Let’s start this Wargaming Week, covering the 10th through to the 16th of September. BLOG STUFF This week’s post saw a triumphant return to battle reports with a Humvee ambush in Bazistan. Turns out, people really like battle reports. There is always a little bit of stress when writing and then running games at the club, always a concern that I’ve written something no one Hobby, wants to play. Luckily, this game was an absolute banger – being able to have two players on each side and run it as a DM meant it was much easier to introduce new players to the game and get the tension up between the different elements. Using a double sized board also really helped to improve the spectacle as well. Having managed to get a game in, I’m really looking forward to running something else in a few weeks. NEWS First up we have some more MDF buildings. Now, I’m stuck firmly in the Middle East/East Africa until I’ve painted up all the buildings I have but I couldn’t help b
My Tir-Na-Bor Dwarf army had another outing in Dragon Rampant recently, one of my favorite ranges fantasy figures. I have not quite got enough for a unit of twelve models with muskets or crossbows, so a couple of extras have been drafted in to make up the numbers. The Dwarf tank is a great model, heavily armoured with a very big gun! My small unit of elite Thermo Warriors like to make the most of cover and leap out to attack any emeny units that get close enough. The Wild-Charging Bellicose Boors are only any good if they get to charge, if they are charged, they tend not to last long. Six Khor Knights are the leaders unit, heavy armour, a good rate of attack and pretty quick.
Man, it’s been a while since I got some figures on the board. The last battle report was way back in March (where the M-ATV got blown up) and work has been mad. So, why not get the giant table out and put those Humvees to good use. With the ongoing situation in the breakaway Tribal regions, the Aden Defence Force (or ADF) has started preparing a new strategy to deal with cross-border insurgents close to Bazistan. After constructing several FOBs, ADF units now patrol the countryside. To assist these units, several ISAF-AP nations have assigned small units to provide training and force multipliers.This activity has begun to take an effect on the insurgency, prompting one group in the region to plan an ambush. Hiring in an expert bomb maker and several local fighters, the group’s aim is to eliminate an ADF patrol and dishearten the rest of the government’s forces in the region.On the road between FOB Alpha and FOB Delta, a new ADF squad and it’s support will have a trial by fire.Briefi
Let’s start this Wargaming Week, covering the 3rd through to the 9th of September. BLOG STUFF Last week saw two posts! Wednesday’s post on the new stowage available from Spectre was completely unplanned – I wasn’t expecting the new kit to arrive on time. However, seeing as I was about to stick some of it onto my new vehicle, I thought I might as well quickly get something written about it. The main post though was a short one looking at the latest Humvee to be added to the project. Despite the minor problems I mentioned, I’m really happy with getting this vehicle ready and on the table. NEWS This week has been a little quieter than the last couple. First up, the painter currently working on the White Dragon Miniatures Quad Bikes has been teasing some more and shown off one of the vehicles WIP. They are looking really good and I’m now feeling incredibly bad about not painting my guys up. Spectre continues to tease. This week, they have shown off another weapon system
A unique event took place at Warfare Central this weekend. Clib, Toggy and I met to discuss the future direction of the Ottoman range and take stock of what will be available in 2018 and beyond.The first six codes can now be ordered for shipping in w/c September 16, 20180T001 Janissaries in full dress advancing0T002 Janissaries in full dress standing ready0T003 Janissaries in campaign dress firing0T004 Janissaries in campaign dress loading0T005 Command advancing0T006 Command standing readyThe following seven codes are sculpted and will go for mastering during the next week0T007 Tufeckci musketeers firing0T008 Tufeckci musketeers loading0T009 Segban musketeers firing0T0010 Segban musketeers loading0T0011 Irregular musketeers firing0T0012 Irregular musketeers firing0T0013 Mixed infantry CommandThis means they will be on commercial release by mid to late October.The cavalry is under way and as a consequence we have made several decisions about mounts, clothes, weapons and pose style.We have found absolutely no c
So it has been a long hot summer, not a lot of painting, not a lot of modelling and only a little gaming. I did manage a small of game of Steam Wars last week with a visiting old friend from across the pond. The game was set up on a 4′ by 4′ table using my new cobble boards and plenty of terrain. This was a small game, the British Empire defending against the Prussian Scrunts. Both forces were mostly infantry with only a couple of light vehicles. The British started with only half their force on the table when the Prussians launched their attack, the rest of the force were alerted when the attack commenced and could come on from turn two. The mission was for the Prussian forces to disrupt a British resupply of the Aeroneff HMSS Reliant. The Aeroneff was scenery for this game and was not going to be taking to the air. The British Sky Hussars made good use of the Reliant, using their jump packs to leap to the deck ready for a subsequent jump. The Prussian jump troops, the Wechseln Angriffseinheit
Close up of road mix going on (top left). The bare hessian backing can be seen on the remainder of the road areas.Having slept on my idea (well not literally but I am sure the mat would have been soft and sort of comforting), Bank holiday Monday dawned with me getting my 'road building' materials together, to wit; a coarse hair brush, PVA glue, some fine sand and water.Showing the roads painted and dry brushed but as yet - un inkedLeaving the road as the hessian style backing mat is fine but looks a little bit of a cop out in my opinion. I therefore decided to come up with an effect that appeared a bit more textured. The main thing was to produce something which would not crack or fall to pieces when rolled or folded.This works if the weather is dry p- a big IF in Scotland I hasten to add.I figured, a paste of fine sand mixed with flexible PVA glue might give me what I wanted. This gloop is what I use to coat adobe and stone walls and the quantity of water defines the spread-ability and final texture.The mat
12 x 6 custom built and scaled central section of Waterloo I made a few years backAfter so many years of doing it, we are getting tired of lugging around car fulls of terrain boards. Storage and transport thereof is a pain. I have admired the teddy-bear massacres of the last few years and recall being impressed by the Waterloo terrain of the Loughton? Strike Force at Salute a few years back and also some masterful set ups I'd seen up close at Historicon.Now, what the heck am I supposed to do with this on a Sunday morning?I fancied doing a bit myself, bought the materials and tools but conflicting priorities prevented me from actually starting the job - Net result - more clutter sitting there gathering dust. As the weather in Scotland has returned to seasonal norms and as I was unusually at home over a holiday weekend, I decided whilst drifting into consciousness to the sound of the Archers Omnibus, to get up and at it. The target was to have a 6 x 5 table ready for CRISIS 2018 on November 3 in Antwerp. I was
Braden is back with his Dark Angels to face my Deathwatch in this 2000pt Matched Play game!
