WW2


Cruel Seas

Report from the Tuesday night game at Furness Wargamers. A game of Cruel Seas from Warlord Games, with Matt providing the Flotillas and acting as GM. The game is new to all the players, who are trying to get their sea legs in this first ever play.A German Tanker is moored near the coast overnight, protected by a Flakship. But they were not to get much sleep as the Royal Navy attacks with 4 Vosper MTBs (commanded by Keiron) along with a couple of Fairmiles (Ben) for support.The Vospers, with the Fairmiles following up behind, try to close in on the targets at speed but are spotted by the Flakship just as they get within range of their guns. The Flakship opens up with its impressive array of 88 and 37mm guns. Both big ships raise anchor and start to move off.Despite launching a number of torpedoes the MTBs fail to hit much as both the tanker and Flakship seem remarkable manoeuvrable despite only having a 30-degree turn and travelling at low speed. This manoeuvra

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Starting the Cruel Seas project

Whaaat?  Another Period?  Another Fixation??  I admit it.  Behold part of my Christmas present for 2018.  The big differences between this and other fixations I have written about on this blog are 1) I didn’t drift into this.  As soon as Warlord Games announced Cruel Seas in late Summer 2018, I made an informed decision that “Yeah, I’m going to get into that”.. and the more I learned about it, the more I wanted in.  2) I’m not replacing anything.  Mad Maximillian 1934 is moving forward, and I’m going to be running a game at ScrumCon next month.  and finally 3) This isn’t unprecedented.  I love naval games, although very rarely any set in WW2 or later.  There’s a reason for this.  We’ll get into that. Cruel Seas is set in WW2, both theaters.  It is a small, skirmish level (!) game that loosely simulates the fast, chaotic naval combat of WW2 using small coastal forces.  I knew that this focus on small force size, fast combat would make for rapid, fun inten

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Sarthe, août 1944 Histoire d’un Libération

A book review Sarthe, août 1944, Histoire d’un Libération, Fabrice AvoieRecently while doing some research for battles around my house in August 1944 and the American breakout from Normandy through Brittany and Pays de Loire I kept coming across references to this book, so for Christmas I ordered it from the author, to my surprise Fabrice works in Mayenne and we scheduled a rendezvous at my home. Fabrice spent 15 years doing the research on the push from Mayenne department through Sarthe to capture Le Mans and then pushes South and finally the advance North to close the Falaise pocket. Fabrice attended several reunions in Germany, France and America receiving photos and anecdotes from the war from the remaining veterans. Published in French in 2009 it is loaded with information and Photos I have never seen before. A good mix of German units are covered including day to day breakdowns and unit strengths; 9th Panzer, Panzer Lehr, 352nd Infantry Div, 708th Division, 91st infantry Division, 77

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WW2 15mm stuff - going on eBay

With my 4 Bisley 15 drawer filing cabinet (eBay link) figure storage solution rapidly approaching "full" status, rather than test the floorboards (and my domestic harmony) with a 5th cabinet it's become time to have a bit of a new year clearout.The end result is that onto eBay rumbles a 15mm WW2 Russian army (well, probably more like a company with armour support) as well as some excess 15mm German armour.The Russian figures - and there are nearly 200 of them - are mostly original Battlefront metal Russians - well fed little chaps with those cute big round heads. Originally collected and based for Peter Pig's PBI ruleset, there's also a host of casualty markers included.The accompanying armoured support is eclectic and numerous - T34's, KV1's as well as some more exotic bits of machinery as well.PBI bases its LMGs and AT rifles as separate teams, as well as officers for each platoon and company HQ.The tanks are mostly (but not all) Rocco plastic ones in 1/87th scale. That makes them a smid

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Grzmiszczosławice, 1939.

