Warmachine and Hordes
Welcome to another Let’s Talk! Today I’m joined by Owen from Gaming with the Cooler to discuss the phenomenon of ever expanding product lines in Tabletop. RSS FEED IS HERE: http://feeds.soundcloud.com/users/soundcloud:users:648706932/sounds.rss Podcast version available HERE: https://soundcloud.com/guerrilla-miniature-games/lets-talk-about-what-happens-when-games-get-too-big
I finished these rules for my Trollbloods custom project about a week ago and am still tinkering with the concept. The important parts for me would be for him to be a kind of melee tank with a potentially situational damage buff.I haven't moved pass the feat and the ability list because the feedback so far is that they are too powerful as they are.Any thoughts for this would be appreciated.Card was generated using Soul Samurai's Generator.
I have a group of friends who actively play Age of Sigmar and a group who might be looking to take baby steps into playing Age of Sigmar. I was interested, if nothing else but to have a new project to collect and paint and thematic armies collect and paint better than most, but I didn't know how to go about choosing anything. I went through all the galleries of Age of Sigmar armies, and the only things that drew my eye were the giant lizard for the Fyre Slayers, the Elven flying turtle, and the Kharadron Overlords' flying ships.That's when I realized that I wanted to play with big toys.Age of Sigmar has done a pretty good job of balancing how and what centerpieces will exist for each army. Elves get turtles and sea horses, sigmarines get flying bird horse thing, shirtless angry dwarves get a smithy and a lizard thing.Covetous shooting dwarves get flying boats. I crave centerpieces. It's odd to say that because I also crave having lots of models to push around, but centerpiece models draw the eye in
The Not so Civil War continues! This time Borka the Vengeance of the Rimeshaws raises the Power of Dhunia to face his own kinsman whom Ironwood Chieftain Madrak has taken!The Glacier King is not really going to get shots against an entirely cold immune army (and all the stuff that isn't cold immune shouldn't be a viable target) that really he should be looking for places to run up and try to remove Mulg or Rok from the table.Borka2 uses a combination of charges, lightning fists, and countercharges to cut a hole into the Raider picket line. DEF 15 is no joke, but to beasts and a warlock who can boost, the bigger question is whether they will Tough under Madrak's Even Ground. getting lucky Lightning damage rolls to pop more Tough rolls helps widen the opening in the front.The best part is that it's behind a forest, a decent spot to hide my battlegroup. Mulg stays within 3" to keep Arcane Vortex in check to prevent Hunter from going off.Instead of a charge, the Glacier King opts to power strike the Earthborn int
Yesterday I posted my understanding of the Warmachine: Oblivion campaign rules here. Now I will try to write my way through how such a campaign might play out between a group of friends.Warmachine OblivionLife in the Iron Kingdoms is always filled with conflict. However, this feels different. There's a lot of chaos that can't be attributed to any one disaster, man made or otherwise. Secretly, the Infernals are working on coming to Caen.GuardiansChad and Phil will be our Guardians. Chad plays Circle Orboros and Phil plays Khador. Though not allies in the usual sense, their actions work together to try to calm the unrest throughout their respective territories.For Chad's part, the Circle Orboros don't like that stuff is messing with the ley network , and Phil's Khadoran Empire has had to put down more cults than is usual.CorruptorsFelix and Francesc will be our Corruptors. Felix plays Trollbloods, and Francesc plays Cygnar.Wait, how are they the bad guys? Well, let's assume that Khador is trying to stop uprisin
On their DevChat stream today, Will and Oz revealed how the narrative campaign will work in Warmachine: Oblivion. It's a branching tree campaign built for 2-4 players to play.The Oblivion SystemOblivion is how they're referring to this style of campaign system, and it'll be the basis for future leagues and events. Future leagues and events will plug in the 16 scenarios and scenario tree. I'm assuming that this will be a way for them to update fiction as they go as well.AgendasPlayers in the campaign will team up according to two agendas. Guardians and Corruptors. Players of the same agenda never play against each other and in the case of 3 player campaigns they have rules how to split the games.I think they said they'll have suggestions for who or what will be part of each agenda, but of course that's always going to be open to what you and your players want to play. I would say that some would see this as an opportunity to try another faction to fill a void in a particular storyline. If everyone in your meta
BackgroundHafr Stonebridge has always been a Troll of the city. He grew up believing that the cities were the only civilized place to live, and as he grew up Hafr leveraged his natural strength and street smarts to become a highly coveted bodyguard and pugilist.His reputation at both fisticuffs and protection began to make actual fighting less inevitable, and as he was hired by more prominent clients his personal style trended away from the leather skins and animal fur hats his kin preferred and toward the long sleeve shirts and waistcoats of society.Thus dressed, Hafr might begin any encounter with no more than a threat or a taunt, and let the offending party go so far as to take the first punch. Should any stain hit his pristine outfits, Hafr would roll up his sleeves and earn his pay.Hafr's life began to change once the lands promised to his people were taken as a political expediency and given to the Llaelese exiles. He took to reading up on both the Runic histories of his blood as well as the written his
Privateer Press did a Kickstarter for an Artbook, and as an incentive they offered up large canvas art prints of any artwork they had that was in a large enough file size. At first they had a bunch of their montage battle scenes. But then they started answering requests as to whether or not this image or that was large enough to process into a large canvas print.Of course I had to ask for the Great Chief himself.This is the spot where he'll go in the basement. I'll update with a picture of it in place once I'm done. I ran out of command strips from putting up some foam on the walls to make the game room less bouncy. The thing up there now is a print I had made of the Northkin artwork onto a cloth. Guess I'll have to find a new spot for it!
