Warlord Games


There will be an awful row about this.......A Zulu Victory

We played our first proper game of Ospreys "the Men Who Would Be Kings " last night at Sheffield Wargames Society . I Umpired whilst Ian took the part of the British and John over saw the Zulu Impi  , we used the Run to the Hills scenarios ,with afew amendments for the AZW not in the main rule book . Ian had 3 British Regular units one with the sharpshooter trait and 2 NNC units ,Johns Impi consisted of 3 married and 3 unmarried regiments .Things got off to a bad start for the Brits with each unit rolling for thier leadership trait which consisted of Drunkards ,Brutal and Ugly leaders ,the Zulus faired a lot better .Surprisingly the first kills of the game came from a unit of NNC taking out 3 Zulus ,after that things went down hill quickly for the British with a lot of bad dice rolls and the Zulus making good use of the go to ground rule to get close to the red coats. The game only lasted 6 turns before the Zulus over ran the galent forces of Queen Victoria ,one unit of NNC fled the field but everyone el

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Bolt Action Campaign Battle of France

The supplement Campaign Battle of France goes more into detail into a part that was already covered by a previous supplement, but in a broader, more generalized way with Germany Strikes! back in 2015. This is nothing new, Warlord Games treated some of the other supplements with a more detailled coverage, like Western Desert did […]

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Zulu -

After my recent trip to Zululand , I dug out my Anglo Zulu war armies and I am looking at doing a participation game on behalf of Sheffield Wargames Society at ashow in the future , I have 2 scenarios in mind so thought I would look at rules , I do like my own set and they played well on their first convention at Sheffiled Triples afew years ago but thought I would try the osprey set " the men who would be kings " (tmwwbk) .So dug out a few figures and played a small game to get use tothe rules and really enjoyed them , there are a few zulu amendments on the facebook page and you do get afst and furious game with a feel for the period , played them solo using the Mr Babbage rules included in the book  .Will try them out again with a living partner and with a more complex scenario but so far Im liking what I see.The first turn A unit moves up to support their comradesanother sets up a firing line in front of the campthe zulus advance3 more zulu units advance on to the table some long range shoot

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Conquerors of Mictlan

Beside the Last Patrol Kickstarter by Black Scorpion, I pledged the Conquerors of Mictlan campaign by Antediluvian Miniatures last year in September. It was supposed to be delivered in January 2019 - it wasn't. Dropped here in mid of march. For a range of miniatures, that were mostly done and only needed casting, that's mediocre […]

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Konflikt 47 Defiance Preview Pack

Although I always liked the models of the Bolt Action series and the system, I could not really get attached to the game for a while, due to it’s real historical background. However, when the Bersaglieri for Konflikt 47 appeared in June 2018, my interest was aroused. Konflikt 47 offers enough fiction to successfully bring […]

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Konflikt 47 Allied Coyote/Guardian Light Walker

At the end of August, I've held a Konflikt 47 walker in my hands for the first time and was thus able to gain my first experiences with the Coyote kit. The walker is delivered in a box, but is effectively housed in a classic clampack. After I freed the Mech from his package, the […]

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Konflikt 47 Locust Medium Panzermech

Picking up the theme of Konflikt 47 once again. We cover today an interesting counter-part to the jump walkers of the Allied Forces, like the M2 Mudskipper, the Locust Panzermech by the Axis. Konflikt '47 is a joint project by Warlord Games and Clockwork Goblin and is set upon an updated Bolt Action's First Edition […]

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Of Blood Red Skies and Cruel Seas

Warlord Games is expanding and expanding their range over the last decade. Some into fiction settings, like Gates of Antares, Dr. Who or with the latest Warlords of Erehwon into fantasy. But the main strength of Warlord is with historical games and they stepped out of their vast 28mm range with two new rule sets […]

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On Parade: Napoleonic French carts, camps and cantinières

