wargame


To Battle! A Tale of Conquest – The Last Argument of Kings

Recently released from Para Bellum, Conquest, The Last Argument of Kings (or just Conquest) is a new unit-based wargame set in the world of Ea. A few of the other folks here had a chance [...] The post To Battle! A Tale of Conquest – The Last Argument of Kings appeared first on Tabletop Games UK.

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There’s going to be a Frostgrave 2.0

Joseph McCullough says so. Version 1.0 A casual perusal of Reddit this morning had this line catching my eye: Well, the news has leaked, so I might as well go ahead and make an official announcement.There will be a new edition of Frostgrave: Fantasy Wargames in the Frozen City coming from Osprey Games in June of 2020! Now, as you might have picked up here and there, I’m pretty bullish about Frostgrave, or the original Frostgrave, or Frostgrave 1.0 or whatever. I feel like I’ve definitely made back my investment in entertainment. It’s fun, engaging, and based around simple concepts. I’ve always equated a game of Frostgrave as being “all the fun action its from Dungeons and Dragons without any of that pesky roleplaying to slow it down.” This is probably over simplifying and being a tad unkind to Joe’s great design, which I have been an enthusiast of since I first bought it. With that said, I was scratching my head a bit when reading t

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Test of Honour 2nd Edition Available for Pre-Order

Grey For Now Games have just launched a pre-order for their new edition of Test of Honour. Having never played the first, I’m tempted as I’ve already got a collection of suitable 28mm miniatures. Whether [...] The post Test of Honour 2nd Edition Available for Pre-Order appeared first on Tabletop Games UK.

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Supply Markers

The Walking Dead: The Walking Dead by Mantic Games is my favourite apocalypse game at the moment but nuclear war (especially Fallout) and other forms of zombies are pretty close. Does that sound a little insane? Maybe I am a little insane. I am comfortable with that :)Anyway, I like the idea of skirmish gaming and post apocalypse skirmish gaming is particularly appealing. TWD:AOW is still drawing me in although I have only played a few games of it. I keep looking at it and want to buy more of it.What has been on the list of things to do for a while is the supply counters.Supply counters, or something like it, seem to be a facet of a lot of skirmish games. I was looking at doing something like this for Scavenge, Skirmish, Survive. This made me think I should put some effort into these thinking I might use them in other games as well. If nothing else they will do as scatter terrain. The bases are either basically painted green or sand. Over time I have developed a box of basically green and basically sandy terr

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Two new vehicles for Mad Maximilian 1934

In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop.  The Leyat Fan Dancer and the Blue Omega.  Both cars are diecast conversions, not kit cars. First, a little history.  Both diecasts are based on ancient vehicles that actually existed.  The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed.  Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this

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Progress on the Stormtroopers

I don't seem to have done much other than painting white today. My love of Star Wars as a child was legendary this process is testing that love at the moment. There has been a little bit of progress since then and I guess I could now paint the base rims, do  a bit of touching up and a few more details and I could call them done. A bit more work would get them above tabletop standard. I am probably going to move on to something else tomorrow but I will probably come back to these at the end of the week.If I get what I have on the bench done (including what I am starting tomorrow) that will be fifty five figures completed in two weeks. This would be almost a record if not an actual personal best. By my reckoning I am now doing better than my minimum expectation for the year although I am still a little way off what I have aspired to.  Another couple of weeks of this rate of production would see me caught up. The other stuff I have to do is a little less inspiring or a lot more intensive which will mak

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Modernish Barricades

The post apocalypse is never far from my mind, at least in a gaming sense. Despite Bethesda recently ruining my gaming experience, I do not feel that the world is about to end. I think my interest goes back to reading The Postman by David Brin after reading a review in White Dwarf of all places. A quick reading and rereading of Day of the Triffids and I am kind of a fan of the genre. Zombies and nuclear war seem to be my preferred way to end the world. The Walking Dead and Fallout out gave been my most recent influences in tabletop gaming but I have a lot of love for ideas from the old RPG Aftermath and almost anything done George Romero and a number of other books and computer games.Finding players has been hard in the past so I haven't pushed it. In there here and now things are not so bad on that score.  So I am looking at this as a possibility again so I figured it might be time to do something about it. I don't have many figures left to paint and those that I do have I can't find. What I can find is

