It's november again, and that means it's time for our annual wargames show, Crisis.Taking place once again in the Waagnatie venue in Antwerp, it was a bit of a special show for me, resulting in this "light" edition of a show report.You see, I'm a bit on two minds for this year. I spend most of the day in the Bring and Buy section, dumping models at fleamarket prices in order not to have to move them next week to the new appartement.But that also meant unfortunatly that by the time I could do a tour, Ipsqueek was making Noshi very, very tired, so I did my shopping, snapped some pictures, and then went home already at 16.00, so I don't have pictures of all the games as usual, nor of the big picture of the show.Though I'm quite sure our appointed photographer took more then enough,so you'll see them pop up on the net in the coming days.But let's have a look at the thingies I did see this year, and some words to go with them of course...As always, there was a large variety of traders and games on show, thou
Slow Death Games and Elijah Kellogg Join Forces – The Maker of Wild in the Streets to bring Star Breach to us, Joe Public Our friends over at Slow Death Games have dropped the following [...] The post Into the Breach! – Slow Death Games to publish Star Breach appeared first on Tabletop Games UK.
It was the make up date for the Second Saturday for the Scrum Club. On the agenda was Lord of the Rings skirmish game by Games Workshop. This was a game run by Josh O’Connor, using the LOTR skirmish rules as written. I played Merry (L) and Josh played Pippin (r). They didn’t have the cool Western blades from the Barrow Downs, per the books. Nor the Elven cloaks, as we aren’t into Lorien yet. Steve played Aragorn, Joe played Frodo, Zach, Rich and Francisco played Nazguls. We were all heroic level characters that were head and shoulders above the regular schlub troops in this game system. Our job was to start touching the Prancing Pony and make it through a break in the hedge and off into the fields beyond. I stayed close to Aragorn the first couple of turns to take advantage of his move bonus. There were Nazgul at all the compass points and covering the retreat. Rather than cross over the bridge and bumping into a ringwraith, I opted to dive in the river and cross it
Whether you’re a complete novice or a hardened veteran come to mock the weak, I hope that this now ongoing series on Mortal Gods has a bit of something for everyone. I intend to cover [...] The post Mortal Gods – Forging your destiny in Classical Greece appeared first on Tabletop Games UK.
Grab you spear and shield because we're going to take a look at Footsore's Mortal Gods. Take control of a small band of 15 - 25 models and carve your place in history. In a fast paced game where you alternate actions with your opponent, do you slay your foes of focus on the scenario objectives? Either way the burning question - is it good? [...] The post Mortal Gods – Skirmish clashes in Classical Greece appeared first on Tabletop Games UK.
Recently released from Para Bellum, Conquest, The Last Argument of Kings (or just Conquest) is a new unit-based wargame set in the world of Ea. A few of the other folks here had a chance [...] The post To Battle! A Tale of Conquest – The Last Argument of Kings appeared first on Tabletop Games UK.
Joseph McCullough says so. Version 1.0 A casual perusal of Reddit this morning had this line catching my eye: Well, the news has leaked, so I might as well go ahead and make an official announcement.There will be a new edition of Frostgrave: Fantasy Wargames in the Frozen City coming from Osprey Games in June of 2020! Now, as you might have picked up here and there, I’m pretty bullish about Frostgrave, or the original Frostgrave, or Frostgrave 1.0 or whatever. I feel like I’ve definitely made back my investment in entertainment. It’s fun, engaging, and based around simple concepts. I’ve always equated a game of Frostgrave as being “all the fun action its from Dungeons and Dragons without any of that pesky roleplaying to slow it down.” This is probably over simplifying and being a tad unkind to Joe’s great design, which I have been an enthusiast of since I first bought it. With that said, I was scratching my head a bit when reading t
With an expected release in July, Warlord now have the rules for their new game SPQR up for pre-order. Heralded as lightning fast, and easy to play, SPQR gives us the opportunity to fight anything [...] The post Ancient war-band combat in SPQR! appeared first on Tabletop Games UK.
