Leading on from my musing on cult mindslaves, I fired two of these revolting meats-sacs under the brush. In case you missed my thrilling justifications for adding these to my cult force, here it is again. Previously (read in 80s American TV voice) on Mr Saturday's Mumblings:The holy ones of the Wyrm-Forged spread the blessings of the Star Gods under the direction of the grandsire himself. There is one blessed one however, who is only unleashed under the most dire need. One whom even the faithful are wary of, for they sense its wrongness innately.Known as the Chimera, this scion of the cult is unique. It is an anomaly, its asymmetric form at odds with the perfection of those of the 5th generation. Its body shifts and alters over time as the genetic legacy of the hivemind boils within. New claws grow even as old limbs wither and are re-absorbed. Eyes disappear under chitinous armour which sloughs away to reveal new flesh. In this way the Chimera is a constantly evolving microcosm of the hivemind itself. This is
Lately I've been mulling over the old tyranid list from White Dwarf 145. There are several entries in there I'd love to paint. Zoats, mindslaves, squigs and the old plastic tyranids. Seeing as I'm already doing a genestealer cult this list has caught me by the hobby. You know how it is.I can run many of these units in modern 40k or Killteam. The first unit that piqued my interest was the mindslaves:In its larval stage the parasitic Mind-Slaver feeds upon the Tyranid's captives. It burrows into the victim's skull and searches for the brain stem. Here it clasps in place with its legs and attaches itself to the base of the brain.At first the immature creature is not powerful enough to influence its host but, as it feeds from the blood stream, it becomes stronger, allowing it to take over and direct all of the creature's higher brain functions. These victims are known as mind slaves. Although they are captives, their actions and thoughts are completely controlled by the Tyranids.If the ship is attacked, the mind
Ciaran is back with his Genestealer Cult to face my Deathwatch in this 2k Matched Play game!
I'm having a bit of a clean out and my Tyranid army is listed on e-Bay.. they've been in a box for well over two years and I decided to set them free (I expect the Inquisition to show up at my door any time now).There are 86 models and it was 2300 points in 7th edition, but I've never calculated the cost in 8th. The paint scheme is easy to replicate so the army will be a snap reinforce. I'll supply a list of paints to the winning buyer.
As I sit here by a pool with a Gin and Tonic, I have plenty of time to read and ponder what is next on the huge wargaming backlog. As we have been enjoying Warhammer 40K again and bought into Kill Team, I have been sorting through old models to see what can be used in Kill Team. The Tyranids were an easy Kill Team to muster, they did not take much work to get on the table, only needing a handful of models really helps. To give myself plenty of options, I updated a number of models so I can try out a proper swarm team at some stage. As I mentioned in an earlier post, I just rebased them and splashed on some ink. I can now field lots to Termagants or a horde of Hormagaunts with a single Tyranid Warrior to keep them in check. Or I can try the nine Genestealer team… So now I have more than enough Tyranids for Kill Team, I am wondering how long it would take to update all of my old models an make a small 40K sized army. These are all the updated models, but there are a few more boxes that I would nee
My Tyranid Kill Team got a another outing, this time against Mr Steinbergs Marines. I decided to drop the Lictor this time and use more Hormagaunts and Termagants to see if a horde of eleven models would be effective. At least it is possible to leave a cheap four poiunt model on an objective and not worry about wasting a model. Also, the multi-wound Tyranid Warriors are rather good, they stay at full effectiveness long enough to get up close to the enemy. I had originally thought a Lictor would be a key model in a Tyranid Kill Team, but now I am thinking that two Tyranid Warriors with the rest being Termagants, Hormagaunts and Genestealers are the best way forward. But I do still have to try an all Genestealer Kill Team, nine Genestealers, nasty…
For the last few weeks the 222nd Guaiacan Commando Regiment has been heavily engaged against a massive force of Tyranids. It started when scores of pods started making planetfall. Sergeant Hammer's Team was on a long range reconnaissance patrol at the time and was able to locate half a dozen of the pods, vox in the coordinates and watch them burn as they were bombarded with orbital lance batteries. So many more escaped the orbital bombardments, though.So large were the forces, both in number and physical size, that aid had to be requested from the neighbouring forge world of Xoxigar Secondus - in the form of two Warhound Scout Titans! The Scout titans eliminated the threat from the Hierophant Bio-Titan, but Elements of D Squadron, #4 Commando were overrun and the battle ultimately lost. Survivors of the engagement retreated back to their local firebase and have been under siege ever since.While still out in the field, Sergeant Hammer's team found themselves being surrounded by swarms of the Tyranids. Wh
My Tyranids had their first Kill Team outing against a horde of Mr Steinbergs Greenskins. I tried out several of the Tyranid model types, obviously a couple of Genestealers got a try out, they are close combat experts and are likely to always get an outing. A Tyranid Warrior with Boneswords is an intimidating opponent, with three wounds to take off before there is a chance of a fatal flesh wound, it hits hard with plenty of attacks. Mr Steinbergs Orks have plenty of flamers so charging them is a pretty dangerous undertaking, so using a multi wound model at least gives a chance to fight in melee at full strength. The cheap points cost of the Hormagaunts and Termagants mean there is usually plenty of them knocking around to attack any nearby enemy models, but with a low strength, they struggle to wound opponents. The Orks are better in melee than at ranged combat, so it turned into a slug fest as close combat suited both sides.