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WarCon Ghent 2019

Past saturday, WarCon Ghent took place and me and Nemesis jumped in the car to make a visit to the wargame show, our first roadtrip of this year.Held in the village of Merelbeke, the size and the venue are those of the fun kind, not to immense (like, our Crisis show for example) giving you a good chance for a chat and a look at games.There was a dozen traders present (where we found some good deals, see below) and about two dozen demonstration and participation games.  Entry was a modest 7 euros, and as you can see in the video of my loot below, I also bought two of the Gamer's Guild dice to "support the cause".To give an example of the chatting, I was only 15 minutes there when I was talking to someone I never seen before about 6mm and 40k gaming, and how I am blessed with a GF with an intrest in the hobby.The bring and buy had some fun things, while not to large, like this 16+ hentai cardgame...But let`s have a look at the games then...Adeptus Titanicus, a game that intrests both me and Nemesis, was on

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Alternative Initiative Cards and Dirty Tricks for Mad Maximilian 1934

A sample of some of the dirty trick cards. This is an idea I had for moving games a little quicker in Max 34. I’m running a big game at Scrum Con and might have to have the traditional “fast car goes first” initiative take a bad seat to a more traditional method I’ve used for many skirmish games– it derives from the Sword and the Flame. The idea is to give everyone a number, put the numbered cards in a deck by themselves, and the dirty tricks in another deck. Every turn place one dirty trick in the action deck and shuffle them all together. The person whose number is called AFTER the dirty trick is pulled can utilize it for either themselves or for a target player. Details are on the card. Download HERE.

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Countdown to ScrumCON 2019

Our little jury rigged community effort convention is a mere short two weeks away (less, even). Video courtesy of Ellen Levy. Advertisements __ATA.cmd.push(function() { __ATA.initSlot('atatags-26942-5c5c6bd3af6a0', { collapseEmpty: 'before', sectionId: '26942', width: 300, height: 250 }); }); __ATA.cmd.push(function() { __ATA.initSlot('atatags-114160-5c5c6bd3af6a3', { collapseEmpty: 'before', sectionId: '114160', width: 300, height: 250 }); });

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Junkwaffel: Southern Cross sold out, but…

JUNKWAFFEL: THE SOUTHERN CROSS! at ScrumCon 2019 I’m pleased as punch to announce my ScrumCon 2019 Mad Maximilian 1934 game, JUNKWAFFEL: The Southern Cross is sold out. Ten players will be a challenge, but it won’t be impossible. If you are an attendee and want to play, get on the wait list. I have lots of cars, we’ll work something out. Source: Junkwaffel: Southern Cross

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Stormtroopers

Last year I spent some time playing in a Star Wars RPG last year and I was surprised to say that I really enjoyed it. For some reason I felt the urge to paint some suitable figures. This led to a lot of internet searches which is pretty much how I waste all my time.To save you going through what I found out I shall summarize. We were playing with the old Wizards Of The Coast figures which don't really interest me. They are pre-painted and a to be honest they are not the best models ever made. Most are a bit scrawny and they don't really fit in with the sizing of other figures. The Imperial Assault figures are very nice but they are not the cheapest and don't have a lot of poses. The detailing is great and they are 28mm which means that they fit in with a lot of other ranges. On the downside the range isn't great either. I have about thirty of the old metal Stormtrooper figures from West End Games. These are lovely figures and if I recall there were about ten sets of them. Nice as the range was it wasn't that

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Starting the Cruel Seas project

Whaaat?  Another Period?  Another Fixation??  I admit it.  Behold part of my Christmas present for 2018.  The big differences between this and other fixations I have written about on this blog are 1) I didn’t drift into this.  As soon as Warlord Games announced Cruel Seas in late Summer 2018, I made an informed decision that “Yeah, I’m going to get into that”.. and the more I learned about it, the more I wanted in.  2) I’m not replacing anything.  Mad Maximillian 1934 is moving forward, and I’m going to be running a game at ScrumCon next month.  and finally 3) This isn’t unprecedented.  I love naval games, although very rarely any set in WW2 or later.  There’s a reason for this.  We’ll get into that. Cruel Seas is set in WW2, both theaters.  It is a small, skirmish level (!) game that loosely simulates the fast, chaotic naval combat of WW2 using small coastal forces.  I knew that this focus on small force size, fast combat would make for rapid, fun inten

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