A French army on the march always had a long tail of camp followers. There were the wives and children of soldiers following their spouse or parent’s army from place to place. You would also find the many informal army service providers, selling goods or services that the military did not supply—cooking, laundering, liquor, nursing, sexual services and sutlery. And of course there were the ne’er-do-well soldiers, stragglers and walking wounded. This latest instalment in my ‘On Parade‘ series shows the mini-dioramas that represent the camp followers of my French army. These are intended to add visual interest to the miniature battlefield, and would seldom take part in anything other than scenario-driven skirmish games. A well-laden supply wagon trails the French army on the march. This is the Perry Miniatures model, sculpted full of baggage and even including an overflowing rack at the rear. The model can be assembled either with or without the canvas tilt cover. I’ve just left it ung

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Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III

This report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.Orcs are subbed for Gnolls but use the Gnolls stats from the scenarioPicking directly up from where we left off  after 6 turns!Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III continues...TURN 7 RANGER PHASEBlackwulf can activate Sigurd  using group activationWith the Dust Storm limiting visibility to 10 inches they cant see the oncoming Orcs (so Blackwulf cant shoot at them)  so the both men move inside the Farmhouse with a double move.CREATURE PHASEThe new  group of Orcs attacksOrc Fighter 5  and 6 make  9 inch double move toward the farm house , they can see Skuti and will be able to climb the farmhouse walls and enter the building in one turn. This turn gets them right to the farmhouse wallOrcs assault the houseOrc Archer 1 can see Skuti who has hard cover so its +6 vs +2  (18,19) the arrow misses.Orc

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2nd Battalion, 2nd Regiment Swiss

I started my Napoleonic project for Black Powder almost 8 years ago.  I had really high hopes for this project and I had several friends that had expressed interest in participating.  As time has progressed most of my friends (all but one in fact) have moved on and are not longer interested.  I have persisted, although halfheartedly at best.  With the completion of the 2/2 Swiss Regiment for my French army I now have 8 battalions completed along with 2 guns and one commander.  That is not very good considering that is only one battalion per year.  This has really made me rethink this project.  It is time for me to either put some real effort into getting a usable collection painted or just admit to myself that it is time to let it go.  One of the real problems I have is that I HATE painting Napoleonic figures.  Right up until the unit is based I can't help feeling that they look like crap and it took way to much effort for them to look that way.  Then I base t

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Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part II

Pre Game Setup..see part I for detailsThis report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.  Picking directly up from where we left off HERE. ,  and we roll dice!  TURN 1RANGER PHASE Blackwulf uses  group activation to activate  Xavos and GordXavos moves twice over the stone wall toward the small ruined home across the roadGord  moves twice over the stone wall toward the small ruined home across the roadHunting Treasure Blackwulf  shoots at one the Giant Flies he sees moving toward the house (15,19) miss +2 vs+1 (intervening terrain)CREATURE PHASETroll lumbers forward with a double of 6 inches (M4) its sees skuti on the second floor, it can climb to his position with a single 4 inch moveOrcs charge from the woods to the back door guarded by Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough  move to get over the wall , he does with his

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Char B1 BIS by Warlord Games

Sometime ago, in a moment of impulse, I picked up a sizeable Early World War 2 German force in 28mm. Now in fairness to me, it wasn't quite an impulse buy as I knew TOOFAT Lardies were releasing their Blitzkreig 1940 supplement for their Chain of Command rules so to me it made sense to pick the Jerries up.Until it then dawned on me that I didn't have any opposition for them.So the Jerries have stayed in their carry case since their arrival, waiting for a worthy foe. However, hope was on the horizon as Christmas was coming up and a good selection of wargaming goodies can usually be expected to be delivered, so no better time than to decide on what army to ask Santa to bring.Now those of you have read any of my previous ramblings will have surmised that my preferred go to army are the Brits, having forces, in 10mm, 20mm and 28mm, so you may have thought that I would have gone for a BEF force. Certainly that was my initial thought but, as usual, fate intervened and it was about this time that Warlord Games

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