Warlords of Atlantis


Ghost Archipelago - #7 The Gateway.

According to locals the Chappata live in a mountain city high where the only why in is through a large gate in the bottom of the mountain, all the parties have to do is push open the gate and enter the city, where a bounty of treasure awaits.The Chappata are peaceful people and not known for their warrior skills so they should be easy to push aside.The winner in today's outing is the first player to push open the gate.The Gateway is defended by three warriors of the Chappata people, however a further warrior will join the defenders for every 18 rolled on the initiative table. They won't engage the parties until anyone gets within 10" of the gate or they are fired upon.Littered along the road to the temple is various piles of treasure, the players will gain rewards for collecting them, but this is a race to the gate..... Remember guys a race.....Turn one and it would appear blood feuds run deep, as the freebooters open fire on the Atlantians who are sandwiched on the main highway between to the two opposing fo

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Ghost Archipelago - Atlantian Heritor

Having won my ill gotten gains in the last game, it gave me an excuse to paint up this recent purchase from Antimatter Games and their ShadowSea offering, I have been on the look out for a while for a Heritor type to bolster the Atlantian Faction and he seemed to fit the bill.The Antediluvian Miniatures are wonderful sculpts but they could do with one or to additional mini's to bolster the range.... (Guy's if you are reading this :-)...He comes with a hooded cape but a little work with the craft knife and you have yourself another bullet head to add to the mix. Armed with a large sword and hand held crossbow he should fit right in. He comes with separate arms so you can position them to your own liking and they fitted together very cleanly.He is a reasonable fit when compared to the Antediluvian Miniatures - Guardian range his limbs and features are slightly thinner but based up looks a good match.He should help protect me from the avenging pirates after last weeks slight accident with a firing line of musket

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Ghost Archipelago - #5 The Rescue.

The first game of the new year and another outing in the Ghost Archipelago.This is rapidly becoming one of the go to games during mid-week, slowly our little mini-heroes are growing a character of there own and you do feel a little bit worried about putting some of the more experienced characters in the line of fire, for fear of being sent back to the start if they get killed.This game was a little different I wanted to grow the forces slowly so why not offer a Warden or Heritor up for grabs if you could rescue your man.Our three hostages are shackled in the centre of the temple guarded by those nasty turtle fellas who are surprisingly hard to dispatch. Guarded on all corners the poor man's ninja turtles won't move until anyone comes within 10"s of them. So my plan was simple sit back and wait for the others to thin the herd and perhaps killed each other in the process.The Marines did their usual thing and rushed towards danger drawing a number of the guards away.Whilst lead proved to be rather ineffective, s

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Ghost Archipelago - #4 Swampland

Blimey has it really been over 6 months since the last outing of Ghost Archipelago?No wonder it took longer than usual to get to grips with the rules, good news by the end of turn 2 we were well under way.A couple of quick texts around the group and we were able to amass enough boats and bridges for the Swampland Scenario, three islands with treasure aplenty, but don't roll low on your initiative as this will cause a swamp zombie to appear. Unsurprisingly it was a night of low rolls :-(The adventures had been busy over the past 6 months and everyone had a couple of sail boats to bring to the party, Marines, Privateers and Atlantians all prepared their landing parties.The Crew of the Sun Chaser got off to their usual start, set upon by Zombies. OK we the other players kept placing our undead foe in their path. The Marines marched about confidently shooting anything that moved and the bullet heads hung about doing very little.Bonus points could be gained by stepping on each island, but being a sporting bunch we

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