Travis Marg went ahead and shared these models over in Mercs and Cygnar facebook groups. They are the non-CID/fully internal playtest rules for the Warmachine versions of Riot Quest Models. None of these seem to be game breaking, but they do come equipped with enough rules to sink a card deck.Probably most interested in how the Storm Knight plays, but honestly I just want to wait until they release the Pyg Tank before I get too interested in what they're putting out there.
Woohoo! Greylord Dog Walking Service! June from Minicrate.
Doug showed this off as a custom mod he was working on when Matt Wilson asked him, "Why aren't we selling this?" And so now this alternative Ancestral Advocate Zaal re-skinned as an animated ancient Egyptian stone statue (as opposed to a animated Skorne stone statue) will be for sale at this year's Lock and Load along with the alternate Doom Reavers.At a guess, they didn't just put this into the minicrate because they tend to make those models widely accessible, more Merc and Minion than anything else, and also because there will be a Skorne model already available in the line.Still hoping to see that Uber whelp he posted around the same time!
This is the hit squad that the Church of Morrow sends out to go get the Infernals and undead and stuff. They look very infinity (minus the annoying tiny wrist joins and weapon hafts)
Steven and I played a third game in the basement, playing out battle 2 of the Trollbloods Civil War Trolloff! I won the roll and elected to go first and Steven picked the other side of the table.I put Weald Secrets on the Dire Troll Mauler and sent the Bomber out on the right to try and hold the zone against the Fennblades. Kolgrima thought she was safe behind a cloud, but the Bog Trog Mist Speaker gave the Hooch Hauler Guidance and Grim Angus feated, taking her down to a tasty DEF 11.I still missed with one of the Hooch Hauler attacks, but she was oiled and on fire, so she would have to retreat from the front liens earlier than she would like. She is one of the squishier Troll warlocks, but her gameplan often includes bringing her forward to feat or spray dudes. Lucky (or unlucky) for her, she didn't have much to spray into my cold immune army.The Fennblades do a bunch of damage to the Bomber, but fail to kill it. Kolgrima has no choice but to back that thang up just a bit. Grim Angus fails to cast Rage on t
Finished these Skorne models some time ago. This means I only have some novitiates to paint if I want to have an army of Exalted models. They're probably a necessary part of the builds that I've seen and tried to deal with.This is an older picture. These models are sealed now. Probably much much shinier.
I know there's a lot in the CID aside from the Dhunian Archon, but if you know me you know I don't care. MAYBE I'll look at the Primal Archon a little bit, but I don't have a ton of time to even test/theorize the one for my faction. So let's go over some of the changes.REDUCED COST - This one is kind of an okay, we're going to acknowledge that maybe she's not as effective as we though, but you Trollbloods players won't care because she'll be free. Enjoy! I shouldn't get too excited because the points cost reduction means she'll be more accessible outside of our faction to Circle Players, and the thought of someone with Ravagers using her gives me chills because of the change toTHREADS OF LIFE - They changed the Martyrdom ability to be more like Severius's Vision or Madrak1's Scroll. You straight out cancel one attack per turn. The wording on this means you're probably not using this on your own turn trying to keep Fire Eaters alive (something I was planning on testing with a Hooch Hauler on Thursday