Grey For Now Games have just launched a pre-order for their new edition of Test of Honour. Having never played the first, I’m tempted as I’ve already got a collection of suitable 28mm miniatures. Whether [...] The post Test of Honour 2nd Edition Available for Pre-Order appeared first on Tabletop Games UK.
For those of us who enjoy a wide range of games and settings, there’s invariably a period or genre that captures our imagination more than any other. [...] The post If you go down to the Woods today… appeared first on Tabletop Games UK.
The Walking Dead: The Walking Dead by Mantic Games is my favourite apocalypse game at the moment but nuclear war (especially Fallout) and other forms of zombies are pretty close. Does that sound a little insane? Maybe I am a little insane. I am comfortable with that :)Anyway, I like the idea of skirmish gaming and post apocalypse skirmish gaming is particularly appealing. TWD:AOW is still drawing me in although I have only played a few games of it. I keep looking at it and want to buy more of it.What has been on the list of things to do for a while is the supply counters.Supply counters, or something like it, seem to be a facet of a lot of skirmish games. I was looking at doing something like this for Scavenge, Skirmish, Survive. This made me think I should put some effort into these thinking I might use them in other games as well. If nothing else they will do as scatter terrain. The bases are either basically painted green or sand. Over time I have developed a box of basically green and basically sandy terr
In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop. The Leyat Fan Dancer and the Blue Omega. Both cars are diecast conversions, not kit cars. First, a little history. Both diecasts are based on ancient vehicles that actually existed. The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed. Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this
I don't seem to have done much other than painting white today. My love of Star Wars as a child was legendary this process is testing that love at the moment. There has been a little bit of progress since then and I guess I could now paint the base rims, do a bit of touching up and a few more details and I could call them done. A bit more work would get them above tabletop standard. I am probably going to move on to something else tomorrow but I will probably come back to these at the end of the week.If I get what I have on the bench done (including what I am starting tomorrow) that will be fifty five figures completed in two weeks. This would be almost a record if not an actual personal best. By my reckoning I am now doing better than my minimum expectation for the year although I am still a little way off what I have aspired to. Another couple of weeks of this rate of production would see me caught up. The other stuff I have to do is a little less inspiring or a lot more intensive which will mak
The post apocalypse is never far from my mind, at least in a gaming sense. Despite Bethesda recently ruining my gaming experience, I do not feel that the world is about to end. I think my interest goes back to reading The Postman by David Brin after reading a review in White Dwarf of all places. A quick reading and rereading of Day of the Triffids and I am kind of a fan of the genre. Zombies and nuclear war seem to be my preferred way to end the world. The Walking Dead and Fallout out gave been my most recent influences in tabletop gaming but I have a lot of love for ideas from the old RPG Aftermath and almost anything done George Romero and a number of other books and computer games.Finding players has been hard in the past so I haven't pushed it. In there here and now things are not so bad on that score. So I am looking at this as a possibility again so I figured it might be time to do something about it. I don't have many figures left to paint and those that I do have I can't find. What I can find is
Past saturday, WarCon Ghent took place and me and Nemesis jumped in the car to make a visit to the wargame show, our first roadtrip of this year.Held in the village of Merelbeke, the size and the venue are those of the fun kind, not to immense (like, our Crisis show for example) giving you a good chance for a chat and a look at games.There was a dozen traders present (where we found some good deals, see below) and about two dozen demonstration and participation games. Entry was a modest 7 euros, and as you can see in the video of my loot below, I also bought two of the Gamer's Guild dice to "support the cause".To give an example of the chatting, I was only 15 minutes there when I was talking to someone I never seen before about 6mm and 40k gaming, and how I am blessed with a GF with an intrest in the hobby.The bring and buy had some fun things, while not to large, like this 16+ hentai cardgame...But let`s have a look at the games then...Adeptus Titanicus, a game that intrests both me and Nemesis, was on