Few weeks ago, Andrew, the members of the Wargaming in Scotland group on Facebook, asked if someone would be able to show him Battlegroup rules. I answered him as the first and last Thursday we had our game. I was thinking which book to use, Kursk, Fall of the Reich or Blitzkrieg. I decided to use the last one, which would be the great possibility to use some of my new models. Therefore we had Polish campaign of 1939 and fight for fictitious village with hard to pronounce name of Grzmiszczosławice.Kilka tygodni temu, Andrew, członek facebookowej grupy Wargaming in Scotland, zapytał się czy ktoś nie pokazałby mu zasad Battlegroup. Odpowiedziałem jako pierwszy i w ten sposób w zeszły czwartek odbyła się nasza gra. Zastanawiałem się jakiej książki użyć, Kurska, Fall of the Reich czy Blitzkrieg. Zdecydowałem się na tą ostatnią, była to więc możliwość użycia kilku z moich nowych modeli. Dlatego też mieliśmy grę z okresu Kampanii w Polsce w 1939 roku i walkę o fikcyjną wioskę o bardzo trudnej do wymówienia nazwie G

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Bonne Année & plans for 2019

A Merry Christmas and a Happy new years to all!I hope you all had a great Christmas and a happy new year to all my followers. We hadour first Christmas and New years celebration at L'hotel de Hercé in France after moving to Mayenne last March. It was fantastic to spend it with family and friends staying with us for two weeks from Australia. A lot good wine, champagne and food for the holidays was consumed. I received a number of great gifts from the kids and from Nessa, mostly books and a few miniatures.Plans for 2019Big plans and lots of work for 2019, our first customers arrive in March for walking guided battlefield tours and then return to wargame the battle on the table at L'Hotel de Hercé. My Priority is concentrating on completing armies that relate to battles around our house (within 1 hour drive) so we could visit the battlefield in the morning and return and fight it in the afternoon.Actually need to complete my terrain tiles, I have completed the teddy bear fur mats, I

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WW2 6mm gaming on a 24cmx24cm gridded table - a full game battle report

IntroductionI have been testing out some WW2 grid based rules to play on a 24cm x 24cm table with some 6mm bases.  The journey on why I created these rules and some initial testing is in this blog post.This post is a full battle report using the latest rules that are available here.Note: The Scenario and Troop section are identical to that in the previous blog post so if coming from there just skip to the Game section.ScenarioIt is not historical and I came up with it quite quickly. I decided it would be 1943 and I would have a road with a village defended by the Germans.  And some wheatfields.  This is what ended up as the battlefield.  There are not really hedges in Russia so even though they are hedges on the table, think of them as some sort of cover – ditches, rocks etc.Each square is about 30mx30m so the whole board is 360mx360m.Setup - Russians attacking from the left, Germans defending on the right.Objective: Soviets need to clear the village of Germans.TroopsGermans (Regular)1 MMG

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Some 15mm Crossfire

Taylor invited me over for some holiday gaming and offered to put on a game of 15mm Crossfire. He modified the rules to include a card driven activation mechanic (when both sides have lost the initiative, you draw a card to restart the initiative sequence) and he'd tone down machine guns. This scenario saw three Polish platoons deploy hidden while two German platoons entered. The Germans needed to find and neutralize the (also hidden) Polish bunker before the German convoy came down the road (after the third time the joker was drawn).The Germans came on board, got shot up, had an amazing series of rallies (I was facing the dreaded the von Hollywood Regiment, it seems), and then close assaulted and creamed the first Polish platoon. They then tried to cross the road and walked into withering fire as the second and third Polish platoon unmasked.The fire fight stagnated after one German and most of one Polish platoon were eliminated. Two German assaults were also pushed back. Then the German convoy showed up

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Battle of the Bulge -rules of Engagement style

A ROE scenario based in the Ardennes was played last night at the club , a vicious little battle using the Hold the Line Scenrio ,the US troops managed to stay hidden which meant the Germans had to advance almost to my lines before they could engage us , lots of firing then took place my medic performed some sterling work and my LMG made mincemeat of a Brave german unit which made a dash for my HQ . The Germans looked the likely winners until a round of bad saving rolls took them to their breakpoint when victory was in their grasp ,another cracking game ,my next army to get out and complete will be my late war US Airborne  "Currahee"...   Figures as usual a mix of warlord and artizan ,panther is a corgi die cast and trucks from any scale mat by UrbanmatzThe baattlefield from the US perspectiveThe Germans advance and a us off table artillery shell lands The US HQ group and a LMG come out of hiding A panther creeps into view to be annoyed but not damaged by abrave Bazooka team The US st

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The first bits and peices of 2019

