Warhammer 40K


Ahriman, Sorcerer of Tzeentch

For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers. Worlds burn in his shadow as he plucks these treasures from their owners by any means necessary. Resistance is the last error his enemies can make – Tzeentchian magic reshapes reality around them, a pass of the Black Staff twisting their bodies unnaturally until nothing remains but bubbling flesh. Ahriman, lord of a broken Legion; his determination is such that destiny itself bends to his whim.Painted for my brother Dennis' collection. It was fun to paint something different. The base is photoshop wizardry because he is going to finish it to match the rest of his army. I just didn't want to post the pic with an unfinished black base!It was probably a mistake because this guy is dead hard and he is absolutely going to kill me...

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I done a YouTube...

It's been a long day (actually haven't finished yet... 8:30pm and still 3 contact hours to go), and I'm just about tired enough not to care about how embarrassed I am about this. I made a YouTube clip of a older blog article.I'm strongly considering switching to this instead of the written blog, but I appreciate I have a lot to learn about video making. I also love writing, and it would be a massive wrench to drop the written form. A happy medium between written blog and video content is probably what I'd strive for.And of course, the video content would just be the same as written. The same nerdy stuff and over thinking rules and list crafting.Well, all that is something of a pipe dream. Enjoy my dulcet tones.Or at least I'm sorry for my funny voice.Until  next time!Thanks for reading.If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.If you have anything you want m

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Kill Team Guide: Secrets of the Sicarians

I'm officially on my second week of non-stop late nights at work, by which I mean I literally do not get out of the boarding house until 11pm after a 7am start. With the idea of a robot body having more and more appeal, we wrap up our analysis of the AdMech with some of my favourite models from Games Workshop: the Sicarians.SicariansThe Sicarian frame is not the sturdiest in the world, but hits hard and fast. It’s no tank, and it shouldn’t be fielded as such, more an aggressive and panic inducing model.The common attributes of the Sicarian models are as follows:Bionics: 6+ invulnerable save2 WoundsLightning quick 8-inch movementStrength 4They are tougher and faster than your Skitarii units, and at first blush are geared for all out assault. Toughness 3 is not quite the detriment it was in older editions of 40K. It’s still relatively weak, but you’ll be caught by 2+ To Wound rolls less often in Kill Team than in 7th or older.Strength 4 alongside their wargear options puts them well above other units in the AdM

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Magnus the Red, the True Viking Primarch

This is half a thought I had about Magnus the Red being more of a Viking Primarch than Leman Russ. I never quite had time to research the idea, but I thought I'd share the half-finished idea with you all now for discussion. Why? Because it's blog post day, I still have 5 hours of school work to do and it's already 9pm.Enjoy the idea, and see if you can flesh it out a bit more than I have!Whilst everyone considers Leman Russ to be the quintessential Viking primarch due to his reputation fo heavy drinking and general combat demeanour (a fancy way of saying he likes to hit stuff with a sword), Magnus is actually a much better candidate to represent the Norse in 40K.You might be thinking that he much more clearly represents the Egyptians. Well, there's a difference between visual aesthetic and plot themes. Everything about Magnus hints at a far more Northerly inspiration than Ra or others in the Egyptian pantheon.In fact... he's Odin.Let's start with some gentle, visual similarities.Odin is a one eyed man, u

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Kill Team Guide: What you need to know about Skitarii

Term has hit surprisingly hard this year, and it looks like I will working for three weeks straight without a day off again. I'm also on the late night shift for three quarters of that, so please forgive any disruption to the post schedule.As a scientitst and geek I should be more into the Adeptus Mechancus than I am. I like the aesthetics of most of the models, but then the fluff pulls me right out of actually purchasing models. I'm not a fan of religious dogma, no matter how many 1s or 0s make up the hymns. It grates against my teacher's ethics to have unthinking discipline, and I find the idea of electronically enforced servitude utterly repellent.But I really like the idea of Skitarii as more free thinking volunteers, out to better mankind's understanding of the universe by defending the engineers and architects who work for it. So I bend the fluff a little in my end to make it work for me. But let's talk about crunch instead.The TroopsIn discussing the value of Skitarii, or at least the regular soldiers,

