Tyranids


Ooops

The box with these in them tipped off the edge of my desk and they ALL broke. There was a big heavy Screamer Killer at the other end of the box and when it got picked up, this lot forgot how to fly. One of the disadvantages of lead figures, they don’t bounce. Mind you if the Screamer Killer had hit the floor instead, I reckon he would have put a dent in it… Not a big deal really, they all need painting anyway and these are not going to make it into my starting Tyranid 75 power army.

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Armorcast Haruspex

Another unloved model in the Loft Full Of Lead is this old Armorcast Haruspex. With the resurgence of my Tyranid horde, I will need this large creature to give my mostly infantry army some decent hitting power. It should go together like this… …but I seem to remember seeing one put together as below, the arms switched so they are out to the sides. I think it looks pretty cool, but I’m not sure if I should just go with what nature intended…

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Tyranids To Paint

Having tarted up a few Tyranids a while back for Kill Team, I have decided to tart up the rest of my old 1990’s Tyranid mini-horde and get them into 40K 8th Edition. All I am doing is rebasing the models, touching up a bit of the very basic paint job and then inking the hell out of them. I have too many other projects on the go and really do not want to do a major repainting undertaking on the whole army. The rest of the Genestealers, Termagants and Hormagaunts did not take long to freshen up and they amke up the bulk of the horde. Fortunately there are only about six models that need completely painting and they will get a similar scheme to the rest so they sort of fit in… It does make me wonder how many games I played back then with unpainted models, something that I refuse to do these days. I only have one old Zoanthrope model so will be running it as a Neurothrope instead. As for this old Hive Tyrant, it is a bit small by todays standards and the model does not quite match the model profile

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The Defence of Elamdavar

I picked up the new Warhammer 40,000: Apocalypse rules yesterday... and some Data Cards... and fancy dice... (But I didn't buy the new movement trays, because I made my own! I need to make a bunch more now, though!).Originally we planned to have Just a family game on Sunday... Finnegan and I could play my Imperial Engines along with a detachment or two of footslogging Imperial Guard against the combined might of the Grrrlz Aeldari (Amanda's Drukhari, Keira's Asuryani and Harlequins). But then we thought we might invite others over to play as well and ended up inviting the kids' friend Ian over along with his massive horde of bug-things.BACKGROUNDThe exodite world of Elamdavar is in dire peril! An unforseen invasion of the Tyranids of Hivefleet Haemorrhoid has begun! The Thaestalyrdaes Craftworld, who have strong ties to these exodites, were among the first to respond.A raiding party of Drukhari also seem to have showed up... Sometimes they find if valuable to stay in their cousins "good books"... and there we

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40k Apocalypse (2019) Battle Report – Tyranids vs. Space Wolves

Can you play Apocalypse at a 100 Power level using ROUGHLY 40k sized armies? Owen and I give it a go as my Space Wolves take on his Tyranids in our next Apocalypse game!

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Termagants

No... Not for Necromnda...That's still coming...I'm still playing around with these contrast paints - trying to figure out what works with what and what's the best way to get a thing done... I think I've figured out how to do the Kroot. Finnegan assembled the rest of them Sunday, we'll spray them later today, and I figure they'll be done by tomorrow! Or maybe Wednesday...?Also think I've figured out a system for Keira's Eldar Guardians... of course I'm going through them so quickly, I'll probably have them all DONE by the time I figure out the most efficient way to do them!?So... TermagantsI picked these up last fall around the time I picked up the Genestealer Kill Team Box. They were super cheap - 5 for $12 CAD. Don't get much cheaper than that! Unfortunately I later realized they are almost completely useless without a Synapse creature on the team - like a Tyranid Warrior!?I guess if I wanted to make this a serious Kill Team I'd go GET that Tyranid Warrior box for $60 and have THREE of them in the team... b

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Genestealer Cult - Cult Mindslaves

Leading on from my musing on cult mindslaves, I fired two of these revolting meats-sacs under the brush. In case you missed my thrilling justifications for adding these to my cult force, here it is again. Previously (read in 80s American TV voice) on Mr Saturday's Mumblings:The holy ones of the Wyrm-Forged spread the blessings of the Star Gods under the direction of the grandsire himself. There is one blessed one however, who is only unleashed under the most dire need. One whom even the faithful are wary of, for they sense its wrongness innately.Known as the Chimera, this scion of the cult is unique. It is an anomaly, its asymmetric form at odds with the perfection of those of the 5th generation. Its body shifts and alters over time as the genetic legacy of the hivemind boils within. New claws grow even as old limbs wither and are re-absorbed. Eyes disappear under chitinous armour which sloughs away to reveal new flesh. In this way the Chimera is a constantly evolving microcosm of the hivemind itself. This is

