skirmish


Middle Earth SBG - Matched play

This weeks club match was my first trial in anger of the new Middle Earth SBG rules from GW. Playing against Kevin with him supplying the forces as usual in the form of Theoden and his Riders pitted against the vile Lurtz and his gang of Uruh-Hai thugs. I of course chose to play Lurtz's force.Forces closeEarly shooting worked well for the Uruk-Hai and 2 or three Rohan unhorsed and three or more Royal Guard are shot in the first couple of rounds, the Uruk-Hai hero claiming a couple on his own.Lurtz gets pinned in the doorwayKev goes for the charge and a line develops across the field but this limits shooting so everyone pretty much piles in.Rohan charge in to the pike block and bounce while the Warg Riders counter charge the centreThe fight on the right begins to go Evils way with numbers tellingCavalry dual goes Evils way with the Rohan failing to get the killsTheoden rides tp buff up his forces on the Evil left flankThe mid game goes by with priority shifting and a couple of heroic charges declared and

» View Source Article

Rogue Stars - A Quick Tour of Duty

This week I was mostly playing Rogue Stars.Several bods at t'club got together for a RS fest organised by Andy W and I joined in to give the rules a try as I'd not managed to attend previous gatherings.Six of us teamed up in pairs and rolled up random scenarios for a pre-set Crew as supplied by Andy with myself picking up an Inquisitor based Crew against Andy's Cultists which proved to be an interesting pair up. The scenario we rolled being the Rescue with one of my crew being the captive to be rescued.The game worked out to be a very evenly matched pair up with both sides giving each other a bloody nose. Initially things tended to go to the Cultists way while the Inquisition was a man down, but try as he might Andy failed to capitalise on the advantage by taking anyone out but repeatedly wounding the Servitor Cherub to the extreme and the Crusader ended the game with over 9 pins but only 1 wound but both refusing to get killed but the Inquisitor did go down mid game to an uncharacteristic good wound dice thr

» View Source Article

Age of Sigmar Skirmish: Da Hotpawz – Part 1

Among hobbyists, it has become a bit of a tradition to spoof the name of the eighth month of the Roman calendar with the word "orc". A habit that has also been taken over by the industry giant Games Workshop, which leads to increased painting activity in many forums among the friends of the greenskins. […]

» View Source Article

Venturing into the Nightvault of Warhammer Underworlds

Nightvault landing on my doorstep sprang the initial question of “Where am I going to keep all these cards?!”. I remember the very same thought trawling through my mind when Shadespire appeared within my clutches. When the first season of Warhammer Underworlds landed, it relentlessly became my most-played game for months to come and brought with it untold enjoyment. Nightvault follows it including new warbands, new cards and the inclusion of magic to the game. Do these tarnish the refined formula that Shadespire ushered in? Or does it bring with it a new era of card-focused skirmish that my table will quickly be overwhelmed by? The answer to these questions are not as clear-cut as you’d might hope. There’s a number of factors to consider here. Whilst it’d take a sizeable chunk of time to go into detail for each of them I’ll summarise as best I can. The first key thing to acknowledge is that it’s impossible to fully bring judgement to Nightvault until all cards are re

» View Source Article

Skirmish Sept 2018

A quick trip up the A2 on Sunday morning and me and Postie found ourselves at Skirmish Wargames and Toy Soldier Show, run by Craig at Redcoat Models.We met fellow Reject BigLee in the foyer along with fellow blogger Dave Crook from A Wargaming Odyssey We've invited Dave along to Reject HQ for a bash, no dates are set yet, but we'll look forward to his visit.In the pic aboveBigLee, Greg from Art of War and von Postieafter a purchase from the 3 of us!Bring & BuyNot a great deal there for me.....never mind!!Medway Wargames - A Song of Fire and Ice - A GoT Game 28mmRainham Wargames Club - NapoleonicsClint's Fav period, he's so loves playing Nappies!Clint and Postie both see cake.Postie is a tad more excited.....can you tell?The Old Guard - 28mm Fantasy - Dragon RampantPainters at work.Sons of Mars-Gladiators?Tunbridge Wargames Club - El CidMr Miniature Wargames John Treadaway snapping some pics.Gravesend Gamers GuildMilton Hundred - Team YankeeDave and Steve chat to an unsuspecting victim.The Priviteers

» View Source Article

Battle of Fort Christopher

On Friday the Rejects gathered for a rare evening game featuring our special guest Christopher (aka Axebreaker) of Bunker Hill. Chris has been in the shed-o-war before but sadly I missed that game so it was good to meet him this time around. After his previous visit he had already joined the hallowed ranks of the 'Honorary Rejects' but the fact he came back for second helpings means we must be doing something right. Postie put on an excellent French Indian Wars skirmish, and equally excellent supper as most of us had to come straight from work in order to fit this rather large game into an evenings play.SetupFort Christopher overlooks a colonial village and farmland, constantly under threat of attack by the French and their Indian allies.  They expect a raid could be imminent but have no idea where it may come from so at the start of the game, in addition to the garrison, there are several patrols of Light infantry and Rangers widely dispersed across the whole area. Meanwhile the French are using the enc

» View Source Article

Kill Team: Emperor's Children vs Death Guard

Past saturday there was an extra opening day at TSA and the yearly barbeque, and me and Nemesis took this opportunity to try out the Kill Team game.Yes, mine are basic Chaos Space Marines, but I refuse to call them anything else then Emperor's Children, nah!Okay, and we probably got some things wrong, as we played learning the rules on the go...My team consisted of an Aspiring Champion, a Heavy Gunner with heavy bolter, a Sniper Gunner with plasmagun, a Zealot with bolt pistol and chainsword and a Marine with bolter.  To bulk it out, there was also a cultist contignent of a champion with shotgun, a heavy stubber and 4 cultists.Nemesis brought his Deathguard with a Champion, a Combat specialist with heavy cleaver, a Gunner with heavy flamer and a Marine, joined by 2 Poxwalkers.  And with these guys ignoring first fleshwounds on top of their T5 and Disgusting rules, they are even MORE irritating to put down then their 40k equivalents.The table was set up using the MDF scenery the club bought past Cris

» View Source Article