The Fantasy Project


Figure planning

So I have my initial Dwarven Grand Kingdom army planned but I need to assign some figures to each unit so I can get a grasp on what I am painting. Currently the army list is: Warlord 12 Levies – Firearms 8 Warriors 1 Paladin Monster – Behemoth Warmachine – Static Sorcerer 4 Hearthguard – Heavy Weapons 4 Hearthguard – Heavy Weapons 8 Warriors I have two painted Dwarf heroes that I could use as a Warlord but none of them seem grand, or menacing, enough so I will be using the plastic Warlord that came in the older Battle for Skull Pass Warhammer starter. The Levy firearm unit is already painted as are 8 of the 16 Warriors I need. For the Paladin I have a metal Reaper Dwarf model which is in the process of being painted. The Monster is the Earth Elemental I did previously and the static Warmachine and crew is already done. The Sorcerer was painted previously which just leaves me with 8 Hearthguard and 8 Warriors to paint. So that means that the models needed to be painted are just Warlord 1 Paladin 4 Hearthgua

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Squigs done (mostly)

Some quick drybrushing, a few highlights and the squigs are done except for the basing. These are older models and so they lack some of the animation of the newer plastic figures. Most of the models don’t have ridges or horns on the body so I painted some stripes on them to break up the red on the body. These are a really quick paint job but I think that they will do for the moment. I have another unit of 9 that I will paint at some paint as well as the two handlers that I need to put together to use the Squigs in Warlords of Erehwon.

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Terrain required

So before I start to get in some games of Age of Magic I will need to build some terrain. Saga requires some specific types of terrain and while I have a few that can be of use I will need some things like rough patches, swamps, marshes, and some variations of hills that I currently don’t have. I will also have to build some faction specific terrain pieces for the Grand Kingdom and Horde that will be needed for my games. I have some MDF board but I think that it is a bit too thick to use for terrain so I may be making a trip to the hardware store to see what thinner options present themselves. I also have some hills that I picked up recently that are quite thin and have multiple levels. I am not sure how applicable to Saga these will be but I will have to trim them down and also repaint them to match the other terrain I have already. I also might be able to break them apart to make some smaller, rough hills. Experiments will have to be done before I am able to make a final determination.

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Dwarves done. Squigs upcoming

Painting for my fantasy forces continues with the addition of ten Dwarf warriors with axe and shield to the list. Dwarves with axe and shield They are done in the same colour scheme as the previous dwarf warriors and warmachine crew. I tried to do apply some scratch marks and damage to the shields but it didn’t really come out very well. I am debating and whether to repaint the areas and try again or just leave it. Squigs As mentioned previously, I will be alternating units for each force. So next up are some Squigs for the Goblin army. These will be two units of Hearthguard for Age of Magic and a unit of Gobble Dogs for Warlords of Erehwon. WoE also requires a Goblin handler for the unit which I have a model based and ready to be primed. It is a Goblin playing the bagpipes which I imagine would put the fear into any reasonable Squig.

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Building, building and painting

I haven’t managed to get in a lot of painting in the last few days but I did find some time, and the appropriate mindset, to get some colours on a few more models. In this case it is another unit of Dwarves. These are the same eastern themed figures but this time with axes and shields. Axedwarves I am using the same colours as the last set of models but this time introducing a larger brass element, the shields, to the figures. I wanted to use one of the other primary colours on the shields but there are no cases where the shields wouldn’t then be touching an area of the model with the same colour. P3 Brass Balls to the rescue. The models currently have a wash applied and once that is dry I will be doing some highlights and finishing off the bases. After my last disaster with the GW texture paints I applied the sand to these prior to painting so everything would be nice and clean and there wouldn’t be any issues. These will be the last dwarves that I paint for a while. I have a lot of Goblin