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Genestealer Cult - Mindslaves

Lately I've been mulling over the old tyranid list from White Dwarf 145. There are several entries in there I'd love to paint. Zoats, mindslaves, squigs and the old plastic tyranids. Seeing as I'm already doing a genestealer cult this list has caught me by the hobby. You know how it is.I can run many of these units in modern 40k or Killteam. The first unit that piqued my interest was the mindslaves:In its larval stage the parasitic Mind-Slaver feeds upon the Tyranid's captives. It burrows into the victim's skull and searches for the brain stem. Here it clasps in place with its legs and attaches itself to the base of the brain.At first the immature creature is not powerful enough to influence its host but, as it feeds from the blood stream, it becomes stronger, allowing it to take over and direct all of the creature's higher brain functions. These victims are known as mind slaves. Although they are captives, their actions and thoughts are completely controlled by the Tyranids.If the ship is attacked, the mind

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Battle Report – Warhammer 40k – Genestealer Cult vs. Deathwatch

  Ciaran is back with his Genestealer Cult to face my Deathwatch in this 2k Matched Play game!

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Tyranid Army For Sale

I'm having a bit of a clean out and my Tyranid army is listed on e-Bay.. they've been in a box for well over two years and I decided to set them free (I expect the Inquisition to show up at my door any time now).There are 86 models and it was 2300 points in 7th edition, but I've never calculated the cost in 8th. The paint scheme is easy to replicate so the army will be a snap reinforce. I'll supply a list of paints to the winning buyer.

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Too Many Tyranids

As I sit here by a pool with a Gin and Tonic, I have plenty of time to read and ponder what is next on the huge wargaming backlog. As we have been enjoying Warhammer 40K again and bought into Kill Team, I have been sorting through old models to see what can be used in Kill Team. The Tyranids were an easy Kill Team to muster, they did not take much work to get on the table, only needing a handful of models really helps. To give myself plenty of options, I updated a number of models so I can try out a proper swarm team at some stage. As I mentioned in an earlier post, I just rebased them and splashed on some ink. I can now field lots to Termagants or a horde of Hormagaunts with a single Tyranid Warrior to keep them in check. Or I can try the nine Genestealer team… So now I have more than enough Tyranids for Kill Team, I am wondering how long it would take to update all of my old models an make a small 40K sized army. These are all the updated models, but there are a few more boxes that I would nee

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Tyranids vs Marines

My Tyranid Kill Team got a another outing, this time against Mr Steinbergs Marines. I decided to drop the Lictor this time and use more Hormagaunts and Termagants to see if a horde of eleven models would be effective. At least it is possible to leave a cheap four poiunt model on an objective and not worry about wasting a model. Also, the multi-wound Tyranid Warriors are rather good, they stay at full effectiveness long enough to get up close to the enemy. I had originally thought a Lictor would be a key model in a Tyranid Kill Team, but now I am thinking that two Tyranid Warriors with the rest being Termagants, Hormagaunts and Genestealers are the best way forward. But I do still have to try an all Genestealer Kill Team, nine Genestealers, nasty…

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Escape and Evade

For the last few weeks the 222nd Guaiacan Commando Regiment has been heavily engaged against a massive force of Tyranids.  It started when scores of pods started making planetfall. Sergeant Hammer's Team was on a long range reconnaissance patrol at the time and was able to locate half a dozen of the pods, vox in the coordinates and watch them burn as they were bombarded with orbital lance batteries. So many more escaped the orbital bombardments, though.So large were the forces, both in number and physical size, that aid had to be requested from the neighbouring forge world of Xoxigar Secondus - in the form of two Warhound Scout Titans! The Scout titans eliminated the threat from the Hierophant Bio-Titan, but Elements of D Squadron, #4 Commando were overrun and the battle ultimately lost. Survivors of the engagement retreated back to their local firebase and have been under siege ever since.While still out in the field, Sergeant Hammer's team found themselves being surrounded by swarms of the Tyranids. Wh

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