Derek’s Mechanicus Fleet takes on the forces of Chaos in this 1000pt Fleet Engagement!
This is it, the finale! The Spirit Sword in hand, the Dungeoneers return for one final adventure to slay the Witch-Lord and cleanse the Old World of his evil as the King rides to war at Black Fire Pass! Huge thanks to Adam from Greenleaf Terrain, Kris from Way of the Brush and Owen from Gaming with the Cooler for 14 episodes of nonsense. I hope you folks enjoyed it too!
The Sewer Scum return to face Khorne’s Marauders. With both warbands nearly broke after their first altercation, it’s time for a Wyrdstone Hunt!
Chased from Barak-Tor by the Witch Lord… the Dungeoneers set out in search of the legendary Spirit Blade, the only thing which can harm the monstrous wizard in his Spirit form!
Jason and I bodge together new Warbands from our Shadespire collections for a journey into the City of the Damned!
The Star of the West must be secured from the ancient Tomb of the Witch Lord in order for the King to rally the lands against Zargon. The Dungeoneers are set to the task of retrieving it at all cost!
Territory must be seized before the menace of the Goblins takes hold in the ruins of Nordheim!
With BFG Armada coming soon, Owen has crushed out his Forgeworld Tau fleet to get in some Tabletop games against my Chaos!
The King has ordered an assault on the Bastion of Chaos to cleanse it of Orcs and their evil Chaos Warband overlords!
Thirsty for revenge, Redgar Hood seizes his opportunity in a Chance Encounter!
The Dungeoneers return to face The Castle of Mystery, a random collection of teleporting doors with a huge cash prize!
#TBT… on a Friday! Moved by THIRD OFFENSIVE day, here’s your #TBT for the week! Returning to Mordrim… Skyheim…. eh returning to their Mountain home the Woad Warriors find themselves beset by Goblins!
A guide has lured the Heroes into a dungeon in an attempt to trap them! Can they find the stairwell and escape as the monsters close in from all sides?!
An evil Fire Mage is terrorizing the kingdom and the Emperor’s sages are powerless to counter his magic! Great treasures lay in his lair and the Heroes descend to his keep to confront him!
Wardoz is missing! The King has offered a handsome ransom for his return or the discovery of his fate; so it’s off to the Dungeons for the Adventurers!