Space Marines


Showcase: Guardian of the Covenant Primaris Intercessor by FruitBear

Hi everyone, it's been a while since my last post. Times have been very busy and hectic but luckily I'm still able to get some hobby done. For a while, I've wanted to look for an easy Space Marine scheme that isn't time-consuming. I really love Paul Norton's Iron Ravens and how he has painted the silver metallics so I wanted to give it a shot thus I chose the Dark Angels successor chapter the Guardians of the Covenant to try it on.More after the jump

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Dark Angels - Ravenwing Dark Shroud part 3

Well this is odd, I can't seem to find a post about my Dark Shroud that includes these pictures, or in fact the subsequent metallics. These were taken in December I must have been preoccupied and forgot to share them. Obviously this is just the Warplock Bronze basecoat.Which I would have followed with Balthasar gold and Retributor Armour and all the other bits to achieve my 'brassy bronze' which I failed to record. I think I did that around February/March, alongside the Predator and Razorback. Liam has returned from holiday but I still need to visit to pick up the Knight legs, then I can focus on the Imperial Knights. This delay has given me a few weeks to try and move the Dark Shroud past the metallics hurdle and onto the black highlights hurdle! Construction on the knights can be interspersed with my painting of this to make each more manageable.So here we are up-to-date, the metallics were then washed with my Valejo Sepia Wash which is a bit darker than Army Painter Soft Tone, I suppose it serves me right

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Primaris Redemptor Dreadnought Warhammer 40k Level 3

Welcome after a long break caused by a lot of work, today I will show a finished Primaris Redemptor Dreadnought on level 3.The model has interchangeable weapons on magnets that is, you can replace Heavy onslaught gatling cannon on the Macro plasma incinerator and has an open sarcophagus. I invite you to watch.Witam po dłuższej przerwie spowodowanej dużą ilością pracy, dziś pokaże skończonego Primaris Redemptor Dreadnought na poziomie 3. Model posiada wymienne bronie na magnesach czyli można zamienić Heavy onslaught gatling cannon na Macro plasma incinerator oraz posiada otwierany sarkofag. Zapraszam do oglądania.

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Allies of Inconvenience: Episode 13- NOVA Narrative Recap and Changing the 2018 Meta

This Episode the Evan "Gothmog" and Chris "Discordian" recap their excellent experience attending NOVA and playing in the Narrative event for 40k, Evan with his BA Dreadnoughts and Chris with his Dark Eldar spooky bunch. After that we launch into talking about the meta, what it is and where we would like to see it go!Also, here is a link to the KHARN we talk about!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google Play00:00 Intro04:16 Hobby Progress26:30 NOVA Narrative Recap53:09 The Meta and What to ChangeSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Wrath of KhanClip 2 - Zeonic FrontClip 3 - Blade Runner

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1750pts battle report - Imperial Knights & Blood Angels v Imperial Knights & Nurgle Death Guard - game 3

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;)  My first Blog Wars was Blog Wars 6 in June 2013, in that time I don't think Alex and I have ever faced or paired with each other. We've been on adjoining tables but with this our last chance to dance Alex twisted the strands of fate to put us both on the same table - Knight on Knight! I'm paired with Tom Capper again [paired with for DT3 and opposite for Never Mind the Blog Wars] he had his Blood Angels, Mephiston, possibly Astorath some Assault Terminators and Sanguinary Guard. Alex had his two Helverins and a Knight Warden and was partnered with Jonathan Lyness [regular attendee both at Alex's events and my own Birthday Bash] he had Nurgle and Death Guard - a Damon Prince, big blob of cultists, 2 Bloat Drones, unit of Pl

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1750pts battle report - Imperial Knights & Blood Angels v Astra Militarum & Tyranids - game 2

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;) Game 2 and I'm partnered with Matt Longmore again [I'd been paired with him at DT2 and he was my opponent in DT3]. He'd brought his Blood Angels with 'Captain Slam', some Veterans, Death Company, a squad of Helblasters and some other units [THSS Terminators] that would benefit from reserve deployment. We were up against Andy Peat and his Tyranids [5 Carnifex, Old One Eye, a Neurothrope and a Biovore] and Lucas Rooney and his Astra Miliarum [2 Leman Russ, 2 Basilisks, a small unit of Bulgryns, a 'Command Point Farm' and mortars. We managed to win first turn and not lose the initiative. Matt had kept all but a unit of Veterans in the ruins above my Lancer and the Helblasters on the top floor of the ruins at the top of the board. I dep