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TSA Clubevening of the 7th of september 2018

While it was a short visit for me personally, as I needed to hand over a usb stick to the club president, there where quite a few games in swing tonight.And once again, a lot of them where 40k, as the game keeps booming and attracting more intrestees to our venerable grounds.Space Wolves have a codex now, and as a result two battles featured the sons of Russ on the table.  In the first one, they took the offensive against the Tau Empire, while on the second table they faced the guns of the Imperial Guard.A third batte saw the marines of the Raven Guard take the field against those of the Salamanders chapter.The Heroquest rpg was being played as well this week.Two fantasy armies took a stand against each other in a game of 9thAge as demon legions invaded the elvish lands.The Scythe boardgame was put through it's paces at Arno's table.North and South clashed, this time in the scale of 15mm.The final game was Spearhead, the modern variant in 6mm scale.And that was it for myself for a few weeks, as I`ll be l

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My Emperor's Children after 1 year: 5000 points painted

Okay, so it`s a few weeks overdue, but I haven`t been adding to the force anyways with the work for Burrows and Badgers.But a year ago, I started refurbishing my old 3rd Legion, as I always have been, and will be, a follower of Fulgrim, the Palpatine Phoenix.I always loved their purple and gold pre-heresy scheme, and the pink and black is just as great as this is a colour scheme that not many people want to apply to their figures.  The Pink Phalanx has been known at TSA for almost two decades, and after my hobby hiatus of 5 years, it was only logical I picked them back up and started restoring them, as well as adding to them.Now divided over 4 lists actually (the Astartes, the Heretics, the Deamons and the Knights), they all add together so far to a few points over 5000, not to bad for a 12 month painting stint.  As I mentioned in the video as well, 2019 will be my self-proclaimed Year of Slaanesh, as I`ll be at last restoring and completing all the various parts of the force, which should land me b

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Altar of Slaanesh update august 2018

So my Altar is nice and shiny now, as compared to the post last week, I received, added and painted all the bits for the other battles I've won.This means that I am now "up to date" except for the Kill Team game from TSa barbeque, so one more Nurgle icon is now on the "to order" list for parts.As I'll be ordering a variety of army parts soonish, just to have some additional bits of armies lying around in my bits boxes from armies I never came near even to touching myself.  Small things, like 10ct parts and the likes, in all probability.So my TSA buddies can now see at least one piece of "something" hubris lying on the base, painted in where applicable a copy of their used colourschemes.Now let's try to fill this CD up during the run of 8th edition 40k and Kill Team...

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500 points Beginner Chaos Space Marine Army: I am Alphari-Horus

Term has officially started, with all our boarders back this evening. The house is alive with the bumps and crashes of boys trashing their bed rooms. Great to be back in the wing of things!I will be continuing on with the analysi of the Adeptus Mechanicus in Kill Team, but I have a reader request to carry out first:Howdy, I am new to 40k and just staring out with my friends. I am interested in the Chaos Space Marines. I was wondering if you could recommend a good 500pt army that I could put together. Any help would be appreciated. Thanks. PS. I was thinking of either Black or Alpha Legion.Matthew WinningFirst of all Matthew, have you and your friends tried Kill Team yet? It’s a cheaper and quicker way to get started!Chaos Space Marines, now known as the Heretic Astartes, are in somewhat of a poor position for beginners. The models are getting rather dated now, unless you’re going Death Guard or Thousand Sons, and their classic Troops choice is mostly out-performed by Cultists.However, you’re requested a power

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Kill Team Crucible

When the new Kill Team game out, I was psyched to find the elements of role playing that was built into the game. Adding specialists provides a level of narration that also give you concrete benefits during the game. However, there is another layer of charts that allow you to add details like the reason your team was formed and the personalities of your main characters. These are unique to each army choice and there are also name generators to get you started if you don't know what  a genestealer cultist might be called. Of course, you can do this in any game, but I feel like having Games Workshop add these elements in each army list encourages people to make use of the narrative element, especially newcomers to the hobby.After building my Kill Team from the Deathwatch list, I rolled randomly on the charts to give them more life beyond their stats and forge a narrative.Kill Team DoctrineThe Deathwatch are humanity's shield against xenos horrors. I decided to go with an all Primaris Kill Team because I re

