Our updated and best version of Six Gun Sound with our newer, streamlined mechanics. Complete with color Paper Minis and Battle Boards to get you into the game fast! Includes color Paper Minis, Counters and Battle Boards to get you into the game fast! Now on sale here!
Six Gun Sound
Maybe you’re an Outlaw looking for a place to lay low. Or maybe you’re a Mountain Man, Cowboy, or Gambler running from the law, or someone else. No questions asked and no questions answered. We don’t judge you here in Devil’s Elbow and you better not judge us. ************Devil’s Elbow is a tucked away place in the mountains of New Mexico.Billy Pink (Rep 5 Star Jack of All Trades) has just entered Devil's Elbow for the first time. I decide to go to the Golden Lady Saloon. Devil's Elbow has 7 buildings to choose from and each has a number of PEFs (Possible Enemy Force) to be resolved, based on the Day Part - Daytime or Nighttime. It's Nighttime so there's 5. The first one in the Golden Lady is always Kat Dushae, the owner. There are 5 different Non-Player Characters in Devil's Elbow, each with a Special Ability. I won't go into detail about Kat, but it's a good idea to Sweet Talk her.I roll for the second PEF and score Townsfolk and Gambler. Billy interacts with them and gains a favorable result so gains 1 Inc
With Six Gun Sound - Devil's Elbow coming out soon, been doing lots of play testing and fine tuning. The new Draw mechanics add a level of tension to the game that isn't in any other THW games. 1877 - Santa Fe New MexicoThe Sheriff has collected his Deputies to confront Charlie Ward and his Outlaw gang. First a little Story telling. Enough talk. Before you actually Draw, each Character must take the Will They Draw Test. There's six Professions and some may talk the talk, but won't walk the walk. Citizens, Townsfolk and the like tend to leave before the shooting starts. Easy to do, just roll 2d6 versus Rep and modify it by any applicable Profession or Attribute. In this case, the Lawman and Outlaw pass 2d6. Let's do this! Now here's where it gets intense. Each Character rolls 3d6 versus Rep. TOTAL the d6 scores from all the passing d6, in this case the Sheriff has 5 and the Outlaw 4 as he's Rep 4. If he was Rep 5 he would go first as his total would be 9 versus the Sheriff total of 5