Tabletop


Let’s Play! – Moonstone by Goblin King Games

Today I’m joined by Jason to check out this new fantasy-driven Skirmish from Goblin King Studio; Moonstone! The Dominion and Commonwealth are largely at peace, but when the sun sets and the Moonstone begins to grow from the ground their forces will fight a shadowy war for its control. Wizards will pay unheard-of prices for this commodity that dissolves in the sun and alliances and friendships will be put on the line to be the Troupe that controls it. Check out the game HERE: https://moonstonethegame.com/

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Widgers and Wonders Ep 144 – Tinkerturf by TinkerHouse Games

  Tinkerturf, the heavy-card pre-finished Terrain kits from TinkerHouse games has now released their excellent Terrain Kits to the public! I show off three of the kits fully assembled and actually walk through how easy they are to build. Some details: “https://shop.tinkerhousegames.com/ Elevation – $34.99 USD Ladders & Catwalks – $24.99 USD Cover – $32.99 USD ontainers – $24.99 USD MagLev Depot – $49.99 USD MagLev Rail – $36.99 USD At launch we will sell and ship within the continental US for a flat shipping & handling rate of $20. We are working on international sales and shipping solutions to be announced soon. Those will take the form of us supporting those regions, and in some cases distributors supporting those regions.”

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Battle Report – Rangers of Shadowdeep – The Broken Stairs

  With the Watchtower at Tor Varden cleared of the evil Kobolds emerging from the Shadowdeep, Bron and his companions scout a steep pathway leading down the cliffs behind the guard tower. Mustering what provisions they can from the stores of the Tor, they set out immediately on their third mission, this time past the borders of Alladore into the Shadowdeep itself!

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Battle Report – Adeptus Titanicus – Legio Krytos vs. Legio Astorum

  Legio Krytos returns to face the Warp Runners in another 1500pt Matched Play game! Some mistakes in this game; 1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn’t the Carapace location in this edition. 2) Damage rolls of 1 are always superficial, regardless of strength. 3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn’t have trusted the Quick Ref. 4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn’t clear.

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Where To Start With Airbrushing: Part Two

Acquiring an airbrush has changed my hobby life for the better. I'm here to inform you and convince you to stop sitting on the face and grab one. Else, if you linger, you'll end up wondering how you ever survived without one just as I did. [...] The post Where To Start With Airbrushing: Part Two appeared first on Tabletop Games UK.

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Battle Report – Frostgrave – The Blade of Barael Part 3

Behold! The Bastard’s Blade! Hrothgar and Redd race to the throne room of Barael the Bastard, chasing the shrieking enraged Half Breed. Cornered and furious at its wounding, it turns on both warbands as the ultimate treasures of the War-Mage are revealed!

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