4.912.018.M41Xoxigar TertiumAgravian subcontinentSector 43 - The Area of Operations for the 222nd Guaiacan Commando Regiment. After such a long transit through the warp and painfully slow movements to orbit their destination world and the woefully disorganized planetfall, Sergeant Hammer knew his troopers were NOT in their best form. Despite all the sim-training throughout the voyage and the constant physical training, their heads were not "in the game". They lacked a sense of urgency. The usual razor sharp edge of their bodies and minds had been dulled. Sergeant Hammer decided the best thing he could do for them was to get them out patrolling in the jungle - pushing hard - looking to make contact with the enemy... The rest of the squadron could finish setting up their forward operation base.Sergeant hammer mustered his section, grabbed "Doc" Sanders, and a couple of the gunners from the troop's special weapons section and headed out for a long range patrol. After a day it was evident this jungle wa
Friday afternoon I dropped the kids off at a friends place for the afternoon. I thought rather than ride all the way home and ride ride back to pick them up, I could arrange to get in a few games at the Dragon's Den - which isn't very far from their friends place. I put out a request on the Hunters of the Warp group on Facebook and a Friendly fellow named Mark offered to play a few games with me.As Mark was planning to bring Adeptus Mechanicus I brought along my Genestealer and Chaos Kill Teams - along with a couple options for Kill Zones.GAME ONEThe First scenario we played was Take Prisoners in a Sector Mechanicus Kill Zone.It seemed an appropriate place to start - as he was playing Ad Mech. The Take Prisoners scenario was interesting and kind of made sense. A Tyrnaid bio-pod crashed on a Forge World and genestealers were sent out to bring back samples of the locals for breakdown and study of their biological components. The Adeptus Mechanicus, for their part, having noticed the landing on their aspen would
Welcome all, let me open a datafile for you on the latest threat to the stability of the Imperium since the opening of the Great Rift. May I introduce to you, Hive Fleet Echidna.Read more »
I've been wanting to start a bit of a narrative campaign for Kill Team since it came out. I wanted to get something special ready for the players - a rich background setting of my own devising and a bunch of purpose made scenarios to weave an elegant narrative in the grim dark galaxy of Warhammer 40,000... Well, I'm not quite there. I'm not sure if I'd ever be there... in the words of General George S. Patton; "A good plan violently executed now is better than a perfect plan executed next week..." So I just went ahead and started a campaign this past Friday evening with just bit of background and a desire to build the campaign narrative as we go...What follows is a bit of the background I have hammered out so far and reports of the first two actions of the campaign.Campaign on XoxigarPositioned just on the wrong side of the Cicatrix Malledictum, Xoxigar has felt the light of the Emperor diminish in recent times, though not so much as to be completely forgotten. The Xoxigar system has three inhabited planets.
Hi all!So last time out I set out how I'd made a decision (with your help) to go with Tyranids for my next army choice, so this post of course is all about my thoughts on building a list with them. Now I'll qualify all this with a simple statement to start with. I don't have the codex yet. So all of my knowledge comes from a combination of battlescribe, and 1D4chan.I've talked before about how I go about putting an army list together, and I'm following those same broad steps with this army. I should also just say however that thanks to the ease of putting lists together with battlescribe, I've already written several lists etc so some of these thoughts will be going over ground I've already crossed, whilst others are fresh. They are all up for discussion however, and for those of you with experience fighting with/against Tyranids I'm really hoping you'll be able to give me some insight into what I've said/thought.Without further ado then, let's look at how I wrote my list (ps, this is the second version of th
Kill Team Commanders goes up for Pre-Order today and the Community team was nice enough to send along a copy of this expansion for me to check out! Add HQs to your Kill Team Battlefield in specially tailored missions that feature these Heroes and Villains.
