Wow.....another post........These bad boys are for my city streets for the modern or sci-fi gaming, they are based on old DVD movies discs I was sent but were awful( I think one starred Vinnie Jones in a recent flick), the contents of the bases were found in the bits box ( a mixture of 15mm and HO scale) and the field I live in......I wanted them to be the one colour to show that the thick city dust has settled on everything but nature has started to make it's presence felt......Working on a couple of others to finish the set and today I reached a milestone...50, no not stone.....years old!Who would have thought it.........
I finished up a few more of bits of the STC-Ryza Pattern Ruins. These AREN'T the ones that came with Moon Base Kalisus. There were STC-Ryza Pattern Ruins that came with Moon Base Kalisus, but these aren't them. These are from a set I bought separately a couple months ago when Kill Team first came out. The ruins that come with the Moon Base aren't exactly the same either. They are similar... but not all totally the same....The new ruin bits. Basically identical to the previous section I completed (I posted pictures of them at the end of THIS POST). The only difference is I painted the outer side of the building reddish brown, where as the previous ones were blue.Same ruin, different angle. The board I've taken pictures of them on are the boards that came with Moon Base Klaisus.More of the same - but with some of the previously painted blue building ruins (and some T'au).A few of the building sections that came with Moon Base Klaisus are a bit longer than the ones I've just finished. I'm working on them ne
Just as lead mountain was starting to shrink along comes a few more extra purchases.Warlord had a sale recently offering up their Terminator rules for £10.00 who could resist, rules, figures and a playing surface... I am not sure how much game time they will get but could be fun to paint and the rules might suit my 15mm modern sci-fi stuff for a quick 1 hour outing.Meanwhile on the same day a fresh batch of reinforcements for the Haiti project, plenty of new infantry to flesh out the ranks, the plans for the campaign are well underway so these can double up as forces for the slave armies or French. I had a few spare african heads in the spares pot so made a couple of changes to give them less of a european feel. Let's see how these shape up in the weeks ahead.
Ray has been nagging me about my blogging output this year and I was bitching about him not sending my goddaughters Christmas present from last year, so slackbladder says that he would be at the other Partizan and did I want anything, I initially ( after initial paralysis) said a couple of MDF bases and some basing material if he was feeling flush ( if you knew the old Ray this was funny).Then a couple of days ago this arrived, a little battered and bruised.........The top box contained the unpainted 28mm Trelawney's Dumbarton's Regiment of Foot 1685 and after noticing the little hole I'm hoping the whole amount he sent too!Speechless........The air was quite dusty that day and some random air blown grit caused some moisture to accumulate in my ocular region, now a lot of you fellow bloggers and people who have met Ray have said what a bollox he is but finally he is a good sweet caring bollox!Cheers Ray!Now back to blogging (feeling a lot better) I continue with my 15mm modern and sci-fi work when
This isn't the very LAST of the Death World Forest terrain... but I'm almost done... I have two little bits left to do (I think they're called "Grapple Weed"..?).Shardwrack Spines from Games Workshop.I went with red for them partly to make them stand out from the Barbed Venomgoarse, but also to give them an alien, otherworldly look - and I figured how better to make things otherworldly than to paint them the opposite colour you'd expect them to be on the colour spectrum given that most terrestrial plants are green!Also in a Cthulhu Now adventure I ran ages ago, there were these plants that fed off carrion that had red stems that seemed utterly creepy...I thought of putting the Valhallans in here for a laugh... but then decided against it..Looking forward to actually PLAYING A GAME on this... hopefully this afternoon... or perhaps tomorrow...Definitely feeling like I have enough to play a game. Really, if I had much more I'd be hard to move the figures around in there without catching a sleeve on some terrain
Hi All,Minor progress on the gibbons. All base colors done and a second coat on the uniforms. As usual I leave the groundwork for last. I still need to touch up the flesh color here and there before I move on to highlights. I also chose yellow for the spot color on the beret and the RPG rounds. I may also call it out on the badges of the ones wearing caps.I've been hoping to blog more and get the long (very long) overdue Oldhammer in the New World Zine out, but I just haven't seemed to get the time to finish things lately.Anyway, we shall see what the next week brings.Happy painting everyone.
A bit more of the Death World Forest Kill Zone for you today - MORE Barbed Venomgorse! Though the foliage is different on these, they still count as the same in the game. I have three more of these to finish up - with yet another sort of foliage! They are nearly complete, I'll probably have them up tomorrow. Then it's on to the "Shardwrack Spines"! After those, there are just two other little bits and all of the Death World Forest Kill Zone will be complete! Can I get it all done before Rogue Trader is released on Saturday!? That would be pretty fantastic if I could!MORE Barbed Venomgorse from Games Workshop.Maybe it's just the lighting, but I didn't find these quite as lost in the background this morning when I was out taking pictures.Maybe there's a bit of glare coming off the board which is muting the busy print bit...?Some bog-standard Cadian troops in the Death World Forest.Inexperienced as they are in such environs, they're totally going to die in there... and it won't even be the enemy t
Hi All,Although the progress has been minimal, there has been some.I may have some finger grease on the lens. I think I also need to try auto focus, my eyes don't work well enough for manual focus.I got the uniforms and flesh base color done on almost all of them. I missed an ear or two (not all of them have ears showing) and their fingers and toes can be tricky to find when they're primed black.No added work on the Umber Hulks.You may also see some Uscarl squats on the bench. I needed to make room in my washtub for the Umber Hulks, so they are not necessarily next.Our plan is to write up 500 point forces for the sequel to the Wizard Battle, but we'll see what points value makes sense once we run the numbers. Of course we could just throw stuff down on the table, but I want my son to get the full experience of Oldhammer. Back then I made way more lists than I ever played games. I think it also gets you looking through the books more to find the special rules and points values for things.Happy painting.
