Space Marine Field Police


Things that keep me blogging...

First, things that keep me from blogging:DofE ExpeditionsReport WritingHouse Drama rehearsalsSchool inspections during House DramaBut the things that keep me blogging?"Reivers... they're like Space Marine ninjas."Jus' gonna sneak up on dis git 'ere...Ork snipers...We'z got da 'igh ground! Dat meanz our dakka 'urtz more! WAAAGGGHHH!!!Vicious fire fightsSniper rifles were meant for assault range...The inexorable approach of The Law... and Kau'yon ambushes.Hope you've got a permit for those pulse rifles, mate.And finally... the Light of the EmperorCue the orchestral musicKill Team has been a fantastic thing for the school club, and I really hope to share all the stories falling out of it soon. Sorry for the lack of regular updates.Until next time.Thanks for reading.If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.If you have anything you want me to look at, let me know in

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Kill Team Guide: Tips and Tricks for Primaris Space Marines

Primaris Marines do two things well; take a hit and be easy to collect. They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.IntercessorModels: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1)Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalker bolt rifle, Auxiliary Grenade launcher (Gunner only), Chainsword

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Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.Space Marine General AbilitiesUnless stated

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Kill Team Guide: Understanding Space Marine Tactics

We’re kicking off our look at the Space Marines by analysing their tactics first, before we get into speaking specific units. I’ve written way more than I intended to on this topic, so settle in!The tactics for the Space Marines fall into two general categories: general ones usable by anybody and model specific tied to a particular model. Whilst it might look like they have more Tactics than other factions on the surface, the majority are quite situational, and you’ll probably be looking to use the Basic Tactics first.General TacticsTactic: Death to the TraitorsUse when you select a model to fight in the Fight phaseTo hit rolls of 6+ result in an extra attack against that modelOnly useable against Heretic AstartesCost: 1CPThis is a similar, more restricted version of the Zealot tactic. I’ve gone over that one already in the Zealot specialisation post and the same criticism applies here. It’s not one I’d spend precious CP on, unless I had tooled up a Marine to kick out half a dozen attacks… and even then there

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