Storm of the North


Game 18: Borka2 vs. Madrak1

The Not so Civil War continues! This time Borka the Vengeance of the Rimeshaws raises the Power of Dhunia to face his own kinsman whom Ironwood Chieftain Madrak has taken!The Glacier King is not really going to get shots against an entirely cold immune army (and all the stuff that isn't cold immune shouldn't be a viable target) that really he should be looking for places to run up and try to remove Mulg or Rok from the table.Borka2 uses a combination of charges, lightning fists, and countercharges to cut a hole into the Raider picket line. DEF 15 is no joke, but to beasts and a warlock who can boost, the bigger question is whether they will Tough under Madrak's Even Ground. getting lucky Lightning damage rolls to pop more Tough rolls helps widen the opening in the front.The best part is that it's behind a forest, a decent spot to hide my battlegroup. Mulg stays within 3" to keep Arcane Vortex in check to prevent Hunter from going off.Instead of a charge, the Glacier King opts to power strike the Earthborn int

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Game 17: Grim Angus vs. Kolgrima, Civil War

Steven and I played a third game in the basement, playing out battle 2 of the Trollbloods Civil War Trolloff! I won the roll and elected to go first and Steven picked the other side of the table.I put Weald Secrets on the Dire Troll Mauler and sent the Bomber out on the right to try and hold the zone against the Fennblades. Kolgrima thought she was safe behind a cloud, but the Bog Trog Mist Speaker gave the Hooch Hauler Guidance and Grim Angus feated, taking her down to a tasty DEF 11.I still missed with one of the Hooch Hauler attacks, but she was oiled and on fire, so she would have to retreat from the front liens earlier than she would like. She is one of the squishier Troll warlocks, but her gameplan often includes bringing her forward to feat or spray dudes. Lucky (or unlucky) for her, she didn't have much to spray into my cold immune army.The Fennblades do a bunch of damage to the Bomber, but fail to kill it. Kolgrima has no choice but to back that thang up just a bit. Grim Angus fails to cast Rage on t

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Game 16: Kolgrima Storm of the North vs. Thagrosh2 Children of the Dragon CID

Mike Gattone brought the Children of the Dragon with Thagrosh the Messiah of Everblight up against my modified for a Dhunian Archon Kolgrima Storm of the North list. He won the roll to go first, so I set up on the side behind the forest to get some relief from all the flying eyeless sight BS and sprays.I almost think he should have gone second and taken the side away from me.https://conflictchamber.com/?c7201b_-0Gj1joiUjqoP6GfJ0li-iZiZezez2NiTbKTrollbloods Army - 73 / 75 points[Theme] Storm of the North!!! This army contains a CID entry.[Kolgrima 1] Kolgrima Stonetruth, Winter Witch [+28] - Pyre Troll [8] - Rök [19] - Trollkin Runebearer [0(5)]Dhunian Archon [0(7)]Fell Caller Hero [0(5)]Northkin Shaman [4]Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3]Northkin Bear Handlers & Battle Bears [10]Northkin Bear Handlers & Battle Bears [10]Northkin Fire Eaters [7]Northkin Fire Eaters [7]Swamp Gobber Bellows Crew [2]Trollkin Champions (max) [16] - Skaldi Bonehamm

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Game 15: Borka2 Storm of the North vs. Kromac2 Call of the Wild (CID)

Played a test game against Chad where I fielded the Storm of the North with Borka2 against Call of the Wild with Kromac2. I included a free Dhunian Archon in the army. He included a free Primal Archon in his.https://conflictchamber.com/?c7201b_-0GiV9DiRjojqoP6G0li-iZiZezezj3Trollbloods Army - 74 / 75 points[Theme] Storm of the North!!! This army contains a CID entry.[Borka 2] Borka, Vengeance of the Rimeshaws [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Pyre Troll [8] - Trollkin Runebearer [0(5)]Dhunian Archon [0(7)]Fell Caller Hero [0(5)]Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3]Northkin Bear Handlers & Battle Bears [10]Northkin Bear Handlers & Battle Bears [10]Northkin Fire Eaters [7]Northkin Fire Eaters [7]Hearthgut Hooch Hauler [18]https://conflictchamber.com/?c8201b_-0WfcmDmKmCmJmJ5g5gmIoO5fmY5fmTCircle Army - 75 / 75 points[Theme] Call of the Wild!!! This army contains a pre-release entry.!!! This army contains a CID entry.[Kroma

