shadow war


Shadow War Campaign Final Mission Part Three

When we last left the Shadow War Campaign Final Mission, the Sisters of Battle had taken the lead having captured their primary objective and carried it off the table via their deployment zone.Part one, covering the mission and deployment is here.Part two is here.When we left things in Part Three, the Sisters of Battle had just carried their Primary Objective off the table, securing them 3 victory points. As they were in second position on the leader board, that meant any other Kill Team than the Orks needed 4 Victory Points to beat them and win the campaign.Enough Orks had recovered to try and drag their primary objective, the Doomsday Device, back towards the table edge. But they were now coming under attack from Blood Angel Scouts and Tau, both of whom needed to go through the Orks to get their own objectives and both of whom needed to stop the Orks if they were going to win the campaign.But despite the heavy attack, the Orks kept struggling on.Meanwhile, having lost the Data Bank that was their primary ob

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Shadow War Campaign Final Mission Part Two

Part Two of my report on the final mission of my Shadow War Campaign. Part One, covering the mission rules and deployment is here.The Orks took the first turn and advanced quickly, swarming over the archeotech.The Sisters of Battle advanced more cautiously, sending out a scout ahead while the rest followed on.At the end of turn 1, the Dark Eldar and Blood Angels arrived, deploying on opposite sides on the far left and near right.The Dark Eldar quickly found themselves under heavy fire from the Orks.While the Sisters broke off part of their forces to pursue this new threat.The Orks had seized much of the archeotech, but were now under heavy fire from all sides. And at the end of the turn the Chaos Space Marines and Tau arrived.The Sisters poured fire on to the Chaos Marines, doing no damage but keeping them pinned.Meanwhile, the Seraphim seized their primary objective.Despite being delayed by the Sisters and Orks, the Dark Eldar continued their advance.While on the left, the firefight between the Orks and Tau

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Shadow War Campaign Final Mission Part One

When I last posted about my Shadow War campaign it was December 2018, I had just completed round 5 and four of the six Kill Teams had gathered the 10 data caches I had decided was necessary to finish the campaign. Since then, I let things go quiet, partly because I got absorbed in my Blood Angels and Death Guard painting project and partly because I needed the time and space to bring the campaign to a suitably climactic end.The original Necromunda Campaign rules, on which Shadow War's rules are based, had nothing to say about actually ending a campaign. You simply continued to play games and build up your gang until everyone died, got bored or grew out of wargaming entirely.Shadow War improved on this by introducing victory conditions using its concept of Promethium Caches. Once one Kill Team collected 15 caches, if they won one more mission they would win the campaign. So far, so basic. For my campaign I changed the Promethium Caches to Data Caches and reduced the required number for victory to ten. But I ne

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Shadow War - Round Five

I've been very slack about updating the blog lately, but that isn't because I haven't been gaming. With the new year just round the corner, I thought I would rush to the end and summarise the whole of Round Five before the new year. Belt up, it's going to be a bumpy ride.My plan was for this to be the last normal round of the campaign. After this I only want to play one final fight which will involve all six teams and settle the overall winner of the campaign. But that's going to take a fair bit of time and planning, so probably won't happen for a little while yet. This round will be crucial though, as it will establish the final leader board, which will determine which teams have the advantage in the final fight. Game 5a - Wyches vs Sisters of BattleI rolled up the Ambush scenario with the Sisters as Defenders. The Sisters took up a defensive position on top of the Promethium Refinery. This gave them a good vantage point, but, unfortunately for them, all the Sisters had to deploy in the centre, with none of

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Shadow War - Blood Enemies

For the first time in the campaign, Loyalist Space Marines faced Traitors as the Blood Angel Scouts fought the Plague Marines. The scenario was a straightforward Kill Team Fight. Both Kill Teams would try to break the other, with the first to bottle lose. The Blood Angels were one man down as Novice Marco's old battle wound kept him out of the fight.The Blood Angels deployment made best possible use of cover.......while the Plague Marines advanced through relatively open terrain relying on their superior toughness and armour to keep them going.In fact, this proved unnecessary as both sides shooting bounced ineffectively off each other's armour.The Plague Marine's implacable advance continued until they reached the Promethium Refinery in the centre.The Blood Angels were pressed hard on both flanks.But the Plague Marines still struggled to bring any scouts down, simply pinning them behind cover.On their right flank, the Blood Angels held up, despite concerted fire by the Plague Marine Champion.But on their left

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Shadow War - Turning it around

Sorry, I'm not getting any better at getting these Shadow War updates out there. I'm still playing the games, but lagging behind on editing the pictures and writing them up.This fight was always likely to be "interesting" in that it saw the Tau, one of the most successful kill-teams going up against the Dark Eldar, who were pretty much the worst. After the Tau's last impressive, but really rather boring, victory I was worried this was going to turn into a massacre. Suffice it to say, things didn't pan out as I feared.The scenario was Scavenger, meaning that both teams would be competing to secure loot counters scattered about the field. This actually favoured the Dark Eldar a little, as the Tau couldn't simply sit back and open fire. The Tau rolled "hidden cache" which meant the winners would get an extra 100 credits to spend at the end of the mission and the Dark Eldar rolled "Toxic Ash" meaning injured fighters were more likely to go out of action if they were down at the end of the game.The Dark Eldar depl

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Shadow War - Slugfest

The first game of round four of the campaign saw two of the most successful Kill-teams go head to head, Sergeant Bogrot's Blood Axes and Sister Superior Winnifred's Sisters of Battle. The Sisters were still smarting from their frustrating loss to the Tau and ready to prove their mettle, while the Orks were keen to hold their position as campaign leaders and the only undefeated team.The scenario: a straight forward Kill-Team fight. Do as much damage to your opponent as possible without losing too many of your own.Sheer numbers more or less forced the Orks to divide into two groups, with the slightly larger of two moving through the cover of the Promethium refinery. While Sergeant Bogrot lead the other group on a flank attack towards the Sister's left.The Sisters focused their attention on the central group, moving into firing positionsA firefight quickly broke out. For the second game in the row, Fuzzle made the first shot of the game, hit his target and immediately ran out of ammo. A crack shot who only re

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