Infinity is an awesome game. I love how dynamic it is and the minis are brilliant. I hate how overwhelming it is for new players, which stems from:Having many, many, special rules and equipment choices despite the elegance of the core rules.There are no bad unit choices, so it's hard to narrow things down.Starter boxes contain a good mix of units but these are not necessarily beginner friendly - Haqq box I am looking at you!When I started I bought as much Haqq as I could, mainly through bulk sales on FaceBook, and a few new pieces that I wanted because they were cool or because people on the internet recommended them. Looking at my 7-800 points of unpainted Haqq and still having things I want, I can't help thinking that - especially as a casual player - I should have taken a different approach...Coming to Infinity - as any faction - I would recommend prioritising a usable and easy-to-learn 150pt force for playing Recon or Recon+ games. Recon is a great format requiring minimal startup investment,
One of the many dangers of watching YouTube is that you think something someone else has done is a good idea and you decide to give it a go. I was looking for alternative ways of getting the paint off models and there were several references to ultrasonic cleaners. These things are cheaper than you would think at £20 on eBay. Methylated spirits seems to be the stuff of choice to remove paint and so far the results have been pretty good. So I bought one… The first model zapped was a really old beakie Imperial Space Marine from the multi part box set from way back in 1988 I think… It took a bit of extra scubbing with a tooth brush in a bowl of warm water, but it has come out rather well. The next batch going in are some old Space Wolf Terminators and a number of 1980’s lead Space Marines with various weapons and wargear.
My Ronin Frame Team is returning to their crawler with a successfully retrieved pile of Salvage when they are ambushed by Owen’s Ghosts of Tiamat!
Image (cc) Cameron DaigleI happened to chance upon the brilliant Twitter bot @doskvolscores and it prompted me to start thinking about bots and automation.I had been playing with some of the old automation stuff the blog was set up with long ago; it seems the feed aggregators are mostly gone, as RSS has gone out of fashion, but the feeds are still going strong. They're what power a lot of the links in the sidebar as well as the blogroll, so I started seeing what I could do with them.I found my very old Twitter account - and managed to remember enough to reset the password to gain access - to use for a bot, more on that below, and set up an experimental Facebook page. IFTTT leverages many APIs (it seems) to pass data to social media, amongst many other things, so I'm testing whether this post makes it to them now!In the spirit of supporting the blogosphere I've also tried to get dlvr.it to pass random posts from the networks to Facebook and Twitter, with mixed success. It's easy enough to set up the
Yesterday I took my two eldest to Ambush which is run annually by my FLGS at our local showground. I wasn't sure what to expect, and how long they'd want to stay...After a look round the stalls we enjoyed an introductory game of Blood Bowl run by the local gaming club Wolds Wargamers. Both of them had so much fun they wanted to buy a copy straight away! It was a close and very swingy game, ending in victory for my daughter from the jaws of defeat.Both wanted to have a go at painting so we grabbed a free mini each and spent an hour or so in the painting area while the painting competition was being judged. Suffice to say we didn't produce anything that could compete!We all got talking about all sorts of games - we didn't even get to play any of the boardgames which I thought they would make a beeline for - and my son even wanted to have a quick game of Infinity when we got home, so all in all a positive experience.Is this a shameless plug? Maybe … but it was a great event, all very friendly,
A new Kickstarter campaign from Italian based LuxLu has sailed into view. Naval games seem to be coming back under the spotlight and this new offering of 1:1850-1:3000 WWII fleet action could prove very popular. [...] The post Take control of your navy in Admiral from LuxLu appeared first on Tabletop Games UK.
In preparation for a large Steam Wars game, I had to finish off my latest Bob Olley Exo-Armour Scrunts from his recent Kickstarter. I painted these up in the same dark blue to match the rest of the infantry, but these had loads more gun metal on the extensive armour! With a total of ten models from the Kickstarter, I was able to organise three units of three models for Steam Wars and have one spare to be used as a Hero. For a little more variety, I changed two close combat weapons, one on the Hero and one regular trooper. I hope that these are the last models I will be adding to the Prussian Scrunts as there really are quite a lot of them now.