I may have mentioned I picked up The Writhing Shadow - the Tyranid/Genestealer starter set for Kill Team. I thought it might be a good Kill Team to have as a loaner and use for the ToonCon game - it only comes with Genestealers so it's only ONE troop type to have to worry about and there isn't much variation at all between them - other than the specialist abilities. I know, I know... I could have use the Space Hulk Genestealers... I've actually painted these new ones to match the ones I already painted so they could be used together - including using the same 32mm Necromunda bases. I picked up the box set to get the cards and a little bit more terrain... (I apparently didn't have enough Sector Munitorum Terrain....?)Genestealer Kill Teamthis is actually only 88 points, so I could fit in one more (making it 99) and will likely just borrow one of Finnegan's Space Hulk Genestealers...The figures included COULD be built and assembled to make a team worth 96 points if they were all given Toxin
Jason and I clearly needed some practice so we found some time after discussing how our two armies should work in tandem with each other. The STGCC tournament was 2 players fighting 2 players, basically meaning that our armies had to work as 1.Discussing this with Jason, my team mate, we were both quite certain that there will be a shift in the meta as more people bring out Imperial Knights, Castellan Knights etc. My Slamguinus was very suitable to take it down. This is how you can create the guy. Jason is then responsible for clearing chaff and bringing the Objective Holders. So we broke out our armies and headed out to GREX Queensway for our Team Practice. We played the ITC rulepack. Deployment and Turn 1 I managed to get turn 1 so advanced the Death Company up to attempt the charge but failed!Charge!!A very short lived game with me quickly losing to Jason. While we did not manage to actually test our lists, our plan was to get accustomed to our armies. The key take away from this game was th
Wednesday was the third day of our Kamp Kill Team Campaign!If you haven't been following along you can find the first two instalments here:Kamp Kill Team Campaign - Day OneKamp Kill Team Campaign - Day TwoToday followed more or less the same format as the last two days - two rounds of Kill Team games followed by some climbing and some painting. The games are definitely getting shorter.ROUND FIVEIn Round Five we saw siblings battling each other... some siblings get along better than others...Harlequins vs. OrksScenario: Take PrisonersSector Mechanicus - Service HatchesScout Phase - both selected Take Forward Positions - so they had to dice off to see which actually got to make use of it.The Orks got to use the Take Forward Positions strategy.Like most games so far this week, the battle denigrated into a brawl in the middle of the Kill Zone. In the end the Harlequins tabled the Orks in three rounds. They also managed to capture Burny Sandurz and another of his waaagghband for 4 victory points... Stabba got stab
Hello true followers of the great devourer! It's been quite the wild ride being a Tyranid player for the past several years, but as the dust is settling (somewhat) on our 8th edition codex and the recent big FAQ, I figured it was time to talk bugs. Tyranids were my first 40k army. I was a diehard Warhammer Fantasy player and never was interested in the sci-fi grimdark in the least. However I really truly loved the Tyranid models and they sucked me into the game, and my wallet hasn't really recovered since! Now at the time I began thinking about...continue reading
Sunday a couple of the kids friends came over and we played some more Kill Team!First we spent a lot of time making up Kill Teams for da Boyz. Elderboy brought his Tyranids, Yungerboy brought Heratic Astartes. We rolled up names and everything. This took some time as we only had one copy of the rules between us - a lot longer than I'd expected... Luckily my kids Kill Teams were all ready to go!!GAME ONEFor the first game Elderboy decided he'd like to play Finnegan and his Orks...SCENARIOWe rolled for random scenarios on the table in the campaign section at the back of the book. We rolled Sweep & Clear (page 56). There were basically four objective markers - each worth 3 points for anyone that controlled them at the end of the game. Every enemy taken out was also worth a victory point. HOWEVER, if one team broke, and the other didn't that would also end the game with the team that didn't break being the victor...FORCESThe Red Killaz - Finnegan's Ork Kill TeamGrodnog Ripclaw - Boss Nob - Leader - Power Klaw
We here at Sepulchre of Heroes have a unhealthy fascination with the one true Daemon King Malal. I mean why not, It's kind of a cool dude.For the un-initiated, or for those you want a fun review, I highly encourage you to check out this previous P...