Tabletop Wargaming


Dave Taylor Miniatures – Armies & Legions & Hordes Review

Having read a lot of material on Wargaming over the years, I was excited to see Dave Taylor Miniatures producing Armies & Legions & Hordes as it is right up my alley. Before I get into this review, not only have I followed his blog for a long time, I backed the Kickstarter Campaign for this book. You could say I’m a bit of a fan! What’s in this book? This book is broken up into two major sections, the first is about managing projects and the second is about miniatures projects that Dave Taylor has worked on over the years. This book is full of loads of images from the various projects that he’s taken on, such as The 33rd Genswick Rifles, a Warhammer 40k Astra Militarum army modeled after a regiment in a Black Library Title Straight Silver. He combined that with a World War 1 aesthetic to great success. But what did I find so great about this? He completed the project. This certainly is his livelihood so that is part of his motivation, but honestly, I can’t tell y

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DIY Age of Sigmar – Sylvaneth Wyldwood

Idea Last spring I got hooked on Age of Sigmar. I had previously been playing Orcs in Kings of War and wanted to pick a faction that had a bit more finesse and a tactical play style. Orcs are very much a run straight at the enemy and ‘smash better than they do’ army. I spent some time looking through the current factions in AoS and Sylvaneth looked like a good fit. I really liked the aesthetic of haunted forests and their gameplay utilized lots of magic and movement chicanery. Sylvaneth Wyldwoods, a faction specific terrain piece, are a central part of both of those mechanics. At the beginning of the game 1, 2 or 3 of these are placed on the table. Enemies can be damaged and impeded by them. Friendlies can get buffs from and teleport between them. Heroes can also summon additional wyldwoods. So a number of these terrain pieces are necessary to play. The games workshop kit looks pretty neat, but also comes with a $33 price tag attached to it. I looked at it and thought,’I can probably save a

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Game Room Renovation – Part 2

More work has been done AND the first game has taken place down in my new Game Room.  All in all, great progress since the first post.  This time last year is when I started packing up my gaming space in my last house in preparation to sell and move.  It’s been a long road, but I finally feel like I’ve made it…somewhere. Game Time My brother was in town for Thanksgiving so that gave me some drive to get my gaming table up.  My plan is to rebuild this table into a 9ft x 5ft setup to accommodate the same rough size of games but also allow for space for books, figures, drinks, etc. Organization A part of what I enjoy in gaming is organizing the things I collect, consider it an outlet for my obsessive side.  I was able to finally organize all of my wargaming and RPG books in one place, as well as all of my dudesmen. New shelves filled Books all unpacked               First Game! Lastly, the first official game was had in the Game Room.  A quick game of Age of

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Game Room Renovation – Part 1

Time to blow the dust off of this place! It’s been awhile, I moved, adult stuff is happening all over the place. Time to do hobby things has been slim to none. Previously I had a finished basement to myself for a Game Room. I really like how it was setup and had many great games played in it over the 10 years I lived at that house. Moving to a new house meant taking all of that apart, packing up the organized armies and gaming supplies, and taking down my gaming table. All of this has lead to an opportunity to make a new Game Room in a new house. My plan is to take you on a visual journey of building a new Game Room. I have no idea how many parts this will be or how long it will take, but let’s take a look at some highlights. Finished Basement The new basement is finished and fully fleshed out like an old German Beer Hall. This totally plays to my advantage and will emphasize the geeky stuff I intend to display and hang around this large room. This room has built in cabinets, a weird yellow wind

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Age of Sigmar Narrative Campaign Battle Report

Prologue. Previously, Moonclan Grot Warlord Merl struck a deal with a local clan of BeastClaw Raiders to help ambush an unsuspecting army of Stormcast who had wandered into the mortal realm of Ghur. The ambush was a success, the main force of the Stormcast was annihilated. Their scouting party returned to camp, saw that it was lost, turned heel and left to plot revenge. While the ambush was successful, my photography was not, so I will not be posting that battle report. This battle report is from week two of a narrative campaign we are running in the Age of Sigmar game system. We are using forces of 1500 pts., where each person picks a Grand Alliance and must stick with that alliance throughout the campaign. They can change lists from week to week and even factions as long as it is still part of the same Alliance. We are using realm rules and Malign Sorcery/Endless spells. The focus is on fun and fluff and not just showing up with unpainted netlists from the latest tournament, in fact a three color minimum pa

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