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1750pts battle report - Imperial Knights & Astra Militarum v Astra Militarum & Khorne Daemonkin - game 1

Double Trouble 4 and Alex From the Fang's doubles tournament replacing Blog Wars. 875pts with random pairings but all match-ups are Battle Brothers. Once again my recollection is pretty hazy so for the most part enjoy the pictures, the commentary will be secondary ;)  Here we go with the last Double Trouble ever. I'll cover my feelings in the wrap up but suffice to say the event was it's usual fun, tinged with a hint of sadness as it has come to a fitting end. First game and I'm partnered with Matt Greenwood [Alex's regular opponent] and his Astra Militarum [3 Leman Russ with Pask, a Psyker, some Ratling Snipers and Vets but with no Command Point farm!].Facing us was Greg Barber, again with Astra Militarum [Baneblade, Command Point Farm, Psykers and a Bullgryn squad]. He was partnered with Duncan Gray and Khorne Daemonkin [Soul Grinder, Blood Letters, Flesh Hounds, Skull Cannon and some Forgeworld Greater Daemon].Setup was table ends but with the pointed ends 18" apart. That would hav

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875pts battle report - Imperial Knights v Tyranids

I managed to arrange a little game with Otty in preparation for Double Trouble 4. Never having solely used my Knights and with their new rules it was a perfect opportunity to familiarise myself with my 3 guys. The main issue with taking the Lancer is you automatically lose half your Stratagems as they invariably work with Questoris Knights, or those with specific weapons. Take away any other Knightly houses and I was left with just on page of Stratagems to choose from! I gave the Lancer Land Strider to add 2" to his move and the Warglaives too. He also had the Sainted Ion Armour for a 2+ save!Otty brought 2 Broods of Genestealers [one maxxed out], a Broodlord, a Neurothrope and 6 Hive Guard. Otty got first turn, moved the Neurothrope into the crater and the Hive Guard into range of the nearest Warglaive. The fired off two salvoes, taking it down to just 2 woundsBig Brood advanced, little brood conga'd to secure objectives. No combat this turn but the next turn?The Lancer advanced, [14" move +2" Land Strider +

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Kill Team Guide: Tips and Tricks for Primaris Space Marines

Primaris Marines do two things well; take a hit and be easy to collect. They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.IntercessorModels: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1)Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalker bolt rifle, Auxiliary Grenade launcher (Gunner only), Chainsword

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Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.Space Marine General AbilitiesUnless stated

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Kill Team Guide: Understanding Space Marine Tactics

We’re kicking off our look at the Space Marines by analysing their tactics first, before we get into speaking specific units. I’ve written way more than I intended to on this topic, so settle in!The tactics for the Space Marines fall into two general categories: general ones usable by anybody and model specific tied to a particular model. Whilst it might look like they have more Tactics than other factions on the surface, the majority are quite situational, and you’ll probably be looking to use the Basic Tactics first.General TacticsTactic: Death to the TraitorsUse when you select a model to fight in the Fight phaseTo hit rolls of 6+ result in an extra attack against that modelOnly useable against Heretic AstartesCost: 1CPThis is a similar, more restricted version of the Zealot tactic. I’ve gone over that one already in the Zealot specialisation post and the same criticism applies here. It’s not one I’d spend precious CP on, unless I had tooled up a Marine to kick out half a dozen attacks… and even then there

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Dark Angels - Tanks - Razorback TO DONE!

Here we go, Old Skool/Nu Skool Razorback is complete. I don't actually think I paint these tanks well, but I do think they look effective.Certainly I'm happier  with these than I ever was when I was struggling to paint tanks first time around. I always loved this as a silly kitbash - the side railings repurposed to make some 'off-road' framework to secure the lighting rig to.The weathering was a little restrained, as was the Predator. Unfortunately I didn't do a side by side comparrison between the two. There is a very subtle difference between the greens but not enough to worry about.As much as I like Dark Angel tanks that have huge chapter logos on I've been very minimal to retain the overall green where possible, we don't want what's happened to my green future container. I like the orange lense on the top too, not sure if it's a light or a sensor but it broke things up a little bit. And here's the lighting rig. I added some pseudo-reflective elements in white and grey inside. These 4 'cups' are actua

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