WM- Protectorate of Menoth
Trying to get back into posting again. I was testing out a Grim1 Storm of the North/Borka2 Power of Dhunia pairing. Into Protectorate of Menoth, however, especially one that had "the jacks" I felt I had to drop Borka2.I'll have to write more thoughts about Trollbloods pairings, but I feel like a lot of our choices are obvious to our opponents and we rarely get to decide how a matchup is going to go.Going second against Amon is aggravating. I put the Storm Troll in front as a sacrifice to speed bump and give me options to countercharge forward.I also forgot that the Covenant of Menoth had a 5" Aura of no stationary... which means that if I were going to feat this should have been the time.Whelps deny scoring on the left zone. He sends in his Indictor early on to limit my spells, but Borka is able to stay outside and Primal his beasts. The trouble is the only beasts I can primal are Mulg and Rok because I haven't successfully staggered my beasts. Bad dice means it takes BOTH characters to trash the Indictor, so
Tested a game but the results are somewhat invalid. I deployed the wrong Horrors and didn't notice until later. I'm still reporting on the game as if that didn't matter, though.Playing the part of Infernals were:Agathon- HarbingerForeboder- Stormwall StormpodTormentors - Dire Troll MaulersLord Roget d'Vyaros - Orin MidwinterGreat Princess Regna Gravnoy - Obavnik ZerkovaMordecai - Broadsides BartUmbral Guardians - Exemplar WardersValin Hauke - GravusCultist Band with Quintus Faustus - Holy Zealots with Monolith BearerCultist Bands 2 and 3 - Choir and Holy ZealotsHowlers - FennbladesInfernal Gate - Shrine of the LawgiverDesolators - Dire Troll BombersSoul Stalkers - Angelius (serpentine!)Playing the part of Sole Arbiter of All Things and Coach was Phil Koziol:Some easy mistakes that we didn't notice until later. Agathon lost the roll to go first. We saw the Intelligence rule later on and we would have re-rolled. Going first with summoning horrors seems like it should be good.Secondly, going second I chose the w
Darrell Galbraith Jr. posted the above conversion of the Harbinger of Menoth, and I think it hits all the right notes to make the model immediately indistinguishable with zero confusion. He even added a blindfold!The base looks like it's from scibor miniatures. Lost ruins or something, Lord of the Rings inspired.
Final round of the Champions event, and I drew Steven Mitchell playing (le sigh) Grand Exemplar Kreoss. In the pic above you can see me keeping my one unit of Fire Eaters just out of gun range of the Shrine of the Lawgiver. The left flank Fire Eaters are quite happy to play with the Fire Clouds.Again, I'm able to position Kolgrima aggressively, Hunter's Mark, and feat. This time around I avoid triggering Vengeance as much as possible. However, I still leave Rok kind of out there to be auto meleed to death by weaponmasters. He doesn't manage it this turn, but he does later on.Rok eats a shrine onlyThe best part about feating here is that Kolgrima removes pathfinder from the Judicator.The Judicator! Who's standing behind a wall! Can't shoot, can't charge!Can contest the zone and really I can't do much about that.Rok survives on dice, and we spend some time trying to clear a path to Kreoss. The path doesn't clear, so the Champions only get to do their part with the clearing rather than with the killing. Kolgrima
My Menoth collection1300 points345 modelsThe scrap stuff in front of them is me practicing deployments with my Crucible Guard and feeling too lazy to take them out of the shot. Things I don't have for my Menoth collection yet are the Revelator, Exemplar Officers for all my units (I only have one), the Deliverer Solo or whatever he is aaaaannnndd...I think that's it?They were my first army all those years ago.Looking forward to adding the Initiates to this table layout and maybe a Revelator if I can get an unassembled kit on discount. Might even go for a second Judicator. I don't know. Go crazy.
