Traveller


Friday Freebie: Stars Without Number

Liberator by Phil Parker, on FlickrHow could I not recommend the magnificent Stars Without Number as a top tier FREE GAME?Stars Without Number - Free Edition is the game that changed how I DM.  It helped me prep just enough and forgot about "building encounters" and start enjoying the game so much more. It's the game I wish I'd run first, but more on that later.But how does it play?Mechanically, it's an odd mix of d20 (for combat and saves) and 2d6 (for skills) but the players didn't seem to mind.  Skills are distinct enough without being too granular and it all seems to work.  Being an OSR game there are hit dice and hit points, and my favourite method for rolling HP when you level I have seen so far: roll all your hit dice and get that if it's higher than your current total, or get +1 HP if you rolled lower.  It really helps to smooth the curve.Character generation is somewhat random, in a similar vein to Mythras, but the players' non-random Focus (think Feat) choices and Skill pick mean

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Sword Worlds/OutRim Coalition

Command and comms - picture from GZG website Today I received my order from GZG for additional OutRim Coalition figures, to be used for a Traveller Sword Worlds force.  This is just a quick post to sort out the figures and their weapons. RC01 - Rifles RC02 - Rifles RC03 - SAW gunners RC04 - Plasma gunners and light missile gunners RC05 - Heavy plasma cannon RC06 - Twin Gauss

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Sword Worlds Expansion

Today I placed an order from GZG for some additional OutRim Coalition forces, which will be my proxy figures for a Sword World force.  The mix of packs will allow me to field mission specific units by adding in numerous support weapons and higher command.   I've also ordered the Traveller Sword Worlds book to obtain a bit more detail and background info.

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Sword Worlds

A quick placeholder to flesh out a project idea later for Traveller/Striker/Tomorrow's War. Sword Worlds Platoon - Combat Environment Suits, 9mm ACRs or 4mm Gauss Rifles with grenade launchers, Gauss light machine guns, ATGM launchers, 10cm mortar,  Three platoons, each with Three fireteams Fireteam A TL with rifle 3 riflemen Fireteam B TL with rifle 1 rifleman 1 assistant LMG gunner 1

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