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Game 14: Borka2 vs. Madrak1

Steven and I played two match-ups on that Saturday. The first was the one I would actually drop into his pairing. He brought Kolgrima and Madrak1. He figured Kolgrima wouldn't have game into either list (less use of sprays), so he dropped Madrak1 storm of the North.It's a list that uses a Glacier King, and I also really like how it plays.Borka2 POD is fast becoming a go-to list for me. One because it's low model count and two because it's effective.That doesn't mean it's easy to run.I start the game with five whelps out, and immediately sacrifice one for the Axer after all the other beasts run. Often Mulg gets Rush for free from Borka, or the Axer casts it on a piece that I want further forward, like if I'm going to need the Storm Troll.The other whelps start to position to contest the left zone.Unfortunately for me, a unit of Bears ambushes correctly and eats my contesting whelps. Not only do they eat the one contesting, but they are able to get into melee distance with the ones setting up to contest. The ta

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Game 11: Kolgrima vs. Zaadesh2

I might not have done well at the ATC, but the games were all fun. For our final game, I played against Paul Bartlett. I dropped Kolgrima into what almost certainly was going to be an Exalted game, and he didn't disappoint. I ambush one unit of Bears. His army list is three full units of Exalted with their advocate unit attachment. I figure he will have to deploy wide. I also lose the roll to go first and choose this side to have a place where I can use the Fiery terrain to penetrate into his territory, and use the forest to try to hide myself while scoring on a flag.Yep. I had a plan. That generally means I'm in trouble. This seems like the ideal Exalted loadout, regardless of what caster you want to use. Single Supreme Guardian supporting and supported by three units of Immortals. This gives a steady source of recursion/souls without sacrificing attack volume. Sure, it can be pretty one dimensional (probably the sneakiest part about going into the immortals was that Defensive Strike feat from Zaad

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My Lists for the Dice Dojo Steamroller March 9

We are hosting another dice dojo event at Chicagoland games this Saturday March 9. You can register for the event by submitting your lists at  https://conflictchamber.com/?event=734My own lists are publicly posted in advance. Left side, the model cutoff from Kolgrima is the minimum Long Riders, and right hand side the model cutoff from Grim1 is the Hooch Hauler.The Grim1 list is fun. I've played a variation of it before at Lock and Load and it performed admirably. I've traded the two minimum raider units in exchange for a full unit with a sorcerer just in case I need the magical weapons. I lose two bodies and an extra activation, but I like having the utility.The other way to gain that utility back would be to switch the krielstone elder to the stone scribe elder, but I feel like trying things with the Sorcerer and see how that goes.I've played all of one game with this iteration.As far as Kolgrima is concerned, the list is very similar to a standard Madrak1 list, and I'm debating whether or not it's jus

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Game 7: Kolgrima Stonetruth vs. Makeda and the Exalted Court

Round 1 of the ATC and we drew Magic Mike and the Freaky Four or Five or however many other players were on the team. I don't generally pay attention to the pairing process as I'm off to the side, getting in my game mode, so I don't know if I got drawn into Kirk Dalton, or if Chad selected Skorne for me.I think I went first, doing my typical thing. There was a lot of LOS blocking on his side, but he picked the side with the fire cloud to try to keep my Fire Eaters a bit more limited. However, he probably should have just given it to me as he needed more LOS to get his two Supreme Guardians into the game.He had two full units of Immortals to maneuver around all that terrain on his side of the table. Forests and Rubble, and an annoying Fire Cloud. Sure they can go incorporeal a the cost of a soul, but that's a limited resource that maybe he wants on supplying his two anchoring battle engines instead of his Extoller Advocates.Kolgrima feats early enough to lock down movement and shooting of the Supreme Guardian.

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Game 2: Kolgrima Stonetruth vs. Iona the Unseen

Lost my second game of the year pretty badly against Chad. And when I say pretty, it was ugly.We did Kolgrima vs. Iona again. This time he brought zero cavalry and relied on Ravagers to do what they do, Ravage.I hate the matchup because he has a lot more important dangerous stuff than I do, and I don't have the attacks necessarily to deal with all of them.The other problem I had was that this time around I switched the list a bit to accommodate two min units of Raiders in place of Fire Eaters in order to increase the damage of my cold options, but this wasn't the time to try this out.In addition I lost the roll to choose 1st or 2nd and didn't pick the side closer to the forest for some reason. Against Tharn??? What was I thinking?These games against the Lord of the Feast start out the same a lot of the time where I feat early to deal with the Lord of the Feast, but it doesn't really help my problem because I don't have a solution lined up to deal with him the following turn.I try to maneuver my heavy to the c

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