From talented clay-prodder Philip Hynes at Bears Head, comes a new, bitesize Kickstarter. As a small diversion in the run up to a larger fantasy-themed project, two traditionally sculpted miniatures are up for grabs. All [...] The post Bears Head Miniatures Weird Science Kickstarer appeared first on Tabletop Games UK.
I hate to admit it, but several years ago I bought a brilliant trench system from Kalistra…and then did nothing with it. This is a modular system that will easily stretch the width of a four foot table. I want to add some more balsa planking to the duckboards and make it a bit more messy. So having finally bought a compressor for my airbrush, I feel that I can have a go at painting it up so we can try some plan some storm the trenches games for Bolt Action, Konflikt 47, Dust and Steam Wars.
It may not look like it, but I had a tidy up in the Loft Full Of Lead. I have been determined to get rid of some old stuff, but I am a terrible hoarder. I did make some progress and manged to fill a couple of boxes of crap to go to the skip. Last week, I even took some boxes of old terrain up to my games club, they have a nice large room to keeping terrain and the old ruins I had would at least get used now and then. There is still loads more clearing out to do and it will likely take a while yet…
It’s not often that I write an article on terrain but Modblokz tabletop terrain has successfully caught my eye. The products are massive customisation and offer a great amount of depth. Supposedly, this even goes [...] The post Modblokz: Making Terrain Easy appeared first on Tabletop Games UK.
Recently the husband and wife team at Gamecows contacted me to ask that I link their new beginners guide to Kill Team on my site. I didn’t like that my answer was that I don’t play any GW games or update my blog so I changed it. I’m going to link their article. I’m sure they worked hard at it and I remember how hard I worked to promote this blog. What little juice this site has left I hope it helps them. And who knows, maybe the very act of posting here again will make me re-think abandoning this blog. Warhammer 40k Kill Team Beginner Guide: Build a Viable Kill Team for Under $50 The post Interested in Kill Team appeared first on The General's Tent.
My first wargame playthrough in my new house!I wanted to start with something fairly small, but new to me, so I chose to play All or Nothing: The Fight for Fort Mercer - October 22, 1777, a bonus game that came with an issue of Against the Odds Magazine (issue 49, specifically).The battle depicted in this game (the Battle of Red Bank) where a Hessian force under Colonel Donlop attempted to take Ft Mercer. Outnumbered three to one, the Americans inflicted pretty heavily casualties, and ended up holding the fort until the Hessians retreated. Let's see how the game plays! I will be playing this one solo.At the core of this game, activation is determined by flipping from a standard deck of cards, with the nines and tens removed. Black cards allow Colonial troops to activate in better ways, red cards allow the Hessians to do so. Higher number cards allow for more activations. If the Joker is drawn, the turn ends, unless one side hasn't activated yet, in which case the turn ends
As I sit here by a pool with a Gin and Tonic, I have plenty of time to read and ponder what is next on the huge wargaming backlog. As we have been enjoying Warhammer 40K again and bought into Kill Team, I have been sorting through old models to see what can be used in Kill Team. The Tyranids were an easy Kill Team to muster, they did not take much work to get on the table, only needing a handful of models really helps. To give myself plenty of options, I updated a number of models so I can try out a proper swarm team at some stage. As I mentioned in an earlier post, I just rebased them and splashed on some ink. I can now field lots to Termagants or a horde of Hormagaunts with a single Tyranid Warrior to keep them in check. Or I can try the nine Genestealer team… So now I have more than enough Tyranids for Kill Team, I am wondering how long it would take to update all of my old models an make a small 40K sized army. These are all the updated models, but there are a few more boxes that I would nee
After a lavish splattering of ink, the copter is finished and ready to give artillery spotting to the British forces.