Round 2 of the Champions Steamroller I played Austin Thimesch on the Mirage map. I brought Kolgrima up against Kreoss2. He chose to go first and I chose to give him the side of the table with rubble on it.Our armies line up like so, and he looks at me and he looks at the 10" distance between the Bears and Judicator and Visgoth Rhoven. And he asks me straight out, "What are you doing here?""Asking to get shot I guess."So the Judicator aims and the choir sings Song of Battle because he forgets what his main gameplan against Kolgrima was. Sing Warding. Because Hunter's Mark.The Judicator does an impressive job opening a line of fire through and into the Bears and into Skaldi beyond. However, the Judicator is exposed.The Krielstone moves up and uses Wild Winds, Kolgrima casts Primal on Rok and advances 6" to the side and casts Hunter's Mark. She even feats just to give her some space, but of course it doesn't stop the Cinerators. Everything else maneuvers to clear a path for Rok.Rok charges for free with 6 Pow 20
Round 3 of the Steamroller, I played Steven Mitchell's Protectorate. Looking at the pairings, he felt fairly confident that he could out tech me since he had access to my lists ahead of time (a self imposed condition I set for playing in a Steamroller I was running). So I went in with my Vulcan and promptly got wrecked .My trouble was not focus firing and looking for assassinations where there weren't any. Super fuel and the 8" minimum RNG combined with the right arc only position on the rocket was awkward to work with. And when I feated I kept forgetting the relevant portions of the feat, focusing on how the Vulcan's attacks COULD heal it should it be able to hit.With signs and portents it should have hit more often than not. And I needed the repairs on the Vulcan's left side so that I could spray everything over there without taking a penalty.I should have focused on clearing all that Kreoss Infantry because I'd underestimated what autohitting with extra attack Knights Exemplar could do to my screen of Heav
13"That's the distance Fire Eaters can walk and spray and kill a lightly armored warcaster. Base SPD 6, additional SPD from the Northkin Elder, and it's easy enough to give them everything they need to threaten 13": fell caller pathfinder, pyre troll fire, even second unit can light them up.(Coincidentally, Grissel Marshal of the Rimeshaws can take that 13" and make it 14" with Dash)Everyone expects you to look for the assault threats that go out 16", so they think that line of sight denial is enough to stop you from burning them: cloud walls, forests, order denial. But you can step into a cloud wall, step into a forest, walk without orders.There are ways to prevent this. Usually it's as simple as a picket line that can engage the fire eaters on the outside of the 6" spray spot. Fire eaters can only spray while engaged if they assault.This seems obvious to some, but obvious also means I don't always look for it on the table myself. Francesc once talked me through an assassination on his own Haley3 by remindin
Yesterday was a snowy day in the Chicagoland area, and while my school system where I work was open my son's school was not. In addition to that, I have been sick since Wednesday of last week, running light fevers, cold sweats, and heavy sinus pressure.So I stayed home. Originally I was going to rest. Get better. It's the one thing I tell new teachers to do when they ask how to deal with all the illness once you've caught something. You stay home. You rest. You get better. There's no juice cleanse in the world that's going to replace that.However, there's no rest for a parent sometimes.While it was probably infinitely more restful being home with a four year old than being in a classroom with 18 year olds, I was still quite tuckered out by the time my wife came home. But sometimes there are moments that make up for it. (and not just the cuddling a four year old is wont to do).Here, for example, we are in the basement cleaning up. My Harry Potter Voldemort arrived, so I was putting him together so that my son
One of my least favorite things is painting gold. One of the things I think I can do fairly well is paint gold. The worst? Gold trim.The Shrine of the Lawgiver, the Hand of Silence (and his horse!), Cinerator Exemplar Officers, the Exemplar Warders, and Scrutator Potentate Severius (Severius0 in the common parlance) models all have plenty of gold surface and trim. So much so that I feel like I have to paint all the gold surfaces first, all the way up to highlighting before I can start the rest of the model.And this is why there's an entire week between the picture above and the picture below. Not because I'm slow at it, but because I didn't want to do it.Looks sharp, though.
So the first thing Privateer Press did to try to help the lackluster Initiates of the Wall was to give them Practiced Maneuvers. They basically got Tactician moves that let them move through each other during their activation. This let them charge into and out of their little triangle formations of 21 ARM at will.However, testing was still limited. Protectorate players didn't want to test them. So Privateer Press pushed the defense up a notch.Shield Guard. They can catch bullets for each other and for others. This helps them survive and not lose their ARM until they're ready.They can't be pushed around anymore. No more losing ARM bonuses to telekinesis or pushes.Points reduced down to 7.At FA:3 suddenly you can have NINE SHIELDGUARDS running around for 21 points at ARM 21. Immediately I thought of this fella. I don't even care if this is a good idea or not. NINE SHIELDGUARDS following around a lamentation warcaster on a huge base, speedbumping anyone who wants to go in on and him. He already cares less a
The current set of models being tested by Privateer Press includes a Greylord warcaster attachment who can give them options for dealing with cloud walls, a Bane Knight officer that adds tactical flexibility to their unit, and a big old clockwork chicken that supports the Grymkin with paralyzing sprays and a SPD debuff animus.However, the models and rules that are most compelling for me are the new not-quite-Paladins-yet unit the Initiates of the Wall (note that they are not the Initiates of the Order of the Wall as they are just initiates). Initiates are recruits working on becoming full fledged Paladins of the Order of the Wall and they are assigned to work in small units.Unlike full paladins (of which we've seen 4 models in the line so far), initiates run around with other initiates in a unit. They lack the Weaponmaster that Paladins get, but they're defensively statted to get in the way and stay in the way. When they're bunched up as a unit in contact with each other (so, little triangles) the