I enjoyed working on the Salamander Space Marine so much that I decided to paint another model from the Space Marine Heroes series: Brother Aethor. He'll become a Space Wolf, as I'm painting them for Space Marine Adventures, where every Marine hails from a different chapter. I wonder why they chose Aethor to be a Space Wolf and not a say White Scar, as Aethor is a pretty vanilla model with plain Mk7 armour, and none of the details of the Space Wolves range... still, coming up with my take on the classic Space Wolves paint scheme was a lot of fun and who knows, maybe there'll be a tutorial...
Image (cc) paganjesus on DeviantArtI'm the kind of person who likes to have a project, so I'm setting myself one right here.For years I've been looking for a way to weave the player characters into engaging plots while still keeping prep low and flexibility high, and it finally feels like things are falling into place. My hobby project for the rest of this year is going to be formalising my ideas and getting them down on paper. Electrons. Like so:On DMing, or How I Learned to Let Go and Embrace the Chaos (May)Railroad / Sandbox / Other (June)Reusability and Separation of Concern (July)Using a Grid for Plot Components (August)Populating the Grid (September)Using the Grid for Planning (October)Reshuffling Items in the Grid (November)Example Campaign (December)Sounds manageable, and by the end I'll know if it works or not. Hope you'll follow along. I'll be using this post as an index as I go and post a retrospective at the end, wish me luck!
Here comes a small but fun project: Painting one of the models from the Space Marine Heroes Series 1, Brother Calistus with flamer and MkIV armour (and, strangely, MkVII arms and pauldrons). After painting Primaris old Marines feel so small (even though they slightly upscaled the lower bodies of the Space Marine Heroes models). I painted him as a Salamander for the Space Marine Adventures boxed game, where he is called Brother Infernus. Space Marine Adventures contains 5 models from the Space Marine Heroes collection, each one representing a different chapter. I probably won't paint all five models in one go, but sneak in a model here and there between larger projects.Would you like to see a tutorial for my go at painting Salamanders? Tell me in the comments!
Image (cc) BiPiCado on DeviantArtMidway through my recent SWN campaign I started reading some "Powered By The Apocalypse" games and I really liked the ideas of a) tying the story to the characters and b) character playbooks to help flesh them out. It reminded me of what I liked about Beyond The Wall.I started making some "playbooks" for Season 2 of the campaign when one of the players talked to me about not being sure where his PC came from or how it fit in.They're not complete - by any stretch! - but you can download my Stars Without Number Character Playbooks in their current state from Google Drive and adapt them to your game. Screenshot below:These are fan content based on the tables in the free Stars Without Number rules for randomly rolling characters based on background, but adding a prompt for each result to help with the fiction. Mechanically the characters will be the same, as the tables are the same, but hopefully they will help generate character backstories and ideas for drives
In amongst painting the flesh tones on approximately 60 ancient Greek Hoplites and skirmishers found a spare twenty minutes to block and wash this Caesarian Roman from Gripping Beast.This is a test figure to see how it goes using this approach to paint a small force for ADLG. Small as there are only so many figures available in the lead pile and thankfully this will remain so as Gripping Beast have no immediate plans to re-release this range in the near future.A few things need changed and perhaps the use of dark tone on the armour to lift it more but other than that happy with the result.Once based with his fellow legionnairies, shielded and Little Big Man transfers who will notice the speed painting.Back to painting flesh tones this evening.Cheers for now.
A quick snapshot of the painting desk as a few items have moved over to finishing line.More on the finished items shortly.Cheers for now
Its been a bit slow on the painting front this month with little of anything seeing any paints. There have been a few sessions on the next stands of hoplites for most systems. The figures are from Foundry and are painting well.We were happier in black. Those on the left screen as viewed have been blocked with Tallarn flesh from Games Workshop. On the right of the Tallarn Fleshed figures have been painted with Mediterrean flesh shade and midtones. The highight will follow shortly.The figures are the start of a generic hoplite army based on 60mm fronts and there are a lot of them to comeCheers for now.
Another update on my human team for Blitz Bowl, the Nordland Navalists. Or Nordland Seagulls? Can't decide on the name... Anyways, two more models to complete the Blitz Bowl box!When painting these models I learnt a lot about painting over white primer. With every new project, I try to learn something new – focussing on a certain painting technique or use colours I haven't used before. It's a great way to pick up new skills and keep painting fresh. How about you? Do you like experimenting or do you stick to your established techniques?
Hi all! Today I have the finished base for Aventis Firestrike from the Stormcast Eternal range for you. More pictures after the jump...More after the jump
Just a quick pic (phone still) of the millstones and workings. Quite chuffed with the cogs considering it’s fiddly and little... if you’ve ever stumbled across my Pinterest board you’ll see all the mill diagrams and such, and no way was I going to replicate all that...
Back from my vacation, I'm working on this batch of Human players from the Blitz Bowl boxed game, the Nordland Navalists. Painting goes a bit slower than with my Orcs, but I still think they're shaping up nicely. As I used Matt White Colour Primer for these models, those new Contrast paints from Games Workshop would have come in really handy. I'm really curious about this new paint range. Even though they're probably "just" specifically formulated inks, I think they're a great way to speed up painting organic details like fur, trousers or skin. Even for experienced painters. What are your feelings about Citadel Contrast? Yay or nay?
In my last post I wrote about how hard the Apothecary was to paint. I've thrown in the towel. I got so tired of detailing over white armour that I picked up a different model to paint. This Infiltrator Sergeant sat upon a Get a Grip Basic is my 'quick win' project to keep motivation up. I'm hoping a quick turn around on this model will help with my enthusiasm with the Apothecary.
Out of all the models in the Conquest publication, this model is the hardest by far. Anything with a white undercoat sees me spending ages putting shadow and shading back into the model with every time I pick up a paint brush I run the risk of an accidental slip and getting a dark colour on the light armour. Just like I've done on his raised hand. This model is dragging as well. He's taking so long to paint I'm not enjoying it at this point. Just want it done now.
I've fallen for the favoured of Nurgle's sons. I recently purchased the Deathguard Codex because the army is growing and I wanted to know how many points it is. After the jump I'll tell the total points of the army to date and why Papa Nurgle is my new favourite faction. More after the jump
Working on a test model for my human Blood Bowl / Blitz Bowl team, the Nordland Navalists. I found inspiration in the Uniforms and Heraldry of the Empire book, I really liked the pale blue and yellow of Nordland, and, as I live in the north of Germany, it was kind of fitting. As with my Orcs, I went for an economic paint scheme based on Matt White primer from The Army Painter, washed with thinned Drakenhof Nightshade for the clothes. The white primer also allowed me to paint the skin mostly with washes and a quick highlight. Now, all that is left is highlighting the leather, cleaning up the model, and doing the base. What do you think?