A busy day painting , building and basing on the 1st day of the year gave me a  nice amount of wargaming goodness for at game at the club tonight ,again rules of engagement but this time the snow covered fields of Europe and the U.S infantry fighting those evil Nazis trying a sneak attack .Thought a Battle of the Bulge type scenario would be fun as at this time of year we always promise to take part in the battle of the belly bulge .My main infantry section was shown in my last post but much to my surprise (and hopefully my opponents ) I managed to build and paint 2 American vehicles a M10 and M8 ,I did both in a winter whitewash finish which I am quite chuffed with as its my first attempt at such a finish , the models were ok to build especially the M8 which was italeri it only took 30 mins to build, the M10 is warlord and as usual came with no instructions so had to trawl the internet to find some . I have also built and based a few plastic ruins from warlord games ,put them on pretty non descript base

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Hasty Wrap Up of 2018

Hello once again!Hey, remember when I last posted, and said I had two things to post about so I'd split it in two? No? Well, that's not really surprising since it was more than a month ago. Whoops.Since I never got that posted, and since then I've painted some stuff on a third project, and it's now a new year, I'll abandon my original plans and sort of smush everything together as one. This gives me some chance to clear the backlog and start afresh, staying on top of things this time.The Hobbit GoblinsRight, first things first. In our gaming group, we had a brief flurry of interest in the new version of the Games Workshop Middle Earth Battle Game (I think it's called that, or something like it anyway (if only I was on the internet and could look this up)).Five goblins!A further five goblins!Surprise! Five more goblins!All together nowThis prompted me to dust off the Escape from Hobbit Town box I bought several years ago, and I blasted through 15 of the goblins before getting sidetracked again.In the event, I

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WW2 6mm gaming on a 24cmx24cm gridded table - the rules journey and brief AARs

IntroductionThe one liner: Playing a game with 6mm miniatures on a small table leads to a rules revisions and introduces a grid.This very long post describes me replaying a small scenario a number of times as I revise the rules after each play.  The post is mostly about the rules journey but does provide 4 short battle reports with another post to provide a complete AAR for the last game.  The latest rules are here.This post is split into the following sections to make it easy to ignore those you are not interested in:From Ancients to grids to WW2 – explaining the journey that got me to a gridded WW2 game on a small board.  It is likely more interest to those that tinker or write rules, or at least interested in such stuff!WW2 scenario overviewWW2 grid rules overviewWW2 game 1 – the first outing with the new rules that highlighted the need for activation and firing revisions.WW2 game 2 – the revisions are working but clarifications needed for grouped bases as firers or targets.WW2 game 3 – it m

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“The Battle for Farm 412” or “Coc’ing around in the Desert”

As you might guess from someone who plays a lot of Skirmish Sangin, I don’t play wargames as a competitive exercise. Winning is nice, but at the end of the day, I’d much rather tell a good story, immerse the players in the setting and scenario. I’d rather make the players concentrate on making the decisions the real commanders would have to make. Chain of Command from Too Fat Lardies is a game all about giving you the feel of being a platoon commander in the 1940’s. It’s about giving you the tricky choices while removing some of the more formulaic elements, beating into you the problems and issues your historical counterparts would have to deal with. I love the Too Fat Lardies motto – “Playing the Period and not the rules”. These are not a ruleset for competitive play. These are ruleset designed to evoke the feel without it turning into a horrible grind. After having played it a few times at the club when I first started going, I’ve been desperate t

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Galactic Heroes: WW2 Pulp Horror crossover!

Last night I attempted to show the diversity of the Fistful of Lead: Galactic Heroes rules by running a 7 player Weird War 2 Pulp Horror game.Four Allied players led by Major Victory and the Liberty League had to assault a Nazi research base located in the castle of the mysterious Count Orlock, a noble who had somehow ruled the local area for four centuries.The Nazi players new the Allies would attack, but not how or where. They had secret reinforcements ready to go in case of just such an attack.Each player had a Leader with four regular troops. The only special rules were that Leaders had to sustain 3 wounds to be put out of action, even if an out of action result was rolled.The baddies got a surprise when the Liberty League attacked. I had the allied players stand at the opposite end of the 8' table and throw a cotton ball. Where it landed was where their deployment zone was. This simulated the irregularity of their airbourne drop.Two groups landed in the castle, two out side. Kreigsaffen, Count Orloc

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