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Kill Team Guide: Tips and Tricks for Primaris Space Marines

Primaris Marines do two things well; take a hit and be easy to collect. They might not be as flash as Tacticals or as unique as Scouts, but they'll be a strong anvil to throw at the enemy. And they do have their own tips and tricks too!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.IntercessorModels: Intercessor, Intercessor Gunner (2), Intercessor Sergeant (1)Wargear: Bolt rifle, Bolt pistol, Frag and Krak grenades, auto-bolt rifle, Stalker bolt rifle, Auxiliary Grenade launcher (Gunner only), Chainsword

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Playing 8th Edition Tyranids – Thoughts, Tips, and Tactics

Hello true followers of the great devourer!  It's been quite the wild ride being a Tyranid player for the past several years, but as the dust is settling (somewhat) on our 8th edition codex and the recent big FAQ, I figured it was time to talk bugs. Tyranids were my first 40k army.  I was a diehard Warhammer Fantasy player and never was interested in the sci-fi grimdark in the least.  However I really truly loved the Tyranid models and they sucked me into the game, and my wallet hasn't really recovered since! Now at the time I began thinking about...continue reading

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Kill Team Guide: What you need to know about Space Marine Scouts and Tacticals

Space Marines have a frighteningly broad range of strategies available to them, as you would expect from a Faction which needs to contain quite a few Chapter themes and identities (close combat Blood Angels and sneaky shooty Raptors as opposite combat styles come to mind). I’ve written way more than I wanted to on this post, so settle in… this is going to be a long one. And we’re only covering Scouts and Tactical Marines!In talking about the units in detail I run the risk of reproducing the Core manual, which then skirts dangerously close to copy write infringement. As such I will try to include as many details as needs to be clear, but if you want more you will need to buy the book. What will be included is:Name of the unitDifferent models in that unit (maximum number in brackets)Wargear options (but keep in mind they can’t carry everything at once!)AbilitiesSpecialisationsAny other important pieces will be included in the analysis itself. Right, let’s get started.Space Marine General AbilitiesUnless stated

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Kill Team: Emperor's Children vs Death Guard

Past saturday there was an extra opening day at TSA and the yearly barbeque, and me and Nemesis took this opportunity to try out the Kill Team game.Yes, mine are basic Chaos Space Marines, but I refuse to call them anything else then Emperor's Children, nah!Okay, and we probably got some things wrong, as we played learning the rules on the go...My team consisted of an Aspiring Champion, a Heavy Gunner with heavy bolter, a Sniper Gunner with plasmagun, a Zealot with bolt pistol and chainsword and a Marine with bolter.  To bulk it out, there was also a cultist contignent of a champion with shotgun, a heavy stubber and 4 cultists.Nemesis brought his Deathguard with a Champion, a Combat specialist with heavy cleaver, a Gunner with heavy flamer and a Marine, joined by 2 Poxwalkers.  And with these guys ignoring first fleshwounds on top of their T5 and Disgusting rules, they are even MORE irritating to put down then their 40k equivalents.The table was set up using the MDF scenery the club bought past Cris

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Emperor's Children vs Orks: 1500 points battle report

The third game against Orks in this edition of 40k, but a first time opponent in 40k, as I played Mike only in Age of Sigmar multiplayers before.Now, due to a very, very insame busy week at work, I never got round to pack up a fresh army, so the forces that faced the Harlequins two weeks ago had to see and solve it.Which wasn`t that opportune, as they lacked any serious punching weapons, and I know Mike loves big things in his force.So when I saw his army, that was confirmed.  Flash Gitz, a grot tank, the little knight-like monster,  a dakka jet, killa kans, a weirdboy with a shock gunn and a big mek as a warboss...... and these awesome commando's!I actually outnumbered his force with 3 to 1, so that is not that good looking for my odds...The scenario for tonight was Cleanse and Capture, so we started setting up our forces.I failed to seize turn 1, and the Ork horde rumbled forward, his dakka jet leading the assault.Some shooting went on, and at the end of turn 1, we had a 2 - 2 score each on the bo

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