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Age of Magic army lists

My copy of Age of Magic showed up yesterday and after a good read of the book I sat down and put together some tentative army lists for the Dwarf and Goblin forces that I have. These are just going to be test armies and I am going to try to use my existing figures and not but anything new. The aim is going to be to get these painted and get in some games. In order to test the Age of Magic rules out though I will have to play with unpainted minis. Goblin – Horde The best list for the Goblins in the Horde army. None of the other army lists really have the feel of a Goblin force. Here is what I am planning to build and test out. (free) Warlord – Mount Beast (4 Warriors) Champion – Mount Animal (1) Sorcerer (1) 4 Berserkers – Hearthguard (1) 4 Berserkers – Hearthguard (1) 4 Warriors – Mount Animal Composite Bow (1) 8 Warriors (1) 12 Levies – Bow (1) 6 Levies – Bow (6 Levies) Warmachine – Static (1) 2 Creatures – Biped The Berserkers are going to be Squ

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Priming and basing

So my base order finally showed up from the UK yesterday. No fault of Warbases who sent the parcel promptly but between Royal Mail and Canada Post it almost took a month to arrive. At least it is here. I have been holding off on any more painting because I ran out of bases and so yesterday and today has been spent basing minis and then hitting them with primer to get them ready for the paint queue. So far today I have based close to 60 Dwarf miniatures, 36 Goblins and 18 Squigs. I also started assembling a unit of 10 Goblin Wolfriders but I will be painting the wolves first and then attaching and painting the riders. First up on the painting table is a unit of 12 Dwarves with axes and shields. Once I get a few more Goblins based, as well as some trolls, I may have enough done (just not painted) to run a game of Dragon Rampant with the twins.

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More Dwarves completed

So these took a little longer to finish than I wanted and I still have some small touchups to do but I can now add some heroes and a war machine to my Dwarf force. The Runelord is a Reaper figure. She clearly has the mallet and chisel to be creating runes for her magic. The other two are possible Lieutenant minis or command figures for a unit. And finally there is the completed Earth Elemental. I was going to do a bit more flocking on his base but it is almost invisible under the sheer size of the model so I skipped it. All of the models have been rebased. I made three attempts to apply the GW texture paint to the new models and in each case the paint cracked and peeled so much that you could see the base underneath the paint. I tried a brush, a sculpting tool and varied depths of paint. Nothing worked. I have had a lot of very inconsistent results with the the texture paints that have the cracking agent in them. Astrogranite Debris is a breeze to use as are the Stirland shades and the Martian Ironcr

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Adapting a WFB army: Part 2 Dragon Rampant

This article is the second part in a series discussing how to convert a Warhammer Fantasy battle army for use in the three rulesets used in The Fantasy Project. If you haven’t done so already, have a look at Part 1 as it explains the models that the article series will be using. Empire Brigade army box Six times two is greater than 10 Where Age of Magic uses a very coarse point system, Dragon Rampant is a slight step up in that units are typically from 4 to 6 points with 10 being a maximum once a unit has been upgraded with options or special abilities. Units in Dragon Rampant are usually 6 or 12 models but the rules also support what they call Single Model or Reduced Model units. What that means is that you can represent a unit with fewer models than is required. Given the large number of models in the Empire Brigade box this won’t be something that we will need to use. Dragon Rampant armies are build to 24 points but the game does scale quite easily to larger point values. Where Age of Magic ha

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Adapting a WFB army: Part 1 Age of Magic

The easiest way to get involved in playing one of the three rulesets that The Fantasy Project is working with is to, if you have one, adapting an existing army that was built for Warhammer Fantasy Battles. Odds are though that what you have are the beginnings of an army that wasn’t completed and so while you might not have a full WFB force you have some painted minis that you can use. Each ruleset, Dragon Rampant, Age of Magic and Warlords of Erehwon, have different ways of paying for units and monsters as well as different unit sizes. Thankfully each ruleset is fairly flexible and it will let you get the most out of your existing army. A small note, I do not yet have a copy of Age of Magic so I am basing my comments on what I have read in other articles and seen in videos. Age of Magic also has ‘sublists’ for each army theme and I will not be dealing with them at all or any of the oddities of the lists like the lack of Levy troops in the Otherworld list. Empire Brigade army box For the purp

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