Two Hour Wargames


The Big I - All Things Zombie Hits Albuquerque - Part One

Albuquerque New Mexico, home of the Big I. *“Go West, young man.” You’ve probably heard it before, but you feel it applies even more so today. The whole East Coast is Zombie land, and not like the cool movie. You took off a few weeks ago, mostly walking, but riding whenever you could find that rare vehicle that’d stop for you. And then it always ran out of gas.Now you’ve come into Albuquerque on Interstate 40. Weathers’ nice, not too crowded from what you can tell, looking down from the Sandia Mountains. The tram’s not working any more so it’ll be a bit to get down into the city. You wait until daylight and off you go.  *Where I-40 and I-25 meet.

» View Source Article

16 Card Games? But where's the box?

Sample of what you'll get/with each game.Samples are coming in for the 16, no wait, 18 cards and dice games Kickstarter launching next month. Here's a pic of what a sample game looks like.8 1/2" by 11" rule book.Deck of 54 - 72 professional quality poker size cards depending upon the game.11" x 17" map or card stock game board. Two Player Aid Cards with all the rules you'll need to play the game.In a plastic zip lock bag.What about the box? If you really want a box, we'll have them for you to add-on to your games. Waiting on the box samples to come in. Quality box with appropriate artwork for the game.Shooting for an October launch and 4 to 6 month fulfillment.

» View Source Article

16 Card Game Samples Coming In!

It's all about the games!These are rough samples, not the final artwork.Samples of the card/dice games are coming in. Each will have full color, good quality playing cards, card stock Player Aid Cards, rules, and color 11" x 17" card stock maps when needed. Those that need counters will have counters as well. All will be in a plastic bag to keep your cost down!Everything that you pay for in each game will be part of the game, not window dressing! More to come soon.

» View Source Article

In Sight Test? Where have you gone? Right here!

 Magic Door? Right here!Want to play ATZ - Evolution or any THW title that uses the Action Table on the tabletop with rulers and ranges? Easy to do and perfect for running convention games. First, get the free download available here at the bottom of the page. Then read the following Bat Rep.Part Two

» View Source Article

Talomir Tales - The City Below Bat Rep - Part Two

Part One#1 CarousingSomething about the bodyguards having their throats slashed without drawing their weapons just didn’t sit right with Pink. Victaii was a sell-sword and he knew of the bodyguards. They had a good reputation and weren’t easily surprised. Maybe Magic or someone had slipped something into their drinks? Pink thought it best to start at the Velvet Slipper Tavern where the trio had been last seen. ***************************There will be 5 PEFs (Possible Enemy Forces) that can be resolved. Pink only knows that he could run into local Civilians, Altengard Soldiers or Thieve while in the Velvet Slipper Tavern. That is all Pink (and I) know about the Adventure.1st PEFI roll for the 1st PEF and score 3 Altengard Soldiers. Looking on the Altengard List they are ## Type Class Rep AC Align 1 Leader Knight * 5 6 RS 2 Grunt Soldier 4 4 RS 3 Grunt Shooter 4 2 RS I roll for the Leader’s Random Attribute in case it can influence the Interaction between Pink and the Soldiers. Sli

» View Source Article