Royal Astro Guards of the Federation race to secure a comms objective to send an evacuation signal to the populace before the undead moon zombies arrive.I ran a final play test for the Star Schlock scenario I'm bringing to Fall In this weekend. The Federation good guys eked out a win, successfully blasting off and escaping the horde of Space Ghouls who overran the mining camp. I've found most players stumble through the first round or so, but have a good grasp with the basics by mid game. I think there are enough standard conventions that experienced wargamers can pick them up quickly enough, but there are some wrinkles that give players additional decision points each turn beyond "should I move and shoot or shoot and move?" I'm looking forward to running some fresh faces through the game to see if this is something people outside my local game groups would be interested in.I also finalized the promotional prizes I'll be handing out to the winners of each scenario.Even without knowing anything about the game,
Star Schlock forces, ready for their next playtest.I'll be running a few games of Star Schlock at Fall In this year. To ensure things go smoothly I've been playtesting the scenario to make sure the forces are balanced and players have plenty of opportunities to roll dice and blow stuff up.Here's the scenario listed in the PEL:Space Ghouls of the Cursed MoonDisaster on Moon Base Alpha! The mineral extractors dug too deep, awakening a long slumbering alien intelligence. Roused from hibernation, an inhuman elder being has animated the corpses of the dead, spurring them to wipe out all life on the surface of the planetoid! The colony's defenders race to thwart the shambling cannibalistic monsters long enough to fuel the last escape shuttle. Will they escape the creatures' grasp, or will the ranks of the undead menace grow with fresh victims. The surface of the desolate moon is finished, but I'm still working on the fuel pumping station and landing platform that form the centerpiece of the battlefield. The ba
I'm having trouble picking a color scheme for these heroic "Astro Guards" I've been working on for Star Schlock. I knocked together some quick color studies to compare them, but still can't settle on one. Do you have a preference?Thanks for helping me decide!
Progress on my sci-fi game Star Schlock is picking up! We've run several successful playtests over the last few weeks and I'm continuing to refine my digital sculpts for the miniatures.My blog may have been quiet this summer, but I've not been idle. Looking forward to sharing more of the game soon!
Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I’ve got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table as well. – John Sears, designer, on his blog “The 1000 foot General” John Sears ran the monthly Scrum Palace game this month. It was a replay of the playtest of his Science Fiction Skirmish game, STAR SCHLOCK. He had made some changes since the last game a couple months ago. Instead of playing the hapless planetary militia, I was on the side of the evil empire this time. I had two squads of expendables, pictured above, Captain Vrock, also above, and Murderbot, not pictured. Same cast of characters as last time.. the Baron, the Baroness, the Militia, the Doc, the Space Cadet.. etc. There were some new compon
After receiving a batch of brand new command cards for my sci-fi game Star Schlock, I was eager to get a some figures on the table to run them through their paces. My son and I only had an hour to spare between chores, but that turned out to be plenty of time to see how the latest version of the rules fared.The CombatantsI fielded the heroic Doctor Owens and his Space Cadet daughter who were once again aiding primitive furry locals in throwing off the shackles of enslavement at the hands of the Totalitarian Dominion.My son ran the 'that floating fat man', Totalitarian Overlord, and his right hand man Captain Vrok. They'd be supported by white armored dronetrooper lackeys.The Battle BeginsMy heroic freedom fighters, picking their way across the desert barrens, hoping to avoid civilian casualties.My force consisted of three squads (15 figures total), the doctor, his daughter and two helper droids (a total of seven units). My son and I each drew a hand of command cards and secretly chose one, revealing them simu
Joe's wife Ellen Levy shot a ton of great photos of the game. The crappy ones are mine. Anything good in this battle report is her work. Thanks Ellen!I've been working on a set of sci-fi skirmish rules for a few years, and finally brought them to test with the Scrum Club. The rules are still in an "alpha" state and I'll be posting about them more as they approach a publicly available "beta", but I thought I could share this battle report so you could see what I've been up to.An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe!Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table