, Joe Public Our friends over at Slow Death Games have dropped the following [...] The post Into the Breach! – Slow Death Games to publish Star Breach appeared first on Tabletop Games UK.

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War of the Worlds: The New Wave

Well that was a nice surprise for a wet Saturday morning Grey Fox Games Kickstarter drops through the door. Fantastic art work and a very professional feel to it. The extra mouse mat playing area was a great add on.War of the Worlds - The New Wave is a deck building game set several years after the original War of the Worlds invasion.Having ran my own WOTW's campaign how could I resist this deck building game. The extra-terrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in Scotland. During the game, one player commands the alien forces, and the other one leads the plucky Brits. Players purchase action cards as well as Units and Buildings which help with controlling areas of the board. The game comes with some lovely miniatures to replace the card board options.The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army.Civilians nee

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The Willy Wonka of Tabletop Games? – An interview with Phil “Osprey Games” Smith

If you fancy winning any of the current line of Osprey Games or wargames, then read through to the end of this interview! Robey: Hi, Phil. Sorry to keep you waiting a bit. Phil: No [...] The post The Willy Wonka of Tabletop Games? – An interview with Phil “Osprey Games” Smith appeared first on Tabletop Games UK.

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Rescue Mission - Bronze Gates Campaign

On Monday I'd originally planned to run a larger 3-player game (one of the scenarios I'd originally planned for the Necromunda Game Weekend). But then Amanda was keen to play a Rescue Mission to retrieve the ganger she'd lost to me in the previous evening's game before that... I Thought maybe we'd get that done quickly - maybe even before the kids got home - and still have time to play a larger game afterwards. We didn't get started with that until well after noon and by the time we were done it was supper time and no one was interested in playing games after supper - Keira is sick with a cold and Amanda had work to do on a costume she's supposed to bring along to dance class tomorrow evening... so... here I am writing up the final game reports... Maybe next weekend...As always I did petition the house for aid and... they send me ANOTHER Juve... I had REALLY hoped it would be an arms shipment and I could pick up a bunch of equipment for the Champion I was hoping to hire after this game... then I had

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Escort Mission - Bronze Gates Campaign

Sunday evening, after the kids had gone off to my folks, Amanda and I played another game of Necromunda. Earlier in the afternoon I'd played Finnegan's Genestealer Cult. The One-Eyed Red Snakes were not in a good way. They were down to six active fighters - having lost one dead and another recovering from a critical injury. A Juve from the settlement had stepped up to join the gang... but the gang had no gear or cash to buy gear with which to equip him! So we petitioned the House for some help. Conveniently the house coughed up some wargear - and we were able to bring seven to the next battle...!We decided to try one of the scenarios in the Arbitrators section of the main rulebook - Escort Mission! A Guild Agent with close ties to how Cawdor and the Redptionists said if the One-Eyed Red Snakes would escort her out of the Bronze Gates, she would petition House Cawdor to have the One-Eyed Red Snakes maintain control of the Shrine of the Sinners Past (Bone Shrine) as there were no representatives of House Cawdor

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Battle for the Bronze Gates

Even though the Necromunda Game Weekend hadn't gone exactly as planned, on Sunday afternoon I did challenge Finnegan's Average Joes Genestealer Cult for control of the Bronze Gates - the toll crossing that gives it's name to the entire region. I let Finnegan pick the scenario and he chose Zone Mortalis Scenario 2: The Trap. I'm not sure who was trapping whom...Gang selection was Custom(10), meaning you could use up two ten members of your gang... unfortunately my gang was down to SIX active members (two were still in the gang, but recovering from injuries...).Before getting started, I DID petition the house for aid, and got a House Trainer - which gave a number of gangers some extra experience. Finnegan also petitioned the cult for aid and got another cultist... Normally it would be a Juve, but the Genestealer cult doesn't have "juves" so when they get a free dude it's a Neophyte Cultist - the equivalent of a ganger!Finnegan had eight he could use for this game.The battleground was set up a sort of a cro

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Lunar War playtest

Bruce was keen to playtest his Lunar Wars game using the sweet "new" Airfix models he bought. We played on a printed hex grid he made. We started with two quick goes at a single scenario that allowed us to compare Artifact and Marine 2002 (the two rules sets he had). We settle on Artifact as the turn sequence forced us to make more interesting and stark choices.The 1/72-scale figures Bruce got are a hoot to play with. Lots of character and evoking a real 1980s Cold War gone hot in space feel.He supplemented the plastics with some GZG landers (15mm, maybe?) to give some air capability. Having settled on Artifact, we then played the main scenario which was an attack on a small scientific moon outpost but two lander-borne military teams.This was the approach. Very simple air rules that mimicked near zero-G movement. I moved in from two angles while Bruce quickly deployed his scientists in a defensive posture.I deployed one one force from the lander behind a ridge while moving closer with the other. This was

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STILL More Mistakes Were Made

Although this wasn't nearly so costly as some of the previous mistakes...and it didn't involve Eldar...(or Imperial Guard..)I ordered a bunch of plastic stuff from Russia...I'm not sure what I was thinking...Mouslings - seem to all be later renaissance mousketeers... They are a touch bigger than the Reaper Bones Mouslings I recently painted - but not so much that I wouldn't use them together.KnightsSkeletonsOrcsDwarvesI saw some of the miniatures posted on, I think, the Dragon Rampant Facebook group and a mention that they were available on eBay... so I went looking... and eventually tracked down a website in Russia that sold them.  All told 100 of these hard plastic fantasy chibi AND six vehicles AND a sprue of terrain bits came to a total of about $80CAD ($61USD) - including shipping!? So... wasn't the worst mistake I've ever made...What was I thinking I'd use all these for? I don't know... Dragon Rampant? That's just silly... I mean, I HAVE piles of armies for it already - plus piles more I already ne

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