Sci-Fi


Star Schlock: Bad 80's Sci-Fi Movies as a Tabletop Skirmish Game

After receiving a batch of brand new command cards for my sci-fi game Star Schlock, I was eager to get a some figures on the table to run them through their paces. My son and I only had an hour to spare between chores, but that turned out to be plenty of time to see how the latest version of the rules fared.The CombatantsI fielded the heroic Doctor Owens and his Space Cadet daughter who were once again aiding primitive furry locals in throwing off the shackles of enslavement at the hands of the Totalitarian Dominion.My son ran the 'that floating fat man', Totalitarian Overlord, and his right hand man Captain Vrok. They'd be supported by white armored dronetrooper lackeys.The Battle BeginsMy heroic freedom fighters, picking their way across the desert barrens, hoping to avoid civilian casualties.My force consisted of three squads (15 figures total), the doctor, his daughter and two helper droids (a total of seven units). My son and I each drew a hand of command cards and secretly chose one, revealing them simu

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Epic duo game

So I took my army out to Mark’s yesterday for a four-player game of Epic Armageddon. I teamed up with Mark’s Guard force to fight a game against Dan’s Chaos and Palmer’s Space Marines. Dan had two Tactical units, a unit of bombers, a Warhound Titan and some Terminators. Dan had a Chaos Marine unit... Continue Reading →

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Crooked Dice - 28mm Visitors - V The Original Miniseries - The return.

Having played out a couple of encounters between the Visitors and African militiamen in Zikanga I had a couple of gaps in the Visitor faction that I wanted to fill. Images of other fellow gamers playing V are still a little hard to come by but Twisted Pinnacle has provided inspiration for a couple of conversions from the Crooked Dice Range.First up more Visitor Shock Troopers.The Visitors attempt to integrate with the local populations of earth so if they are going to be garrisoned in the Zikanga region I figured I would need some local looking troopers so I have added in a couple of black troopers with a couple of head swaps from the original blister packs.Human sympathisers - Visitor Youth Programme. In the original mini series they appear to be used as as a PR exercises, so I figured let's extend this to guard duties and general patrols, besides it gave me a chance paint up the minion dog section.The Officer has a Visitor cap and glasses to integrate him into the Visitor forces. Not suere yet whether he is

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Kal Jericho and Scabs

(more distractions)I picked up the Kal Jericho omnibus novel collection and a pack of Kal and Scabs figures (the older metal ones) - not because I was planning to pick up Necromunda at any point in the immediate future (though it has been on the "Maybe Someday" Wishlist for some time), but because I was getting fired up to play Wrath & Glory and I thought the book might give me some background and inspiration and the figures might give me a couple more not-so-military 40k types to play with.I have to admit, since the new edition of Necromunda came out, I've been tempted to jump in. But for one reason or another... haven't... so far... First I was playing Shadow War: Armageddon... Then I was deep into Kill Team... Since the hardcover rulebooks were released late last year, that temptation has grown even more - it would be cheaper having to buy the core box set and a half dozen Gang War books to get all the rules (and, hopefully, the collected rules incorporates all errata, rule changes and FAQs so far)...

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Two new games in a week...

Try as I might I am a sucker for something new and shiny, despite my best efforts I find my head being turned by two new games. I have always had a hankering for the cold war and modern games ever since reading Larry Bond's Red Phoenix back in the early 80's in which North Korea launches a lightning invasion of the South backed by heavy soviet support. I have tucked away in a box a reasonable North Korean and South Korean force that has not seen the light of day for over a decade waiting for rules that would give me the right feel for encounters in Korea.I might just have found them with Great Escape Games latest offering. - Seven Days to the River Rhine. Designed to be a fast play set of rules which caters for company plus sized encounters, where one model represents one vehicle, Infantry are based on stands which contains small arms and a supporting AT weapons. Good because I can hardly see the things these days in 6mm.However ATGW such as Milan's are separate.The rules are well laid out with

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(WIP) Playbooks for Stars Without Number

Image (cc) BiPiCado on DeviantArtMidway through my recent SWN campaign I started reading some "Powered By The Apocalypse" games and I really liked the ideas of a) tying the story to the characters and b) character playbooks to help flesh them out.  It reminded me of what I liked about Beyond The Wall.I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game.  Screenshot below:These are fan content based on the tables in the free Stars Without Number rules for randomly rolling characters based on background, but adding a prompt for each result to help with the fiction.  Mechanically the characters will be the same, as the tables are the same, but hopefully they will help generate character backstories and ideas for drives

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Stars Without Number Ship Combat Control Sheet

Image (cc) desuran on DeviantArtI've talked about Stars Without Number a lot. I think I'll probably continue to do so; I love it. One thing I did find hard to keep track of was Ship Combat, fantastic system/minigame though it is, so I decided to make this control sheet. I also think I ran it slightly differently to the book - it felt right to me - so I'll explain how to use the sheet to run it the way I did. I'm sure you can adapt it.I suggest you have:A copy of the Ship Combat Actions for each player (I printed handouts from the free SWN rules) for referenceOne SWN Ship Combat Control Sheet for the table - click to download from Google DriveA collection of minis, markers, or tokens to help keep track.  They can represent the players directly or indirectly, it's just for visual reference on the sheet.Command PhaseThe Captain decides and declares the plan of actions.Players assign their tokens to departments (top row) if they will be taking Department Actions or to the Delegate Pool if they choose "Do

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V the Miniseries - Money, Lasers & Contracts #1

After the ambush at the pipeline Lydia Head of Security for the Visitors in Africa is visiting one of the local warlords and opponent of  "legs" to negotiate a contract to patrol and defend the pipeline. She has a substantial bribe and contracts guaranteeing a stake in the pipeline venture once peace returns to the region.Unfortunately Louis "Legs" Akimbo and his Militia has become aware of these negotiations and has spent some time preparing an ambush to stop them. They are particularly eager to get their hands on Lydia and her briefcase – they can use the money to hire more gunmen and the contracts will prove the Visitors are not to be trusted which will fuel even more resentment and jealousy between Zikinga's ever-feuding clans. The ambush involves pre-placed IEDs that destroy the Visitors vehicles and leaves them stranded in the middle of bush. Once the IEDs are detonated, the Warlord Charity Nsithlan and his men will head for home and offer no assistance to the Visitors – if there’s no bribe mo

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