I’ll freely admit, my wargaming tastes can be pretty focused on playing the modern period. I think it’s mainly due to finding large scale battles just dull. Don’t get me wrong, they are plenty impressive (I still get a kick out of seeing them all lined up) but it’s not particularly interesting to play. I’ll probably be thrown out of the wargaming world for saying this but it just normally ends up with blocks of forces being slammed into each other. As things become more modern, the importance of each small unit increase, up to the modern day where a fireteam of four men is the tactical unit of choice. On the other hand, I do also enjoy the more social side of wargaming. After the last few weeks which have been lacking in dice rolling and tape measuring, I just had to jump in on a game. So when I noticed Angus (of Edinburgh Wargames fame) grabbing the terrain I usually pick, I just had to get involved. The setting is Second Boer War, some time in the early 20th century.
OG Last Days Player Jason brings Hank’s selfless group to face Vinnie’s scumbags in Olympic National Forest as they stumble upon the raiders doing something terrible…
Let’s start this Wargaming Week, covering the 20th through to the 26th of August. BLOG STUFF This week’s post was all about the GRU OPERATIVES currently available from Spectre. I really like this range although the promise of new figures were just the kick I needed to get them finished off. I’m definitely going to plan some more missions using these guys. The older figures I think could do with a repaint – it’s a nice feeling to see how much I’ve improved since I first painted them in 2015 (back when my photo taking was even worse). Fingers crossed I can tweak the paint jobs without stripping them entirely NEWS Special Artisan Service Miniatures now has a UK stockist in the form of Infamous JT. You can find the various SASM products at their site. For people looking for some Chinese focused figures, there is currently a kickstarter running. Offering a lot of CAD designed female PLA forces, this could be an interesting project. Not for me (seeing as I’m not worki
Whew! Third game went totally different from the previous two. Though the Jacobites did manage to get all of their plunder across the ford (in eleven turns.. don't tell Dannie), they were slaughtered to a man save several units of horse who retreated in good order from the field.Mike 'Fat Bastard' MacNeill captained the Williamite assault while the dynamic duo father-son team of Rob and Justin Buck tried to keep the Jacobites in line. None of these gentlemen had ever played BLB, but it half way through they mostly figuring out their own factors and more or less running the game themselves and reminding me of the rules..This battle had several twists and turns, including the first squadron of Tyrconnel's Horse DEFECTING to the enemy, two-thirds of the remaining brigade riding away after an errant flare was launched to signal retreat, and the Danish Guard trading fire with the Irish Guard and Lord Grand Prior's at point blank range for several turns. Despite harrowing losses, the Danes refused to retreat and di
Months ago we played a small Pulp Alley campaign. Unfortunately, I wasn’t taking pictures very seriously and so this will be just a short write up and not a full AAR. But nonetheless, I hope you will enjoy the wrap-up. I bet you will because Pulp in Darkest Africa is one of the most exciting settings for miniature wargaming! What is that all about? Our Pulp Alley campaign took place somewhere during World War II. There were two leagues. The League of Adventurers, obviously the good ones. And the Thule Society, well as you already guess the evil ones. The Nazis are on the hunt for the Staff of Light, an old artifact with infinite power to win the war. Obviously, our heroes are trying to prevent this from happening. Well, you don’t want to live under Hitler’s rule, aren’t you? Scenario I – Meeting the Professor The first scenario was the trail of clues scenario from the Pulp Alley rulebook. Sir Henry Orwell Finley, an eccentric British Professor, who got lost in the jungle, was the
This is the second report of a Co-op NUTS! WW2 game in which each player commanded one squad or section of 3rd Platoon, Dog Company, hitting the beach during the Invasion of Normandy, June 6 1944. While the basic coastal terrain and the town was mapped out and placed on the table, the players had no idea beach defenses they’d run into until they landed on the beach (using the Amphibious Landing rules from the NUTS! Compendium). First part – The Beach: https://sbminisguy.wordpress.com/2018/08/14/two-hour-d-day-the-beach/ The area they would be landing in was loosely based on Utah Beach, with the beach rising to sandy slopes, behind which was a low laying swampy area and then a small town. The player’s objectives were to clear the beach defenses, then attack across the swampy area and causeway and try to take the town, which had x3 Potential Enemy Forces (PEFs) to clear. After being dropped on the beach the platoon came under heavy fire from an MG bunker and a German squad in trenches. While 1st Squ