Tyranids


Let’s Play! – Warhammer 40k: Kill Team Commanders

Kill Team Commanders goes up for Pre-Order today and the Community team was nice enough to send along a copy of this expansion for me to check out! Add HQs to your Kill Team Battlefield in specially tailored missions that feature these Heroes and Villains.  

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Genestealer Kill Teams (and Other Bits)

I may have mentioned I picked up The Writhing Shadow - the Tyranid/Genestealer starter set for Kill Team. I thought it might be a good Kill Team to have as a loaner and use for the ToonCon game - it only comes with Genestealers so it's only ONE troop type to have to worry about and there isn't much variation at all between them - other than the specialist abilities. I know, I know... I could have use the Space Hulk Genestealers... I've actually painted these new ones to match the ones I already painted so they could be used together - including using the same 32mm Necromunda bases. I picked up the box set to get the cards and a little bit more terrain... (I apparently didn't have enough Sector Munitorum Terrain....?)Genestealer Kill Teamthis is actually only 88 points, so I could fit in one more (making it 99) and will likely just borrow one of Finnegan's Space Hulk Genestealers...The figures included COULD be built and assembled to make a team worth 96 points if they were all given Toxin

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Road to STGCC - Game 2: Team Practice

Jason and I clearly needed some practice so we found some time after discussing how our two armies should work in tandem with each other. The STGCC tournament was 2 players fighting 2 players, basically meaning that our armies had to work as 1.Discussing this with Jason, my team mate, we were both quite certain that there will be a shift in the meta as more people bring out Imperial Knights, Castellan Knights etc. My Slamguinus was very suitable to take it down. This is how you can create the guy. Jason is then responsible for clearing chaff and bringing the Objective Holders. So we broke out our armies and headed out to GREX Queensway for our Team Practice. We played the ITC rulepack. Deployment and Turn 1 I managed to get turn 1 so advanced the Death Company up to attempt the charge but failed!Charge!!A very short lived game with me quickly losing to Jason. While we did not manage to actually test our lists, our plan was to get accustomed to our armies. The key take away from this game was th

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Kamp Kill Team Campaign - Day Three

Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab

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Playing 8th Edition Tyranids – Thoughts, Tips, and Tactics

Hello true followers of the great devourer!  It's been quite the wild ride being a Tyranid player for the past several years, but as the dust is settling (somewhat) on our 8th edition codex and the recent big FAQ, I figured it was time to talk bugs. Tyranids were my first 40k army.  I was a diehard Warhammer Fantasy player and never was interested in the sci-fi grimdark in the least.  However I really truly loved the Tyranid models and they sucked me into the game, and my wallet hasn't really recovered since! Now at the time I began thinking about...continue reading

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MORE Kill Team

Sunday a couple of the kids friends came over and we played some more Kill Team!First we spent a lot of time making up Kill Teams for da Boyz. Elderboy brought his Tyranids, Yungerboy brought Heratic Astartes. We rolled up names and everything. This took some time as we only had one copy of the rules between us - a lot longer than I'd expected... Luckily my kids Kill Teams were all ready to go!!GAME ONEFor the first game Elderboy decided he'd like to play Finnegan and his Orks...SCENARIOWe rolled for random scenarios on the table in the campaign section at the back of the book. We rolled Sweep & Clear (page 56). There were basically four objective markers - each worth 3 points for anyone that controlled them at the end of the game. Every enemy taken out was also worth a victory point. HOWEVER, if one team broke, and the other didn't that would also end the game with the team that didn't break being the victor...FORCESThe Red Killaz - Finnegan's Ork Kill TeamGrodnog Ripclaw - Boss Nob - Leader - Power Klaw

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