Well now that the Drukhari are painted (well... enough to play with) and Strange Bedfellows is out of the way it’s time to start re-assessing and figuring out what I’m going to do for the next few months – or even the rest of the year…? And Beyond?!)NECROMUNDANecromunda has captured my imagination for the time being, and I have gone ALL IN! In addition to picking up all the cure rulebooks at my FLGS, I went back and bought the base box game – for all the cards and tokens and terrain bits and boards… and I know Keira would want the Esher gang… and the Goliaths… well… they’ll get used for SOMETHING!?I also scoured eBay for a number of items I needed to for special characters and stuff to finish up a few gangs of my own.To kick things off I thought I’d start a small summer campaign. Seven weeks as per the suggested length for a Dominion Campaign. Try and find a half-dozen friends to play. Probably start that around 13 July and end on 31 August. This will be to try out the system with a manageable number of reaso
Hello everyone. Many projects are seeing some excellent progress currently. My main focus is on running my Star Wars Hoth game at PacifiCon over the labor day weekend here in the US.I'd like to say, this project wouldn't be possible without the AWESOME Golden Candle Miniature Painting - thank you Michael! More on them once I have everything pulled together for this --- and I take far better pictures than what you'll see here today ...First, one of my favorite pictures of Echo Base I've seen ...This single picture is driving my concept for this game. For the Ion Cannon (or, giant boob nipple gun as it is called in the Family Guy Star Wars spoofs), looking at the painting result to be as follows ...I picked up the free (Thingiverse) model and cleaned it up/resized and 3D printed it. Model and result below ...This is about the size of a small soccer ball ... should be a nice terrain element on the tabletop when completed.I'll be fielding 3 x AT-AT - 3D printed from the model availab
I made it out to the club this week. Bruce hosted four guys in another Congo Gulch game. This time it was a good old election, with each player trying to get to the post office to cast ballots for their candidates.As we had a bit of overflow, Chen and I duked it out in Imperial Settlers. Damn, was Chen a hard opponent on his first time through the game!We ended up tied for victory points at the end it was decided based upon remaining resources! need to refresh myself on the rules over a couple of points before playing again.In the meantime, there was a fair bit of shooting and other silliness on main street I left before this was decided. Biggest lesson seemed to be that a secret ballot made for a more interesting game.Some decals I ordered on eBay came in this week. The old time murals and posters were pretty good.The graffiti was printed on clear film and it really needs some white paint in behind to pop. Lesson learned!Evens some basic signage makes a big difference on these buildings, though.And this sign
The three village tiles and associated buildings from Total Battle Miniatures are just about done. These gems are from their 15mm "big battalions" range. All that's left to do is some clean up, detailed scenicing and then sealing. I really like how these came out. First up is the "the Hamlet" tile, which has 3 buildings on a flexible base.The barn is a little dark and shiny on the roof so I'll need to tone that down and hit it with matte spray.Next up is the 4 building "Village" tile. This tile had hedges along with walls cast in and was a lot of fun to paint up. The Village tile has three road connection points, whereas the Hamlet had just two. You get one guess on how many the next larger one has...All of the buildings are removable and fit into 1/16 inch deep sabots. The sabots and building fit one of two sizes so it's easy to mix and match.Lastly, the "town" tile, which is a booming metropolis consisting of 7 buildings and four road connections. This m
Over the last few weeks, I have been very busy making mdf industrial terrain to fill a 6 x 4 table. For one of the sections, I decided to add some LEDs, and make a landing platform. It seems to be a bit brighter than I thought it would be. But when a nice big flyer is plonked on it, the effect if cool with the lights illuminating the underside of the vehicle. I may well be adding some more lights…
With the frames and base foam installation complete the next step is carving the foam to look less "wedding cakey" (yes, that is a real term) and apply the ground texture. Being pretty much an idiot, I forgot to take pictures of carving the foam but I just used a very sharp knife to smooth out the slopes and as you can see in the first pictures added some exposed rock face with some pink foam. Once that was down a layer of sculptamold was applied to fill in any big seems and smooth out any transitions.I do focus of figure stability so there are still layers but they're just not as a prevalent as some of my earlier hill attempts.Once the scultpamold has set, it's time to cover the whole thing with my "secret" terrain tool - pre-mixed tile grout (and pre-colored!).I do mix in a little PVA glue which really helps with hardness and makes the surface very durable. Application is dead simple - put on a pair of surgical gloves, grab a handful out of the can and plop it down. Now hears t
Both my Saga and Age of Magic armies will need some terrain to game on. I am not averse to building it but I lack a saw to cut MDF as well as any place to actually cut it. Even if I did want to try to use my Dremel outside to test some cuts,... Continue Reading →
On Tactica earlier this year, I got myself a bit of loot, among that one of the PK-Pro Punches. PK-Pro offers currently three different kind of these punches, with the motives of 4 different leaves each. I got the #2 Punch, as it has more complex shapes and wider leaves. It is not the first […]
No gaming for me this week (school events intervened) but I did finish up some painting. I'm almost finished the fourth season of Gotham, so I'm back in a superhero frame of mind.A few month back, I picked up a few more HO-scale railway buildings for my Gotham layout. One of the better ones was JDs Furniture. The building needed some additional painting and washing.The most interesting part is the lovely (and brittle) fire escape down the side. I also painted a random factory of some kind.I finally ran out of decals so I broke down and ordered some online (along with some graffiti decals). I'll have to finish this building up when they come in.I also knocked off this oil tank, which will make a useful scenario objective and LOS block.I've also been making progress on finishing off the British rebasing in my War of 1812 project. I hope to have these done by the end of the month--there was quick a lot of paint touch-ups to do.