Last week, Sigur introduced Virago and me to XCOM: The Board Game. In contrast to my mates, I’ve never played the computer game, but when I was a kid, I avidly watched the British TV series UFO, which seems to be the inspiration for the world of XCOM. XCOM is a cooperative game where the players take to role of the staff of an international organisation defending the earth from aliens. To start with, I have to say that the artwork is not my style. I was a bit surprised by the dark and serious tone, as I expected more of the cheerful camp of the TV series. But then again, contrary to what I might wish this is not an adaptation of the TV series. I like the look of the models though, and Sigur’s paint job transformed them into stunning playing pieces. The innovative and (for me) new thing about the game is that it is app-driven. That means that an app is taking the role of ‘game master’, pacing the game, declaring events and helping to resolve them. I was first pretty sceptical about suc
So I have been busy painting Isorians for the last week or so. The folks that run the Gates of Antares Nexus website asked me to write some articles about the process of building and gaming with the new army. I have posted an introductory article as well as an article looking at painting the Isorian Phase Command Squad. I am also working on an article about painting the Tsan Ra Torus Squad and while I did those models I also painted the first of two Phase Squads I am building for the army. The Tsan Ra are actually done and waiting to be based. I was going to use the GW Martian Ironcrust texture paint but when I went to The Sentry Box to get some fresh bottles I accidentally bought the Martian Ironearth. Not sure how I could have made that mistake :-( So I have to get some of the proper texture paint tomorrow night and get those miniatures finished. I have some other figures on order but I suspect that they won’t be arriving for a few weeks at least so I will be building and painting the X Launcher t
Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab
Tuesday was Day Two of the Kamp Kill Team Campaign.You can find out what happened on Day One Here if you missed it:Kamp Kill Team Campaign - Day OneROUND THREETyranids vs. OrksKicking things off, the Tyranids finally faced the Green Menace!Scenario: Extreme MeasuresSector Munitorum - Scavenged BountyScout Phase:Tyranids: Take Forward PositionsOrks: Set TrapsOrks all set up and ready to go - there were six objective markers (the barrels) that had to have demolition charges set on them - by use of a 1 Command Point tactic. The charges could be removed via a similar 1 Command Point tactic. If there were more barrels with charges on them than not at the end of the game the attacker (Tyranids) would win.Tyranids - ready to go. That kid has taken "Take Forward Positions" EVERY. SINGLE. GAME. and no one's thought to make use of the Eliminate Sentries strategy against him!?As with most games - especially those involving Orks or Tyranids the action devolved into a big melee in the middle of the Kill Zone.The Tyranid W
So a few things that are being worked on at the moment. I am still, slowly, working through the Cellestar Ballista teams for the Stormcast Eternals. I really don’t like the detailed bases that they come with some I swapped them out for some plain bases. The Liberators in the picture aren’t new. I just decided to rebase them since they matched the Ironjaws I am also working on and that seemed like unnecessary duplication. The ballistas themselves also need new bases and I will have to purchase some. I am building an Attack Crawler for my Ghar Rebel army. The core of the model is complete but I still need to magnetize the weapon options on the front turret. Once that is done I will be priming it up. Mind you I could start painting the main chassis now. Also at work is the Isorian Senatex Command Squad. I am using the squad to figure out the colour scheme and basing that I want to use for the rest of the army. I will be posting a painting article about those models on the Gates of Antares Nexus in th
So I have a solid core of 1000 points painted for my Ghar Rebel force. I have a few things that I want to add to it before I take a break from them and concentrate on another army. I have an Ammo Scutter that is almost finished. Despite having it I have no rolled a 10 with my Bomber Squad yet but it is another Scourer Cannon to add to a unit as well as a place to put hits. I am putting an Attack Crawler together and I also have an Assault Squad that I want to assemble and paint. Finally, in order to be able to put all of those toys in a list I need to add another Tactical unit to the army. To that end I have ordered a Mag Cannon Support team and will be painting the plain Ghar Rebels that came in the army box. That will give me a possible eight Tactical choices to add to an army.
Jonathon was down at The Sentry Box this Sunday with 750 points of his Algoryn miniatures. Since he hasn’t played as many games we decided to just play a “kill-em all” game to not distract with scenario complications. Jonathon’s force consisted of the Algoryn starter with an Avenger Attack Skimmer. The Avenger was equipped with the Twin Mag Light Support weapon. His force didn’t really have a lot of weapons to deal with the Ghar Battle Suits so it really wasn’t a balanced game. We talked afterwards about some options for his army that he could add to take them out or at least pin them down. Obviously taking the Mag Cannon for his Avenger would have been a better option. Not that it would have helped in this game as I had some very, very lucky fire from my Mag Light Support and the Battle Squad that effectively took out the Avenger (lost MOD and a Weapon Malfunction) and kept it pinned through the rest of the game. Once the Avenger was gone there was nothing to take o