Our updated and best version of Six Gun Sound with our newer, streamlined mechanics. Complete with color Paper Minis and Battle Boards to get you into the game fast! Includes color Paper Minis, Counters and Battle Boards to get you into the game fast! Now on sale here!
Six Gun Sound Devil's Elbow
Maybe you’re an Outlaw looking for a place to lay low. Or maybe you’re a Mountain Man, Cowboy, or Gambler running from the law, or someone else. No questions asked and no questions answered. We don’t judge you here in Devil’s Elbow and you better not judge us.************Devil’s Elbow is a tucked away place in the mountains of New Mexico. To find it you must first have a positive Interaction (page 14) with an Outlaw, then a positive Further Interaction result. Once that happens, welcome to the club!Six Gun Sound - Devil's Elbow will be released this week. It comes complete and ready to play with paper minis, both counters and A-Frame stand up paper minis as well as two color Battle Board. Playable with any minis as well. Here are some samples that I chose to place on clear plastic bases direct from Litko or Amazon like I did.Six Gun Sound - Devil's Elbow, coming this week!
Part OneAfter a good night of carousing in Devil's Elbow, Billy leaves the Golden Lady saloon and is confronted by two figures in the street.Gambling in THW is a good way to gain increasing Rep d6, which can help you to improve your Rep. But when you leave the gambling place, especially after winning, there's a chance you could run into problems. 1st up - There's a chance that you can get robbed. Winning at gambling increases the chance of it happening.2nd problem - Hard Feelings If you win at gambling, the NPCs that lost could decide to have Hard Feelings and will meet you outside to get their money back. This time - it was a case of Hard Feelings.You can play Six Gun Sound - Devil's Elbow with minis or paper counters. In fact, we've included two color card stock Battle Boards and great color counters AND some awesome A-Frame cowboy counters. Brett at Precis Intermedia has provided these minis and if you haven't seen all their products, rules, terrain tiles and great paper minis, check them out.The Conf
Maybe you’re an Outlaw looking for a place to lay low. Or maybe you’re a Mountain Man, Cowboy, or Gambler running from the law, or someone else. No questions asked and no questions answered. We don’t judge you here in Devil’s Elbow and you better not judge us. ************Devil’s Elbow is a tucked away place in the mountains of New Mexico.Billy Pink (Rep 5 Star Jack of All Trades) has just entered Devil's Elbow for the first time. I decide to go to the Golden Lady Saloon. Devil's Elbow has 7 buildings to choose from and each has a number of PEFs (Possible Enemy Force) to be resolved, based on the Day Part - Daytime or Nighttime. It's Nighttime so there's 5. The first one in the Golden Lady is always Kat Dushae, the owner. There are 5 different Non-Player Characters in Devil's Elbow, each with a Special Ability. I won't go into detail about Kat, but it's a good idea to Sweet Talk her.I roll for the second PEF and score Townsfolk and Gambler. Billy interacts with them and gains a favorable result so gains 1 Inc
With Six Gun Sound - Devil's Elbow coming out soon, been doing lots of play testing and fine tuning. The new Draw mechanics add a level of tension to the game that isn't in any other THW games. 1877 - Santa Fe New MexicoThe Sheriff has collected his Deputies to confront Charlie Ward and his Outlaw gang. First a little Story telling. Enough talk. Before you actually Draw, each Character must take the Will They Draw Test. There's six Professions and some may talk the talk, but won't walk the walk. Citizens, Townsfolk and the like tend to leave before the shooting starts. Easy to do, just roll 2d6 versus Rep and modify it by any applicable Profession or Attribute. In this case, the Lawman and Outlaw pass 2d6. Let's do this! Now here's where it gets intense. Each Character rolls 3d6 versus Rep. TOTAL the d6 scores from all the passing d6, in this case the Sheriff has 5 and the Outlaw 4 as he's Rep 4. If he was Rep 5 he would go first as his total would be 9 versus the Sheriff total of 5