I have fond memories of playing Taboo with family and friends at gatherings probably 10 years ago. If you aren’t familiar, in Taboo you try to get your team to guess a word without saying the other words on the card. The other team would have someone sit next to you with a buzzer and […]
Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here. “Well, ‘slithy’ means “lithe and slimy” and ‘mimsy’ is “flimsy and miserable”. You see it’s like a portmanteau—there are two meanings packed up into one word.” […]
“Woman… woe-man… whoah, man! She was a thief, you got to believe, She stole my heart and my cat.” – So I married an Axe Murderer Its slam poetry night – groovy, daddyo. Are you the hippest cat in the room? Poetry Slam will challenge even the most swinging rhymesters to create a couplet that […]
Party games are a dime a dozen these days. Most of them are some take on guessing either words or pop-culture references based on clues given by your teammates. Well, Word Slam is no different in that respect. However, it takes quite a different spin on what clues you can give and gives players a […]
In our Just One review, we take a look at a cooperative party game from Ludovic Roudy, Bruno Sautter, and Repos Production. The post Just One Review appeared first on Co-op Board Games.
Stats: No. of players: 4-8 Amount of time to play: 30-60 min Age requirements: 10+ Set-up time: 5 min Decrypto is a puzzle-solving, word game for two teams. You must give clues that relate to three of your four keywords without revealing those four keywords. Decrypto Rules Description: Each team starts Decrypto with four keywords that only their team can see. Every round one player from each team draws a code card. The card will have a sequence of three numbers between one and four. That player must write down a clue that relates to the corresponding numbered keyword. These clues are read aloud and the opposing team writes them on their sheet. Then each team guesses which clue goes with the corresponding keyword. If the team misses their own clues they get a miscommunication token. If the opposing team guesses your code they get an interception token. If either team gets two miscommunication tokens or two interception tokens the game ends. The team with two miscommunication tokens loses or the team with
Essen Game Fair kicks off this week and we here at BGQ wanted to take the time to give you a quick rundown of the new CGE word game, Trapwords, which will be debuting at the convention. We’ve only been able to spend a small amount of time with it so far, but as it […]