It's a public skewl break this week and the kids are having friends over every day this week to play games. Today we set up a little apocalypse game so their tyranid friend could get a chance to field his Hierophant Bio-Titan (and I could get a little apocalypse practice before the Battle of the Abyss on the 2nd of March!)I'd hoped to get started right around 9am when the Boyz arrived... unfortunately, despite me telling them, multiple times, to have their force organized into battle-forged Detachments... they had not done so... nor did they bring their own copy of the rules... or the rules for their Bio-titan... So it we didn't get started until around 10am...SITUATIONA significant force of Tyranids has been detected on Xoxigar Tertius (suspected to be from Hivefleet Haemorrhoid) - including a Hierphant Bio-Titan. The two Warhound Scout Titans of Eritque Arcus Maniple of Legio Amare Feles - stationed on the nearby Forgeworld of Xoxigar Secondus - were summoned to destroy with the Bio-Titan and support t
After the first game of Kill Team with my Tyranids, I thought I would finish off a few more of the more basic troop types so I can try a horde team. Three more Genestealers, a fist full of Termagants and a three Hormagaunts should give me plenty of scope to try out a fifteen model Kill Team. At the very least, it will give my opponents plenty of targets to shoot at…
Hey! Today I would like to show you one of the biggest beasts fighting in the Genocult army. It is Broodlord, which I had the opportunity to paint some time ago. The model very much reminds me of a figure from Space Hulk game – similar sculpt, similar position of limbs. I like the model itself very much. It is very dynamic, full of details and completely “alien”. It’s a pity that the Genestealers themselves have such old and bad models…. But you can’t have everything – maybe they will get some refreshment on the occasion of the new Tyranid codex? Meanwhile, I invite you to see a few photos and visit the blog regularly Commission painting – firstname.lastname@example.org
My first 100 point Tyranid Kill Team did not take very long to get on the table. As the previous post showed, I just rebased the models getting rid of the very old original square bases. A very light bit of touching up, hardly any really, and then a splash of ink did wonders. I may take a bit more time on the extra models in the backlog now that I have 100 points to game with. The Hormagaunt is very dark, I may lighten the others up a bit more. Can’t do much with the Termagants, especially as there are so many of them, they will stay brown… But the whole lot look a damn sight better than they did a few days ago.
Hi all,I’m back again! See, I’m really making an effort with this blogging thing again!Right, last time round I left you with a promise that I would update on the direction of my Xenos armies, and I certainly will. First though, I just wanted to do a quick round-up of the hobby week.Read more »
4.912.018.M41Xoxigar TertiumAgravian subcontinentSector 43 - The Area of Operations for the 222nd Guaiacan Commando Regiment. After such a long transit through the warp and painfully slow movements to orbit their destination world and the woefully disorganized planetfall, Sergeant Hammer knew his troopers were NOT in their best form. Despite all the sim-training throughout the voyage and the constant physical training, their heads were not "in the game". They lacked a sense of urgency. The usual razor sharp edge of their bodies and minds had been dulled. Sergeant Hammer decided the best thing he could do for them was to get them out patrolling in the jungle - pushing hard - looking to make contact with the enemy... The rest of the squadron could finish setting up their forward operation base.Sergeant hammer mustered his section, grabbed "Doc" Sanders, and a couple of the gunners from the troop's special weapons section and headed out for a long range patrol. After a day it was evident this jungle wa
Friday afternoon I dropped the kids off at a friends place for the afternoon. I thought rather than ride all the way home and ride ride back to pick them up, I could arrange to get in a few games at the Dragon's Den - which isn't very far from their friends place. I put out a request on the Hunters of the Warp group on Facebook and a Friendly fellow named Mark offered to play a few games with me.As Mark was planning to bring Adeptus Mechanicus I brought along my Genestealer and Chaos Kill Teams - along with a couple options for Kill Zones.GAME ONEThe First scenario we played was Take Prisoners in a Sector Mechanicus Kill Zone.It seemed an appropriate place to start - as he was playing Ad Mech. The Take Prisoners scenario was interesting and kind of made sense. A Tyrnaid bio-pod crashed on a Forge World and genestealers were sent out to bring back samples of the locals for breakdown and study of their biological components. The Adeptus Mechanicus, for their part, having noticed the landing on their aspen would