Zombie Game


Zombicide: Tactics and Shotguns iOS Review

There is little argument to be made that Zombicide has been a cash cow for board game publisher CMON. Since the original kickstarter in 2012, Zombcide has seen numerous expansions and two different rethemes (fantasy and scifi). After playing countless hours of Heroes of Nomandie on my iPad, I always thought more tactical minis games […]

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Carnival Zombie: Second Edition Preview

Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. Back in what feels like forever ago, a small game company released an innovative coop game called Carnival Zombie. While not without its issues (the rulebook being a major one), I found it to be […]

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Run from the Dead, the Halloween Game

Last Saturday was the second Saturday of the month, and therefore time for a Scrum club game– at the standard location.  The month being chill, the time was now for a Halloween themed game.  When it comes to horror games, it seems as if zombies are the go-to scenario.  Frankly, I can’t think of a better one.   I’ve been in many a zombie game, and if you want a scenario that’s going to play out in four hours or less, you want something with simple rules and a lot of space to run.  Fortunately, we had both of those– which is odd.. zombie games are something I associate with 28mm figures, myself.. it just seems to be the defacto choice.  Joe, however, has made a horde of 15mm zombies, a small (HO scale) town, and some survivors.  The whole thing fit on the same board that Sellswords and Spellslingers fit on, and used the same coordinate system.  That was the system Joe P. was using for Conan, remember?   Well, it should be familiar.  RUN FROM THE DEAD uses pretty much the same rule

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