I have been a bit tardy in posting details of bigger games played recently, but I do get around to it eventually. Mr Steinberg and I played out a decent sized Steam Wars game with his US Navy making an airborne assault against my Mechanica force. Mr Steinberg has built up quite an armada of steampunk flying ships from Blotz, and they have plenty of deck space for transporting his troops. To counter the threat, The Mechanica had a new weapon, the OW81 Air Superiority Aether-Jet Fighter, armed with a substantial node mounted Gattling Cannon. The US Navy narrow barge can carry a squad into the thick of the action, and there were a couple of these, each flanking the main twin hulled flyer. The larger twin hulled flyer can easily carry a couple of units, I think it would be possible to get a least four six man squads onto the deck of this thing if needed. Once the Skyships had made it most of the way across the table, it was time for the ground offensive, the troops rappel from the flying ships to deploy into
It’s time for another GMG Review! Today I take a look at the Core Rules for the newest edition of Malifaux, the character-driven Steampunk skirmish game by Wyrd Games.
The Modern AGE companion delivers on the premise of a toolbox with which a group can shape their own game into something that is truly theirs! [...] The post Shaping worlds with the Modern AGE Companion appeared first on Tabletop Games UK.
In preparation for a large Steam Wars game, I had to finish off my latest Bob Olley Exo-Armour Scrunts from his recent Kickstarter. I painted these up in the same dark blue to match the rest of the infantry, but these had loads more gun metal on the extensive armour! With a total of ten models from the Kickstarter, I was able to organise three units of three models for Steam Wars and have one spare to be used as a Hero. For a little more variety, I changed two close combat weapons, one on the Hero and one regular trooper. I hope that these are the last models I will be adding to the Prussian Scrunts as there really are quite a lot of them now.
This was one of the first models I undercoated with my new compressor, the effort required to finish it off was not too much, just some silver, black and brass. The weapon in the nose section is removable so I can run it in Steam Wars as just a transport or a tank!
After a lavish splattering of ink, the copter is finished and ready to give artillery spotting to the British forces.
After many year of thinking about and wondering if the investment would be worth it, I have finally purchased a compressor to see what I can do with it. I sprayed a few bit of paper and then decided to have a go at undercoating something I was not going to be worried about if it all went horribly wrong. So to start with I picked on a fair sized lump of plastic with the intention of just undercoating it in Vallejo Air Gun Metal. I selected my Mantic Tunneller as it does not need to have a clean finish. Once I got started, I realised that spraying Gun Metal onto a grey model means it is quite difficult to see where the paint is actually going… I then did a few bits black, which it means it is much easier to see where the paint is going… First results were okay, I will have to get more practice in. I picked out the detail by hand and finished off with a bit of drybrushing.
As previously posted, I went for plain German grey. I still have to decide if I am going to add some transfers.
This was a simple olive paintjob really as I wanted it to be an American Mech. I may yet add a white star transfer or two.
This is yet another model that I have bought and painted for no other reason than I like it. I am not sure what I will use it for, it may just end up on a shelf. But it could get used in my Mechanica force, or maybe as a model in an Empire Of The Dead or In Her Majesty’s Name scenario.
I know it is the last day of January and I know the Exo Armour Kickstarter was not due to deliver until February, but it has arrive today, early I tell you. If only all other Kickstarters would take note. Of course this does now present me with a problem, my well thought out modelling and painting schedule has now been jeopardised and I need to rush these to the top of the pile. With a bit of luck, the promised snow will arrive tonight, grinding the entire UK to a halt and I will be forced to stay at home, and stick models together over the weekend.
I finished the zombies, not the greatest models to paint, there is a lack of detail in th ecasting, but they will do as a herd of unpleasantness. Time to finally have a go at the Last Days rules.
One of the Astropolis Kickstarter models makes a really good General for my British Steampunk army. He will also double up as a commander type for the rather large transporter, which I really must give a name, I am thinking the “Nagoya”.
Joken and I had a large Steam Wars game recently with 2600 points per side! It was just about everything Joken had in his Teutonic Knights army, so I gave him my Scrunt Land Train to have a go at, supported by some APC’s and a few Zeppelin airships. The Teutonic objective was to try to stop the Land Train from getting across the table. I had to create some Leviathan rules to give it some chance of achieving its goal. Basically it could Advance and still fire all weapons. The distance it needed to go meant it would be the fifth turn when it would escape off the table. If it could. The Tuetonic Knights brought plenty of heavy firepower as without it, damaging the Land Train would have been pretty difficult. There were plenty of flying machines around, three Prussian airships and one Teutonic biplane. Once the Land Train had made a couple of moves to within Tuetonic weapon range, the carnage started. Concentrated attacks against the Land Train quickly took off the three trailers. The Prussian armou
It really was about time that Mr Steinberg had another game at my place, so I arranged a scenario Steam Wars game using the port terrain I have been constructing on and off. As Mr Steinbergs has a great selection of steampunk US Navy figures, I set up a landing assault for him to get his teeth into. With several boats as his disposal, the US Navy landed thick and fast. The US Navy objective was to break into one of the research building and capture some Top Secret plans. The British defenders only had a few patrols at the dockside as the assault started, reinforcements would arrive in later turns. The various landing craft deposited their cargo and retreated to collect the next wave. Once ashore, the US Navy quickly set about establishing a foothold. British Sky Hussars were the first reinforcements on the scene but were quickly overcome by the superior US Navy numbers. The Roller Bots of the US Navy spearheaded the attack on the left flank supported by a six legged transport and a heavy cannon. The s