solo


Solo Wargaming - To the Strongest!

Regular readers will be aware that I have been playing more solo games recently and its a trend that will likely continue. I'm still attending games at Posties Shed-o-War but I only average about one game a month, especially during the summer when other events and holidays reduce availability to join the lads for a battle. The young Padawan can occasionally be arm-twisted into joining me for a game of To the Strongest! at home, but if I want to play with my 'little men' more often, solo play is the best way forward. This long overdue article discusses how I achieve realistic games using these wonderful rules. You may have a different approach and as always comments and suggestions are very welcome.I have played quite a few games solo now and have slowly been developing a method for 'automating' one side so I can play against an opponent that still has the ability to surprise me, or at the very least put up a stiff fight. The rules for TtS! already introduce a certain amount of friction and no commander c

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Sensor Ghosts Kickstarter Preview

Congratulations!  You escaped the computer that was stuck in “Kill All Humans” mode.  You managed to build an escape shuttle and now you’re headed back to Earth.  Time to put your feet up (especially easy in zero-gravity, you don’t need a footstool or anything), sure there’s an asteroid field between you and home but the autopilot can deal wi...I beg your pardon, did you just say “malfunctioning sensors”.Ah crap!Read more »

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Sensor Ghosts Kickstarter Review

Congratulations!  You escaped the computer that was stuck in “Kill All Humans” mode.  You managed to build an escape shuttle and now you’re headed back to Earth.  Time to put your feet up (especially easy in zero-gravity, you don’t need a footstool or anything), sure there’s an asteroid field between you and home but the autopilot can deal wi...I beg your pardon, did you just say “malfunctioning sensors”.Ah crap!Read more »

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Battle of Secutium River

Tuesday was my day off and I decided to make the most of the free time to play a solo game with my Punic War forces. I have recently been reorganising my Carthaginian army and during the painting challenge, I added several Gaul and Iberian units to the collection so it was high time these were played with. I also recently bought a new gridded game mat from DeepCut Studios and this was an excellent opportunity to christen it in battle.The SetupThis game is a fictional battle set on the banks of the Secutium River somewhere in northern Italy. Both armies came in at 200 points apiece so this was going to be a relatively large game and more importantly it was going to be played solo. To add a certain level of 'automation' to my non-existent opponent controlling the Romans I decided to randomise the deployment of the cavalry command so it could have been on either the left or right flank. I also diced to determine the level of 'aggression' the Roman army would show in their actions. Would they be cautious and stan

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First Game of Over Malvern Hill

You will remember that I backed the Kickstarter for Over Malvern Hill, the new ACW rules from Stand to Games. The rules arrived and I liked what I saw, so I roped Sigur in for a test game. Unfortunately, he had to cancel, so I decided to run a solo game. This was probably a good idea for a first game, as I had to look a lot of stuff up… I used the Battle of Big Bethel as a scenario. It’s a good scenario for solo gaming, as the Confederates have a rather static defense position. However, it’s a bit difficult to balance, as the Union had a huge advantage in numbers and should, by all accounts, have won – which they didn’t due to the difficult terrain and severe command problems. So, while the Union player has a lot more forces, it should still be quite difficult for him or her to win the game. To spice it up a bit, I introduced a deck of friction cards (I got the initial idea from John Drewienkiewicz’ Wargaming in History Vol. 10: The Shenandoah Valley 1862, a most splendid b

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The Battle of Ntombe Drift

Following on from my post last week about adapting TMWWBK I have now had a chance to run a couple of play test games. What I decided to do was play a couple of variations of the Battle of Ntombe. This relatively small engagement was none the less significant because once again units of the British army were soundly beaten by "spear wielding savages" (as they were described in the press). The historical battle involved just one company of Infantry against approximately 500-800 Zulu's and was another classic example of poor leadership, poor field craft and a complete underestimation of the enemy. Setup/HistoryWith the commencement of the Anglo-Zulu war in January 1879 the village of Lüneberg, situated in the disputed territories of Northern Zululand, felt very exposed to attack. Four companies of the 80th Regiment of foot were sent to reinforce the local garrison but by the end of February they needed resupply. 18 wagon of supplies were sent to the town and were escorted from the boarder by one compan

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