Espeno Locerno has hired mercenaries to escort him back into the Blackstone Fortress. In addition his petition to the Ministorum representatives for aid has unleashed the fury of Pious Vorne!
The Taktary Army Corps (TAK) takes on Haqqislam in this ITS Season X mission of Frontline!
Furious at being repelled from the smithy in their previous encounter, the Blue 12th return to take on the Woad Warriors in a Skirmish!
With the blood of their enemies still fresh on their weapons and dripping from their faces, Afheesh (played by yours truly) and Wufcor (played by Isis) dragged Pabst’s paralytic body (played by Jenn) into a boarded up warehouse a few blocks from the South Gate. They just assumed the place was completely abandoned. Soon after, Afheesh wiped his face and donned his guardsman uniform before beating it back to the barracks. Afheesh spent early next morning scouting out the grounds of the south-gate-guard-post finding something of interest: a large building next the bursar. The building was windowless save for arrow slits at least two stories above the ground and built of white stone with an iron portcullis and heavy solid bronze doors behind. Before that intimidating edifice leaned several elite guardsmen. Afheesh soon found out that the place was the treasury of the southern guard. At once, a singular fantasy rippled through his tiny rat-brain, that of ripping off the city guard and fleeing from the curse-pollu
Kill Team Dartanian must hold the line against Laughing Ja’q’s Harlequin Troop as the legendary fighter attempts to slip through Imperial lines!
UrbanMatz has made a whole new range of pre-painted Medieval Towers and Ruins available for your wargaming table! They’re ready to go right out of the box! Check them out HERE: https://www.urbanmatz.com/c/prepainted-terrain/fantasy-terrain
Or: the toilet that got ideas above its station and tried to be a bidet Standard disclaimer. I’m not a member of the HMGS BoD. If I say anything in this post about HMGS plans or policies, it’s just me saying it, and not officially from anyone but me. So another early November dawning, and a cold and kind of rainy drive Northward to Lancaster for FALL IN! The new pickup truck packed up pretty snug, as I was running a game for the first time in a long time. The drive was pretty long for a change. I like to head to Lancaster using the 495-270-15-30 route rather than drive on the Interstate. It’s a more bucolic drive. This time, there was a pileup at a major intersection along the way, so they closed Route 30 for a few miles. I got WAIS to help me figure this one out but I did lose time– it was nearly dark when the standard proclamation rang out on the Wright’s Ferry Bridge. Pulling into the parking lot, immediately I was getting a weird vibe from the Host.. for one thing, the
Bron Bearkiller is back! Following the strange tracks from the Deserted Village, the Ranger and his companions head deep into the forest in an attempt to learn the fates of the remaining missing villagers.
If you haven’t caught our review of Warhammer Question: Blackstone Fortress, you may wish to give it a read. The game offers a hefty and impressive number of gameplay mechanics and systems to keep the game fun and engaging. However, one of the issues of these more robust games is that sometimes you can all-too-easily forget some of the rules. In my first few games of Blackstone Fortress, this was certainly the case. Thankfully, I’m here to give you a head-start so that your first few games run as smoothly as your later sessions when you’re more accustomed to the game. In order to get the most of your sessions you want to adhere to each of the rules of Blackstone Fortress. This will provide you with the best experience as intended by the designers. Below are some of the rules I found myself slipping-up on which either made the game noticeably easier or irksomely difficult. With three booklets of rules to flick through, let us help you remember some of the ones that may be more likely to slip
So a little news nugget popped up this weekend on my Facebook feed letting me know that the “I can’t get any busier if I tried,” Andy Hobday (Gangs of Rome, Test of Honour etc..) would be taking over the day to day running of Hysterical Games now that Rob Alderman is off to work for Forge world Now what does this mean for Hysterical Games? It brings in a wealth of experience that Andy has gained over years in the industry. It also now gives War banner the ability to cast more items in Resin so for them as a business its a great way to expand. Current customers of Hysterical Games and those on any Kickstarters need not worry, the guys have it all in hand and by the sounds of it, nothing will be delayed at all. As for Rob, well as mentioned he’s off to Forge world as the Middle-Earth Products Manager. And considering his skill they really are gaining a master craftsman. It’s going to be interesting watching War Banner grow and see what’s coming next for there partnersh
CMON has released the first Narrative expansion for the Song of Ice and Fire starter set, the battle of Whispering Woods. Will Jamie escape or be captured by the Starks? Check out the rules HERE: https://cmon.com/news/the-battle-of-the-whispering-wood-scenario
I’ve been playing X-Wing 2nd Edition for a few weeks on Vassal now. I finally put some ships on the table at a Quickfire Tournament. These are regularly hosted by the Moldy Crows at Athena Games. Games are comprised of 65-minute rounds where, despite flying some absolute nonsense, I finished 4th after going into the final round with a chance to win. The one thing that has stood out for me at present is the wide variety of lists out there. I have not flown against the same list once. After the list spam-fest of 1.0 this is a fantastic breath of fresh air! However, the game is still very young. Everyone has an abundance of new toys and ideas to mess around with but this Wild West Meta is fun! I know, “fun” is a dirty word in tabletop circles, but it’s entirely true. Would it not be great if people stopped caring about what the Meta is and started having fun? I know this concept is not new, last year our current world champion started the #whatmeta? trend which mixed things up for a while
I wouldn’t say it’s entirely preposterous to propose that a sci-fi setting can sometimes be far more complex than a fantasy setting. Technology can impact worlds in ways unfathomable. For Blackstone Fortress, this is no exception. Warhammer Quest ventures into Warhammer 40,000 for the first time and tries to bring cooperative dungeon-crawling into the grimdark universe. It swaps swords and crossbows for boltguns and vindictor flamers. How does Warhammer Quest translate across? Does it work well? Or should Warhammer Quest stay firmly planted in a fantastical realm? As mentioned previously, I thoroughly enjoyed the previous romps within Warhammer Quest. Silver Tower and Shadows over Hammerhal gave me and my fellow adventurers hours upon hours of fun ending in raucous victory or sorrowful failure. These games, especially Silver Tower, were surprisingly simple and easy to get into after the first few turns. Venturing through chambers with your fellow heroes slaying monsters and solving puzzles provid
Aspirant Goddard stumbles into Nora’s survivor encampment with a strange story. A strange scrapyard contains a Journal which could put an end to the Super Mutant menace forever!