In this week of remembrance, it seems appropriate to post a picture of the finished Salute models from last year painted and based.
The Cyberpunk HoverCar kit is available on DriveThruRPG now. This kit lets you build two mix-and-match Cyberpunk Hover cars for your 28mm sci-fi tabletop. It’s the second kit in a series of street vehicles I’m working on, and the parts also mix with the Cyberpunk Compact Car kit for even more variety. The next kit I’m working to produce in this series will be either a sci-fi convertable with seating for 28mm or 1/56th figures, or a sci-fi urban taxicab.
I’ve always been a huge Blade Runner fan, so it was natural to try and take the Compact Car design and turn it into a ‘spinner’ style flying car. Unfortunately it turns out I’m not Syd Mead and after struggling with trying to get a spinner design working that didn’t look odd, or refused to gel properly in Fusion 360 I started working on a more traditional hover car. Years of watching 80’s sci-fi movies like The Last Starfighter, Back to the Future, and Total Recall must have sunk in because a more traditional flying car just seemed to come together in Fusion 360 without difficulty. It started with a snub-nosed bumper, and a set of front hover pods that replaced the wheels and grew from there into the two vehicles I plan to release this weekend as a new kit. Designing stuff is interesting. I think if you find yourself having to force a design, or you struggle to make progress it’s often a sign the concept is flawed, or not well thought out to begin with. My Fusion
I really like the 2x2 terrain panels I built a few months ago but they do suffer form one issue - their umm flatish-ness. I wanted to add some height variations and decided to build some modular hill sections. The height of the hills will be four inches (3 inches from the top of the terrain as standard height of each panel is 1 inch). The first step in construction was to make the sloped panels, since I'm making three sections, I cut 3, 5 inch x 24 inch pieces of plywood and traced out the dimensions of the slope which is 4 inches flat in from each end and a diagonal line connecting the two points over the remaining linear 16 inches (4+4+16=24). The three panels were then taped together and I ran them through my band saw. And just like that I've now got 6 perfectly matched side panels. Well perfectly matched after bit of sanding as band saws are never really precise. At least the way I use them.....I then cut the rest of the side pieces out. Here's the full
So before I start to get in some games of Age of Magic I will need to build some terrain. Saga requires some specific types of terrain and while I have a few that can be of use I will need some things like rough patches, swamps, marshes, and some variations of hills that I currently don’t have. I will also have to build some faction specific terrain pieces for the Grand Kingdom and Horde that will be needed for my games. I have some MDF board but I think that it is a bit too thick to use for terrain so I may be making a trip to the hardware store to see what thinner options present themselves. I also have some hills that I picked up recently that are quite thin and have multiple levels. I am not sure how applicable to Saga these will be but I will have to trim them down and also repaint them to match the other terrain I have already. I also might be able to break them apart to make some smaller, rough hills. Experiments will have to be done before I am able to make a final determination.
Now that the Sanctum Imperialis is complete I should probably be putting this ruin kit in that big pile of projects that were fun at the time but really too much to do just at the moment.Well I thought there was no harm in laying down some brown where the verdigris would go, I'm not even bothering with Warplock Bronze, it just isn't going to be seen. Wasn't sure about the crenalated battlement being coppery...?I did add a bit of gold into the mix so there was some metallics, not entirely sure I should have bothered with it on the windows - it's just going to be a pain to do but nevermind.And inside just a quick coat of cream paint.Ready for the burnt umber next......unless I see sense and leave this and go back to something smaller! ;)