SWGS


Another tour in NAM -Force on Force

Played Ambush Valley in 28mm again ,another fast and furious game ,this time John took the VC and I had the yanks and amazing I won , captured the bunker complex but at acost of 1 Dead and 11 wounded .The first of the US troops move onto the tableThe trap is sprung they come under firethe media vac appears and promptly goes away as it takes fire

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Force on Force-Ambush,Valley

We went back to an old favourite for this weeks game ,Force on Force by Ambush Alley Games and we really enjoyed it ,we used the Ambush Valley supplement and 28mm figures .American Airbourne against NVA a great game with the NVA almost wiping out the yanks .The NVA from the NVA sideThe Americans advanceThe Vietnamese go into ambush modeU.S casualties mounta medi-vac chopper comes under fire and moves awayThe NVA charge into the LZhand to hand the few ramaining Americans try to fall backmore H to H more U.S casualtiesITs all over the LZ is overun 

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Night Convoy -A cruel Seas game

We played Cruel Seas again last night ,we will soon need to change the games name as it now doesnt have much of a resembalance to Warlords game.  We played night time action with the Royal Navy trying to intercept an Italian Convoy ,The italians put up an epic defence but The RN reinforcements turned up and 2 Torpedoes hit 2 transports sinking both immediatley with the remaining 2 managing to creep away whilst their escorts put up a great covering action .The random reinforcements and arrival points added a lot to the game .At somepoint soon we will playtest the aircraft rules then write up; our house rules and amendments .Lighting up the nightThe scene of our adventureThe starting force for the BritsThe Convoy advances through the dark2 more vospers arrive but so do 4 Mas boats attackfull speed aheadThe fight begins in earnest 2 torps one broke the back of the merchant and sank it immediately  the other destroyed the others engines and gave it 90 points of damage ..it only started with 85

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a trip to the peninsular

Tim Gow put on a excellent Matrix game  at Sheffield Wargames Society last night ,7 players taking the parts of famous or infamous characters from Napoleons excursion into Spain .Really good fun with us all having our own victory conditions whilst trying to capture ,keep and recapture Madrid ,an objective eventually won by the Spanish Iregulars ,with probably Wellington coming off worst .Myself I did ok as Murat my victory condition was staying a live with my reputation and hat collection intact ,which I did the small fact that I left Madrid in a hurry stopped me winning . Matrix games may not be for everyone but I advise everyone to try it once  , a bit like Marmite .The Emperor keeps track of the seasonswhile his stunt double inspires the troops My Victory conditionsThe fabled city of MadridNo that is not photoshopped its real and John was wearing it

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Cruel Seas First Games

Manged to play cruel seas using our house rules last night at the club ,we got in 2 games the "ships in the night " and the "Torpedo Run" scenarios from the main rule book . The first game was fast and bloody but all my 2 vospers just managed to escape but with very heavy damage and the Torpedo run finished with one of my vospers sitting floating along with no damage points left waiting to be resued or captured and the other being forced to leave the table with crew and bridge hits but luckily one of its Torps managed to hit the tanker which although ablaze was still under power so technically a German victory .The house rules certainly made the game more realistic and fun . Next week Johns Yanks take on my Italians .ships in the nightthe brits run while they still can Torpedo RunTorp away ,destined to miss@nd vosper makes a daring run to fire its fish boom

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D-Day game

Last night at sheffield wargames society we played Johns game based around the British airbourne landings on D-Day , we had to paln our operation based on the original objectives ,then fly in in our paper planes ,I mean gliders then perform our set tasks. Glad tosay all went very well and the Landings were successful and we held until relieved .Great fun .some serious planning the invasion beginsup the Ox and Bucksthe german counter attack ...BANGusing the captured AT position to take out the hotels roof another German counter attack ....BANG Urrah  help arrives 

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There will be an awful row about this.......A Zulu Victory

We played our first proper game of Ospreys "the Men Who Would Be Kings " last night at Sheffield Wargames Society . I Umpired whilst Ian took the part of the British and John over saw the Zulu Impi  , we used the Run to the Hills scenarios ,with afew amendments for the AZW not in the main rule book . Ian had 3 British Regular units one with the sharpshooter trait and 2 NNC units ,Johns Impi consisted of 3 married and 3 unmarried regiments .Things got off to a bad start for the Brits with each unit rolling for thier leadership trait which consisted of Drunkards ,Brutal and Ugly leaders ,the Zulus faired a lot better .Surprisingly the first kills of the game came from a unit of NNC taking out 3 Zulus ,after that things went down hill quickly for the British with a lot of bad dice rolls and the Zulus making good use of the go to ground rule to get close to the red coats. The game only lasted 6 turns before the Zulus over ran the galent forces of Queen Victoria ,one unit of NNC fled the field but everyone el

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7 Days to the River Rhine -first game

At a very busy Sheffield wargames society last night we tried out these new rules from Great Escape ,they played well and we had to consult the rule book rearely after turn one .I fielded a mixed British and West German force and John brought the Russian masses .We didnt finish the game a very late start for us and as I said the club was busy so lots of people asking questions and saying hello but we did find out APC,s and the like died very easily but niether of us managed to kill an MBT only causing morale markers ,overall  a nice simple game we have already decided to change a couple of bits but the rules are written in a way that will easily allow the players to add anything without too much troubleThe table set up ready to play2 Chieftains and a Leopard take up a defensive position as the Warpac tanks begin to appearRussian AA vehicles began to move into positionRussian MBT's follow their Recce units onto the fieldB.A.O.R MBT;s advance with infantry cover as a Hind moves ina hidden German squad take

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Spectre Operations v2 -preparation for 1st game

The second Edition of Spectre Operations arrived last week which spurred me into getting stuff ready for a few scenarios and possibly a campaign , the 2nd edition is much better laid out than the 1st and appears to be a great game ,we will find out at the club on wednesday . To help with scenarios and such I have done a bit of background fluff based on 3 of my favourite Africa in Flames type movies ,the wild geese ,Guns at Batasi and Dark of the Sun all great films with great characters .The FluffThe African country of Zembala is a ally of Great Britain since being a British Protectorate up until the mid 60;s when independence tore the country apart , a mercenary group rescued President Limbani and contary to news reports at the time he wasnt killed but was put back into power by the British , popular leader but internal unrest still exsists with a anti government militia led by General Ndofa ,these are sometimes backed by a group of religious Insurgents led by an ex military leader captain Abraham . The Brit

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